Jump to content

firewill

Member
  • Content Count

    1891
  • Joined

  • Last visited

  • Medals

Everything posted by firewill

  1. EA-18G updated 0.21 - bug fixes : HUD disappear in MP client / AMS Bug etc
  2. firewill

    F-15 Eagle Series Standalone

    f-15 updated 1.31 - bug fixes : HUD disappear in MP client / AMS Bug etc
  3. f-16 updated 1.91 - bug fixes : HUD disappear in MP client / AMS Bug etc
  4. firewill

    A-10 Warthog Series Standalone

    a-10 updated 1.41 Common - bug fixes : HUD disappear in MP client / AMS Bug etc
  5. f-22 updated 0.51 - bug fixes : HUD disappear in MP client / AMS Bug etc
  6. Maiden flight of the F-23A "Grey Ghost" 314th Fighter Squadron, Holloman AFB, New Mexico (real 314th FS is now F-16 Squadron in Holloman) - based on YF-23, however 100% fictional. - remodeling the canopy, weapons bay.
  7. problem not found in test with single zeus, host server zeus and dedi zeus. however in photo, F16D had wrong parent, "FIR_F16_Base", it's should be "FIR_F16D_Base". F-16D is never use FIR_F16_Base.
  8. firewill

    F-15 Eagle Series Standalone

    F-15SE will release in April-09 skin list(based on real squadrons but 100% fiction) 492d Fighter Squadron / tailcode : LN / RAF Lakenheath 550th Fighter Squadron / Tailcode : LA(not los angeles, old tailcode for Luke AFB) / Kingsley Field, Oregon 32d Fighter Squadron / Tailcode : CR / Soesterberg Air Base, Netherlands 11th Fighter Squadron / ROKAF / Dae-gu Air Base UNF(United Nations Force) with Reaper emblem, inspired by Ace combat Infinity(RIP ACI) cockpit shot
  9. firewill

    F-15 Eagle Series Standalone

    F-15 updated 1.30a - Locked/IncomingMissile sound volume increased
  10. no, still in effect. in document example from A-10C nothing change of statement.
  11. you can select slots with up and down buttons left of top. some maps have reversed Y-Axis grid, so people read&input wrong coordinates. it's human error with reversed Y axis, not a system error. for example here (it's little old reference so not confirmed still exist.) Stratis Altis Tanoa and Malden 2035. Left->Right arrow is X axis increase, Down->Top is Y axis increase. all BI maps have same way. however, some custom maps have different Y-axis like this CUP Sahrani look for detail my aircraft position is 025176 for 6 number X 025 and Y 176 however, when i use getpos command for get my position, get something different. so input grid from getpos command with 10 grid(02538 02859), you can see TGT POS 1 is right place. very simple solution : when you play some custom maps with reversed Y axis(top -> down), use DGN button for map click function.
  12. that's custom font made by me.
  13. AV-8B updated 0.30a - RAF harrier classes added in CfgPatches
  14. yeah, looks like i forgot input some classname into cfgpatches. and also AMS button is will appear when stop. don't worry, not a bug. because any AMS supported vehicle/object(for example:ammo truck,hangar, missile rack etc and also can define for custom) within 160m, loadout dialog will open.
  15. - Skins Categorized harrier 2 GR7 and GR9 in AV-8B Harrier II skins category / basic GR9 aircraft is in Planes category
  16. firewill

    F-2 Viper ZERO Standalone

    f-2 updated 1.80 - New sound integrated from RS F-16 sound mod - AMS Integration : new integrated loadout system(see AWS readme for more detail) - HCS(HUD Color slider System) added - Maintenance - Skins Categorized
  17. firewill

    F-15 Eagle Series Standalone

    f-15 updated 1.30 - New sound integrated from RS F-15 sound mod - AMS Integration : new integrated loadout system(see AWS readme for more detail) - HCS(HUD Color slider System) added - Maintenance - Skins Categorized
  18. f-22 updated 0.50 - AMS Integration : new integrated loadout system(see AWS readme for more detail) - HCS(HUD Color slider System) added - Maintenance - Skins Categorized and little news about F-23 extended weapon bay(top of right. rest photo is just reference picture)
  19. EA-18G updated 0.20 - New sound integrated from RS EA-18G sound mod - AMS Integration : new integrated loadout system(see AWS readme for more detail) - HCS(HUD Color slider System) added - HUD improvement : CCIP and etc - HMD toggle added(HMD supported helmet required) - Maintenance - Skins Categorized and coming soon..
  20. firewill

