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firewill

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Everything posted by firewill

  1. f-22 updated 0.35 - HUD improvement : CCIP and etc - HMD toggle added(HMD supported helmet required) - maintenance
  2. firewill

    F-14 Tomcat Series Standalone

    F-14 updated 1.67 - HUD improvement : CCIP and etc - maintenance
  3. firewill

    F-2 Viper ZERO Standalone

    F-2 updated 1.71 - HUD improvement : CCIP and etc - HMD toggle added(HMD supported helmet required) - maintenance
  4. firewill

    F-15 Eagle Series Standalone

    F-15 updated 1.21 - HUD improvement : CCIP and etc - HMD toggle added(HMD supported helmet required) - maintenance - armament switch control removed(due to fix the issues) - WSO WEAP check box in loadout dialog* * if you want add weapon to WSO, must check the WSO WEAP check box in dialog. when rearming with loadout dialog in MP, highly suggest to WSO seat is empty(AI is fine, user only) and some F-15SE progress photo
  5. F-16 updated 1.81 Common - HUD improvement : CCIP and gun reticle for GEPOD30 - HMD toggle added(HMD supported helmet required) - maintenance
  6. AWS , pilot pack updated AWS v2.25 - HMD toggle function - new sounds for M61 vulcan, GAU-12 Pilot pack 1.1 - add HMD value for HMD toggle function JHMCS / JHMCS II / Scorpion HMCS / Vanilla pilot helmet these helmets support the HMD Toggle(on/off) in some aircrafts(A-10C,F-16,F-15,F-22,F-2)
  7. firewill

    A-10 Warthog Series Standalone

    that's added since arma 3 game update(jet dlc i think). mean not a bug or added by AWS/A-10 with purpose. i think that is automatic throttle/pitch control during dialog is opened. and plus when dialog is opened, any input with keyboard,mouse is temporary disabled(so can't control the aircraft when open).
  8. i think not a mod problem because i have different hash when running. local workshop maybe problem from server, or something wrong when install the mod on server, but not sure because server management is not my part.
  9. F-22 updated 0.34 - texture updated
  10. firewill

