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firewill

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Everything posted by firewill

  1. currently i made some "picture point" for kit. originally, picture is on interior wall. its can visable on Exterior view or 3rd person view, but can't see when 1st person view. however, i placed on the windows, its can see with 1st person view. so thats why i place on that. third picture is seem to be Limitation with "AttachTo" when interior view. i don't know why. anyway, its looks like very unrealistic and funny, but i will include it. maybe someone need for this. of course picture point is can be customize with setobjecttexture command or use function.
  2. i forgot to change the magazine list for with setvariable. currently i'm working about change the pre-define loadout in editor. setvariable/function is will be change to Module.
  3. There is no answer, no Right. just Walk own way, follow the own mind. honestly, i don't believe "Realism" Realism is never be a Real. for Example, everyone know the how to fire the M16 Rifle in the game. but many people didn't know about Recoil and gun sound on the Real. many reason of that, mostly "never use the gun on the real" like a many people in this forum, i was in the Military too, serve the 2 years. i was Rifleman and IT Specialist for HQ. after Discharge from active, i felt all of FPS game is never be a Real even they said "our game is most Epic and Realistic FPS Game ever!" because i know the real Recoil, Sound,Weight even how feel the Grip for M16A1, K2 Rifle.(if you have chance for shoot the Rifle such as M16, must do it! but don't shoot at People!) but aircraft is not. i'm not a Jet Pilot so i don't know my Aircraft is how much the Real. so thats why i don't care about Realism, and never try to be a Realism. because each people have own Way and idea. my way is just for Game. not realism, not Simulation. just for Game. it is my Way. AND YOU DON'T HAVE A RIGHT FOR BLOCK THE MY WAY.
  4. A-143R Buzzard-E is Released download link on First Page
  5. allow for gameplay, thats all. and you mean this for F-16? Maximum manoeuvre configuration, its you said?
  6. yeah i want remove that :-( but problem is, that pod is in model. so not removable.
  7. L-159 Alca(Original of A-143 Buzzard) is use the Honeywell/ITEC F124-GA-100, Engine without Afterburner. F125-GA-100 is Afterburner Version, but not in the Alca. so not Afterburner in there.
  8. Helicopter is Survive from SAM? are you sure? well, i don't answer anything because i don't know how to answer that.
  9. no tweaks about cannon in latest version, well.. at least you are now running F-16 without Problem.
  10. firewill

    F-15 Eagle Series Standalone

    of course i know about that, but some problem in there. i thought i was explained before.. maybe in this thread or F-14. well nevermind. who cares about previous post? again to explain, current Turret system is almost restrict the control of weapon. if Turret is gunner, Pilot is can't lock on of AA Weapon without Gunner. IRL, AA Weapon is for Pilot, Ground Weapon is for WSO. but current arma3 turret system, we can't divide that.(thats why F/A-18F Pilot have Vulcan only, when not use the manual fire mode) so thats why WSO can't use Ground Weapon and only use laser designater, because My F-15E WSO is not a gunner. just commander without "command" for solve the Pilot can use AA Weapon by himself.
  11. A-143R Buzzard-E(Enhanced) new weapon, new system, new skin for AAF.
  12. maybe your computer has been jammed, yeah just no funny joke. anyway, still i didn't have that, still can lock on and fire at enemy target without like your problem, still i don't know for that. because working fine perfectly. not so sure, but i think is not a F-16 problem. because that is looks like problem from effect, but my M61 cannon from AWS is use original gun effect for Arma3.(you said lag when Fire the gun) originally, i was imagined problem from AWS FCS, but also its not related. maybe problem from you're using other addon.(of course not sure about that). i suggest you are try the test for whole your addons.
  13. A-164R is updated on First page Alpha 0.2 - If Mighty GAU-8/A Avenger is Installed, magazine in Wipeout-R is change automatically from Mighty mod. Loadout Dialog is also adapt the same check logic.
  14. no. i looking into rpt file when fired M61 cannon, no specific report in there. maybe send to me about RPT file?
  15. next update for A-164R. not current version.
  16. currently just remain of make new ghosthawk/blackfoot class for integrate of Loadout dialog. after that, i will release.
  17. aircraft system automatically check the install about Mighty mod. if have, change the magazine from mighty. if no, just remain the original magazine. there is no need change the config because currently, original 30mm magazine is totally useless when activated Mighty mod, so just need to check the install or not. very simple, isn't it?
  18. its minor project, so don't expect the more advanced.
  19. you don't need make the patch because i already made some change ammo code like the Pilot Replace code in my aircrafts. its mean, you have A-164R and Mighty, New Magazine is automatically loaded in Aircraft. however, its no working without mighty mod. so only activate when you have Mighty mod
  20. Mighty mod is conflict with A-164R. and one more thing. Are you sure not working? currently my Mod Setting F-14 /15 /16/ 2A/ AWS/ A164R only. No Ace, CBA or other mod. so, you still said its problem from AWS? -new info After Test with Mighty mod into mod list, still i can lock on with GBU-12 to Laser Target. but i found interesting point when after install Mighty mod, Wipeout's 30mm cannon is change the name call "GAU-8" so, i open the Config Viewer in Editor, and start the analysis what is change after that. Result what i found is, that is "Replacement Config". originally, Gatling_30mm_Plane_CAS_01_F is use the magazine called "1000Rnd_Gatling_30mm_Plane_CAS_01_F" but after install mighty, its no longer into magazine list for original. so thats why A-164R can't use the Cannon. because they replace the original, and i just follow Vanilla.
  21. No, because i'm working with Laser Designator very well.(Vanilla Wipeout Can throw GBU-12 with Laser Guidance) i heard conflict problem with Might Gau mod. check the previous posts.
  22. well, at least i didn't make the DAP. accessory kits for "Fictional Helicopter", mean don't have reason of Follow the Real Thing.
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