    A-10 Warthog Series Standalone

    A-10 updated 1.40 Common - AMS Integration : new integrated loadout system(see AWS readme for more detail) - HCS(HUD Color slider System) added - Maintenance - Skins Categorized A-10C - LITENING / SniperXR Animation added
  21. firewill

    F-14 Tomcat Series Standalone

    f-14 updated 1.70 - Sound overhaul by Real Sound Studio - AMS Integration : new integrated loadout system(see AWS readme for more detail) - HCS(HUD Color slider System) added - Maintenance and, i'm glad to introduce the new beautiful sounds for F-14 by Real Sound studio. here's awesome video if you want to hear the new sound before play.
  22. f-16 and skin pack 1,2,3 updated F-16 1.90 - New sound integrated from RS F-16 sound mod - AMS Integration : new integrated loadout system(see AWS readme for more detail) - HCS(HUD Color slider System) added - Maintenance - Skins Categorized skin packs(#1,2,3) - Skins categorized
  23. AV-8B updated 0.30 - British Aerospace Harrier II GR.7 and GR.9 added(3 skins) - AMS Integration : new integrated loadout system(see AWS readme for more detail) - HCS(HUD Color slider System) added - Maintenance - Skins Categorized some note : i know some people wants Vertical take-off, however harrier is STOVL(short take off/vertical landing) in real life combat operation(if you search some video in youtube, you'll realize they never do vertical takeoff with fully-armed)., so i'm designed STOVL for my aircraft too.
  24. AWS Updated v2.50 - AMS(Armament Management System) added(for all aws aircrafts) AMS is new integrated loadout system for AWS aircrafts almost same with previous loadout dialog, however little update for custom presets. 4 buttons(preset add,update,remove and apply below custom preset combo and edit-box) added for preset control. how to use https://www.youtube.com/watch?v=WwHp6vcbfwE - new standard GAU-8 ammo/weapon(based on CM test) - cluster dual rack versions added(TER/BRU-57) - SARH function for AIM-7(for test) : need to keep lock on to target until hit / front hemisphere(-80~+80) - HCS(HUD Color slider/control system) added - maintenance some feature of AMS - AMS(Armament Management System) this is replace the current loadout system. interface is nothing different with current version, however inside of system, many thing is change, and remake. - Single integrated system : maybe not for user, however important to creator because reduce the work for loadout system. - Beyond the 3 custom slots : in current system, only 3 slots for custom loadout, no more, no less. but with AMS, you can define own your loadout, update the element anytime, apply the custom loadout and remove loadout anytime. and support the limitless custom slots!(maybe have limit due to game engine but i think you'll never reach the limits) - Weapon Blacklist : are you consider about restrict the weapon use in game like OP BLU-118 Thermobaric bomb? well, here is answer! when you define some blacklist for weapon restriction, weapons in blacklist will disappear in the dialog, so people can't equip. just input some variable in mission's init.sqf or init line in editor. blacklist variable : AWS_AMS_Blacklist = ["weaponclassname1","weaponclassname2"]; input AWS_AMS_Blacklist in init.sqf - Modifiable weapon loading time : some people think weapons loading time is too fast. so, you can adjust loading time. if input 5, each pylon will take 5 seconds for loading. input 300, maybe take 5 minutes. like blacklist, input loadout time variable in init.sqf or init line with any object in editor. loadingtime variable : AWS_ASM_LoadingTime = 30; 30 mean 30 seconds interval for each pylon loading. planned feature : share the custom preset with your friends.
  25. SARH(Semi-Active Radar Homing) TEST - AIM-7 is typical SARH missile in AWS. it's mean when you firing AIM-7 or other similar SARH missiles, need to keep lock-on to the target until hit or miss. - if change the target or cancel, a missile will lose the target tracking and fly to somewhere and self-destruct for gaming performance. - for comparison, two AIM-7 and two AIM-120 were fired.(AIM-7 : one missile miss due to cancel target/one hit. AIM-120 : 2 missiles hit) test condition: three unarmed shikra. test aircraft: F-15C
×