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firewill

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Everything posted by firewill

  1. its already i know when i made it. just matter of how much roll the head.(consider of predict various situation, and calculating) and its initial fire test, i hope you know about "initial".
  2. Blackfoot External Station Fire Test
  3. yeah, could be good two seater training/light attacker aircraft.. but BIS make the single seater attacker. well, they decision so we just follow that.. thanks :-) currently looking for it. but looks like other helicopter didn't have some external parts.. not so sure. A-10 is still undecided. F-23/XF-23(i called that) still into the schedule.
  4. Firing the Hellfire Missile. i make the Firing System script.it was tough work,but did it.
  5. i have plan for Hellfire, rocket pods and Stinger on External Station
  6. Blackfoot Accessory Kit when i Promised, Blackfoot Accessory Kit is start the work. system is almost same the Ghosthawk Accessory Kit. just attach the parts on Heli.(i got some know-how for the attach, so this time i was tried 10+ times) External Station and Hellfire is from my AH-64E, ROKAF2035 mod.
  7. two ways have 1. use function code in helicopter, its provide 5 presets. easier to set 2. place the accessory in the editor, and attach on helicopter manually. customize is use the hide/unhide.
  8. initial version is completed. i will take some test in mp, and prepare for release. - Refuel Probe - Nose Parts(terrain following radar) - ESSS Pylons, Rocket Pod and Fueltank - Function for Attach the Accessory to Ghosthawk - Black/Camo version. - can set up the accessory manually. but little more difficult than use function.
  9. unfortunately, Pilot can't lock on with Hellfire in test, so no hellfire to ghosthawk for now :-(
  10. well, i think that is give some reason for me about make AWS Integration to M/A-346(Western To-199? anyway..). more kits has arrived fire the rocket is successful, however rocket is fired from center. currently i think Vanilla Ghost hawk didn't have memory point for rocket in the config, maybe need to make of replacement config or make new ghosthawk class. but problem is, if no memory point for rocket in ghosthawk model, sadly its can't fix.
  11. oh, i forgot the Yak-130(base model of To-199) is similar the M-346(or same model?)
  12. well i didn't think about make accessories for OPFOR/AAF. maybe if you have some suggestion for it, i will consider positively. btw i'm also currently working of adapt AWS to Buzzard like A-164R.(Sorry To-199! you're OPFOR Aircraft and currently i don't have Russian missiles and bomb right now!)
  13. Ghosthawk Accessory Kit kit no1. probe kit kit no2. probe + rocket+fueltank kit(rocket is currently not working!) kit no3. rocket pod + fueltank refuel probe is from my MH-60M for ROK Armed Forces 2035(its currently sleeping), ESSS Pylon from Arma1 Black Hawk, Rocket pod from my AH-64E for ROKAF2035 its no modify the heliopter model, just separate parts. i'm use "attachto" code for set the probe on ghost hawk. its hard(i think i'm trying 40+ times for attach on right place.) however finally did it. currently i'm planning to make more Accessory kit for Ghosthawk, and External Weapon Station for Blackfoot.
  14. so can't lock on or can lock on? i was played my F-16D vs CSAT Aircraft in yesterday and for now, no problem like can't lock or white square remains.
  15. i'm follow the vanilla. even that called some must have, i don't care.
  16. well, some people and my friends told me make some AWS to A-10, but i'm not sure about it.. because like i said, already we have several A-10A/C addons.
  17. AWS 0.8 and A-164R Wipeout-R is updated.
  18. no, just separate addon, different aircraft class. mean A-164 Wipeout is still same. just add "A-164R Wipeout-R" same hardpoint, and ECM system is in there. you don't know the power of the dark side..
  19. (i've just change the font style like Metal Gear Solid V, and i forgot the remove 'aircraft standalone series for arma3' and 'firewill presents'. its my mistake.) custom loadout save/load is supported.
  20. Buzzard? maybe possible. however To-199 is CAST aircraft.. so maybe not. i think Many A-10 is already released, so i don't have reason make A-10 Again.
  21. currently i'm use vanilla 30mm cannon. maybe change for future, but for now i will still use of it. just change the weapon,magazine array in config and add FCS Script in Fired eventhandler. also input some init.sqf for define I-TGT System. currently i'm writing some AWS Adapt Manual for Maker. currently plan for KEPD 350(Taurus) for F-15K(Because ROKAF Purchased of that). maybe try this Player unit - sync - Support Requester - sync - Support Provider : CAS(Bombing Run) - sync - Aircraft(for example : F-15E) when i test, if you select Laser Guided bomb, must need Laser Designate. however unguided is don't need laser.
  22. A-164R Wipeout-R(Rework) i made some Test Aircraft, test for Wipeout + AWS. this wipeout can use AWS Weapons, I-TGT/Advanced I-TGT and have Loadout Dialog(only have weapon loadout. setnamerank,insignia,skin is not supported) only little limitation is Rocket Pod is seem to be "in aircraft model", so rocket pod is unchangeable.(i know missile is too back, bomb is too front, but Remember, AWS is fitted for my Aircrafts)
  23. currently no plan for vanilla but its possible for future. Adapt the AWS is Free for each creator's will. honestly i thought its some exaggerated :D
  24. using Advanced I-TGT, that target data is have first priority than other for GPS Guided Bomb(JDAM,SDB etc) however SDB II is can use typical lock on system when you are not using Advanced I-TGT
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