    F-14 Tomcat Series Standalone

    F-14 updated 1.66 - TARPS integration
  11. AV-8B updated 0.2 - AV-8B N/A(Night Attack) version added(no radar, no AMRAAM) - damage materials added
  12. AWS updated v2.24 - TARPS added(for F-14) - some hardpoint classname added for AV-8B N/A
  13. well, there it is. i think at least 10+ aircrafts on released, maybe can consider to making all-in-one pack(right now, 8) he mentioned original author, given credit and leave profile link, so I don't believe that it violates the my core interests on my point of view. so just leave him what he do for now, but that doesn't mean not watch it. anyway, thanks the heads up always but if you want any report to me, just pm not here. hmm, i'm not familiar with dedi server(mostly i'm visited the my friend dedi server and he doesn't said anything like you mentioned), so hard to tell about that. yes many aircrafts in the development on the behind the scenes. fighter jet to drone, and other many works. in dual mode, must need to set GPS target. so dual bombs can track the GPS in mid-course, Terminal with IR/Laser. if bomb didn't find any laser/IR target, keep heading to GPS target. well, i'll make another mode like no need GPS target to set, no need to lock on but just throw the weapon to "expected enemy location", and automatically find&track the target when reach the scan range.
  14. well, that's need to explain some boring technical background. in real life, harrier can't simply do the vertical take-off when armed. because weight problem. Maximum useful load (include fuel, stores, weapons, ammunition and water injection for engine) Vertical takeoff : Approximately 3,062 kg STO : More than 7,710 kg so mostly harrier use the STO(short take off) on operation, specially when armed. in game, arma 3 supported several vtol types such as vtol = 0; // A-164 Wipeout, not a VTOL aircraft vtol = 1; // F-35B, Vertical Take Off and Landing, Start horizontal (nozzles/nacelles @ 0°) vtol = 2; // AV-8B Harrier, Short Take Off/Vertical Landing vtol = 3; // V-44 Blackfish, VTOL using a vectoring near the ground (to avoid blades collision with ground) vtol = 4; // Y-32 Xi'an, Vertical Take Off and Landing, Start vertical (nozzles/nacelles @ 90°) 2 - STOVL, vectoring limitation on slow speed default 1.0 vectoring (nozzles/nacelles horizontal @ 0°) limited 0.0 maximum vectoring (nozzles/nacelles horizontal @ 0°) below 5 km/h like i said above, take off is STO for harrier so i choose the no.2 for Vtol setting. that's why you can't simply doing the vertical take-off. it's natural. not a bug or something.
  15. AV-8B N/A(Night Attack) version no radar = no AMRAAM. N/A and Plus other version list for need to work - AV-8B Day Attack(before upgrade to N/A) - British Harrier 2 GR.7/9 - TAV-8B
  16. yes but sadly didn't make water effect :-(
  17. in game, TARPS is saving the photo in a specific folder.(MP Worked) there is some limitation from the game engine. - freezing the very short moment when you click the TARPS. I think it's naturally from executing the screenshot command. - little bright photo. it's doesn't matter the ppeffect. but it's can adjust the level.(with photoshop or GIMP etc) What is TARPS: "The Tactical Airborne Reconnaissance Pod System (TARPS) was a large and sophisticated camera pod carried by the Grumman F-14 Tomcat. It contains three camera bays with different type cameras which are pointed down at passing terrain. It was originally designed to provide an interim aerial reconnaissance capability until a dedicated F/A-18 Hornet reconnaissance version could be fielded. TARPS was pressed into service upon arrival in the fleet in 1981, and remained in use up to the end of Tomcat service in 2006."
  18. AWS updated v2.23 - I-TGT interface reformed - Laser mode removed, use laser marker in aircraft. - slot preset removed, new slot management buttons added(left top) for adjust memory slot. - MODE button added(GPS <-> Dual mode) - Dual mode guidance : GPS for mid-course / specific sensor for terminal - Laser : GBU-54 LJDAM / EGBU-12 / Paveway IV - IR : GBU-53 SDB II / AGM-84H SLAM-ER - GAU-13/A(GEPOD30) 30mm Gun pod added (for F-16) - using combat mix ammo(API 4:HEI 1) - some bug fixed
  19. -hmm, there is no old system right now. only lock on and fire in there. but currently i'm making some new system about SEAD, include make HTS work again. -yes, you can use GPS only mode too if you need. and also in the dual mode, if bomb doesn't found any target, bomb will heading to GPS location. - GEPOD 30 or GAU-13/A 30mm gun pod for F-16. - using 30mm combat mix ammo(API 4:HEI 1), 300 rounds.
  20. firewill

    F-15 Eagle Series Standalone

    on purpose??? i never use the blastcore so how can i make incompatable of that with purpose?
  21. 1. enemy must has active radar(example : Tigris AA Tank) 2. enemy must turn on active radar(mostly AI turn on in combat/aware) 3. get in the F-16(or other aircraft supported AWS and AGM-88) with AGM-88, flying to the enemy AA tank in enough range and just lock on and fire. very simple just like other AG missiles. - some bombs, like GBU-54 LJDAM or EGBU-12 Enhanced Paveway 2 has dual mode feature(GPS+Laser). - in the previous system, GPS only or Laser only modes supported. - with new improved I-TGT, a player can select "Dual-mode" for these bombs. - "Dual-mode" has two ways for guidance. GPS guidance for mid-course and Laser/IIR and Visual(if have) guidance for terminal guidance. in this video, GBU-54 LJDAM(GPS+Laser) is using GPS for mid-course guidance and tracking the Laser target in last moment.(mean terminal guidance) - Dual mode is no need to lock on. just drop the bomb like GPS weapon, and let the bomb tracking automatically.
  22. firewill

    A-10 Warthog Series Standalone

    what are you talking about? preset combo is in dialog like photo up there. if you mean preset not combo box, there is only 3 custom preset in combo originally.
  23. nope working fine for me perfectly.
  24. F-16 updated hotfix A 1.80A F-16C - missing preset combo in loadout dialog fixed - 4k texture upgrade for WP,OS and WW
  25. firewill

    F-2 Viper ZERO Standalone

    f-2 updated 1.7 - airplaneX simulation integrated - maintenance
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