Jump to content

firewill

Member
  • Content Count

    1896
  • Joined

  • Last visited

  • Medals

Everything posted by firewill

  1. bay animation without script (in dev build) make the "bay animation" with bay animationsource in model.cfg, define the pylons and bay classes. animation speed is still need to adjust.
  2. thanks, and i need more information, specially cockpit and detail.
  3. dynamic loadout test into A2 AV-8B harrier(this photo contains old texture) currently i'm also working of AV-8B Harrier II plus. feature - new uv layout for remove the texture mirroring(like my A-10A/C) - adjust model proportion - enhance the cockpit - aws integration and new feature from jet dlc's platform update(like dynamic loadout / sensor / hitpoint etc)
  4. firewill

    F-14 Tomcat Series Standalone

    i never saw that problem but will looking into it.
  5. well, i suggest read the previous posts.
  6. adapt the new sensor system for F-16 and some weapon. HARM use the "PassiveRadarSensorComponent", so can detect&attack the enemy vehicle with Active Radar like AA Tank.(AI is always on radar in aware/combat status)
  7. loadout dialog is will be use the new pylon system.
  8. module is will be delete after jet dlc update. and unfortunately, my aircrafts currently change to the pylon system&dynamic loadout. so no update/fix patch until jet dlc release. sorry for inconvenience.
  9. now, rocket pod is work perfectly without proxies suffering. gun pod is also working fine but no firing sound like PL-20 test.(of course i understand currently Dev build so will change/add)
  10. i think uav is will support dynamic loadout later. sometime i forgot change the weapon class name. normal due to this is arma. arma damage simulation is weird sometime like no dead person behind the obstacle.(rock,hill,object etc)
  11. firewill

    A-10 Warthog Series Standalone

    1. open eden editor 2. place the any player unit 3. press preview 4. press esc and find the debug console(in vanilla, mostly available editor preview or SP only) 5. input these code : mapname = worldName; mapsize = worldSize; hint format ["%1 %2",mapname,mapsize]; and press local exec button. 6. hint is will be appear, and remember what it is. for example, Stratis map name is "Stratis", mapsize is 8192. 7. make the map class in Description.ext like example above. 8. map texture is need to make your own. capture the map picture with Eden editor is useful. or find map image from google. 9. however, map texture size is must 2* size such as 2048*2048, 4096*4096. and file format is paa/jpg supported. if no have knowledge about make paa texture, jpg recommended. 10. place the map texture in mission folder, save the mission and play.
  12. current version is first phase of Enhanced I-TGT.
  13. sounds like didn't crash due to "vulcan crash bug"
  14. its planned for next update after jet dlc
  15. first point - maybe need to check the your said in the new pylon system. second - that was considered when "Enhanced I-TGT" Plan, however many uncertainty variables predicted like aircraft type, equip capabilities, and game engine. also consider to "other/further aircraft"
  16. all aircraft using same vulcan, ammo. so F-16 is also under power of the dark side.. currently adjust the balancing of damage.
  17. Pylon Settings texture WIP(need to adjust) Thanks the new pylon system, now F-16 have only 10 proxies!(in before, F-16 had 35 estimated. F-15E? hell.) and also can make GEPOD 30 for A-16(F/A-16) in 1980s
  18. currently focus on dynamic loadout, sensor development is didn't start.
  19. AWS : ROAD TO JET DLC Project
  20. more animations default stance on the ground w/ engine off some Doors open when engine start when engine start
  21. first F-22 WIP shots - rvmat not applied. animations
  22. firewill

    A-10 Warthog Series Standalone

    useraction by magic mouse wheel.
  23. new weapon integration is will be update each aircraft little by little. today F-16 updated for LJDAM/EGBU-12/CBU-105. APKWS is still under test with A-10C. TGP Display function is only available in A-10C for test. and just display the targeting screen on MFD. no have any other function. fixed. yes, will be.
  24. F-16 updated on first page 1.6 F-16C - loadout module bug fixed Common - new weapon integrated : EGBU-12 Enhanced Paveway II / GBU-54 LJDAM / CBU-105 SFW WCMD
  25. even XF-23 was cancelled, black skin is still alive.
×