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firewill

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Everything posted by firewill

  1. Contrails is not include in initial version, already i said before. formation light, nav light and cockpit panel light is already done. TREBOR : Wizard 03, This is Trebor. you are under my control. steer 040 maintain present angel. WIZARD 03 : Roger. that is my fav scene from Patlabor 2 The movie.
  2. i heard dean martin song in that video too
  3. will be future, not now. if GBU-39 is added, also F-16C can use of it.
  4. maybe for future. of course into the AWS. SEAD System is currently re-work, its can be with more long range. but still can use old system because for AI.
  5. yeah also i've download & play with SAM Pack. that is awesome. engage the SAM with HARM is easier work. because just update the "Engage list" for my SEAD System, its will be work.(currently, Tigris and some RHS AAA units& Radar Installation is in the Engage list) new update is will be available on F-15 Release Date, Dec-24.
  6. really? i don't heard about it. really interesting. Blue Sky and Contrail currently WIP, so maybe not include for right now.
  7. hud is not from me, maybe ask to kimi, he is creator of my f-16 hud. srbknight has right answer. next is F-16D. in my thread(standalone release thread), you can find some information about my next year projects thats right!
  8. F-15D Cockpit is also almost complete(because, front cockpit is same to C and just make 'simplified' cockpit for rear instructor) also, i decide add the internal jammer system for my aircrafts F-16C / F-14D : ASPJ(Airborne Self Protection Jammer) F-15 Series : AN/ALQ-135 Internal Countermeasures System F-2A : IEWS(Intergrated Electronic Warfare System) develop from Japan Internal Jammer is same function of my previous ECM Jammer, however have less operation time(ecm pod : 120s / internal jammer : 60s) than ECM Pod. ECM Pod is will be add more jamming system.
  9. its should be possible, however maybe more difficulty than current work. already i was thinking about your said, however some problem is there from "unpredictability situations"
  10. speed brake for F-15 is same working like other aircraft.(is mean working automatically when decrease the speed) i didn't show the speed brake, because i think that is not a Important than other feature.
  11. place the aircraft in editor, point is "don't link the squad" and enter the Camera mode when Game is start. if you too late, aircrafts will be start the maneuver to the another direction so timing is very important. maybe many practice is need. in my case, i'm tried 3 times for that formation.
  12. F-15K SLAM Eagle with AGM-84H Two Seater Eagles
  13. sorry for forgot the anwer you can use some loadout code for mission editor, like F-16 and F-14. but set the own gear function(its already did for F-16) is not supported on initial version. its will be support later.
  14. F-15C Cockpit is almost Complete. now just remain of Instructor cockpit for F-15D and F-15E cockpit.
  15. F-15E Loadout Dialog Test Video. in video, you can see the how to use New Feature in loadout dialog, such as SetRankName,Insignia and choose the Weapon System for F-15E. plus, insignia dialog is gathering data from CfgUnitInsignia, so all custom insignia is add in the dialog automatically. -SetRankName/Insignia dialog is WIP, maybe change some design during development-
  16. F-15E have two name section. (for Pilot, WSO) just forgive about pilot is sitting too low, because currently i'm making new pilot animation.
  17. many peoples wonder "when is release?", and i'm already announced "its someday in December" finally, i'm announce the "DAY" F-15 Eagle Series Standalone is will be release on Dec-24(in korea) Whats included: F-15C/D/E Variation New weapon for AWS : CBU-97 Sensor Fused Weapon, AGM-84H SLAM-ER New Function for AWS : SetRankName,SetRankName2(for Double Seater Aircraft) and plus, SetRankName is will be release of Script source for public too. anyone can use setrankname function without my permission. modify is okay.
  18. hmm, i guess that is more difficult than input the english alphabet. for now, nametag on F-2A is halt. anyway, thanks the notice.
  19. already i announced SetRankName Function in F-15 Thread. for now, its support for F-16C,F-2A.(well, i'm not sure Where put in the Nametag on F-2A, so i did same position on F-16) F-14 is will be it. and also, function has two font color, black and white. white is default.
  20. F-15E is provide of 6 Preset in the Loadout Dialog. all preset is real loadout from OEF(Operation Enduring Freedom) and OIF(Operation Iraqi Freedom). of course, 3 Custom Save Slot is also supported. in picture, thats "Operation Mountain Lion" Loadout.
  21. when some days ago, someone ask about "name into aircraft", so i did it. SetRankName Function is get the name and rank, and display on aircraft specific position.(its hiddenselection of each position) - Max 10 Characters for name. - Alphabet only, its no support of number and other characters like Special Characters, and Other Language etc. only support for English Alphabet. - rank is input the specific name like capt = "CAPT." in game. this function available for F-15 Series currently, however other my aircrafts will be support too.
  22. Special Skin is will be announce. and Bunker Buster.. i think don't need it for now, because currently we don't have underground bunker like enemy command post.
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