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firewill

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Everything posted by firewill

  1. it maybe looks like big because Kajman have it in picture?(i didn't know Kajman can equip it via pylon setting, it was planned for Neophron and Shikra..) and also currently F-35B can't use JASSM right now due to i forgot to add some hardpoint code.
  2. AWS updated v3.2 -AWS function command added how to use : [object,itgt,ams,ecm,ew] call fir_fnc_aws_enablefunction; in vehicle init box.(fixed-wing and rotor-wing supported) parameter list 1st : vehicle name, or this 2nd : I-TGT (Boolean, true/false) 3rd : AMS-Lite (Boolean, true/false) 4th : ECM (Boolean, true/false) 5th : EW (Boolean, true/false) - AGM-158 JASSM added(unused data from Encore update) example shots : aws enable function with Kajman and JASSM, unused data from Encore update.
  3. maybe in the future. and if F/A-18D is come out, perhaps same mod with F/A-18C. and F/A-18E also will be same mod with F, just like F-16C/D did.
  4. every F-16C blocks can make with just one model, however F/A-18 doesn't.(like size, shape etc) so that's why separate mods.
  5. signature problem fixed after new A3 hotfix update. just tested with the dedi v2 checked and everything is A-OK right now.
  6. 1. for enable Command guidance for some weapons such as AGM-84E SLAM and AGM-84H/K SLAM-ER. if don't have DL pod, that mean also can't use CG mode. 2. with ATMS(Air-combat training system) 3. yes, will be add later.
  7. some work in progress for AWS : Fleet Defender. almost 1 year after since first WIP. RIM-162 ESSM for VLS(vanilla ESSM missile) I've made a new VLS model because of the need to integrate the dynamic loadout system. original VLS model isn't considered using a dynamic loadout system, so I made a new model. this model is made from scratch, however, it tried to make look similar, and using same texture from original model. (you can find some differences) also currently planning to make 32 cells and 64 cells model, and these model will be using 8 cells canister. (8x4 for 32 cells, 8x8 for 64 cells)
  8. firewill

    F-14 Tomcat Series Standalone

    camera lock is only support for two things. 1. pilotcamera 2. UAV camera. turret camera is use axis stabilizing for each optics(zoom) so, basically it's some kind of limitation.
  9. yeah, but it's true. container-launched UAV is pretty good idea actually.
  10. Status : DEAD not officially support that but i'll check on it.
  11. that's enough size for me(1920*1080 resolution)
  12. will be open 2 days later because 1 week later for public.
  13. i thought MQ-99 is based on EADS Barracuda.
  14. currently AWS and some other mods having some key issues after 1.96 updates, especially failed to join the dedicated server with signature checked. I've made a new key via DSCreateKey, however, it looks like nothing solved. :-(
  15. I think AMS-Lite and ECM are working as well for rotary-wing(MQ-12 Falcon is a helicopter, remember?). however I-TGT, EWS is designed for focus on fixed-wing...for now.
  16. function for enabling AWS functions to unsupported aircraft. test condition: CUP A-10A parameters list [aircraft,itgt,ecm,amslite,ews] call fir_fnc_aws_enablefunction; aircraft - aircraft object. this or object name itgt - enable i-tgt. true / false ecm - enable ecm. true / false amslite - enable ams-lite. true / false ews - enable ews. true / false will be included in the upcoming next update. MP and Dedi tested with my friends.
  17. F-16 2.0 not "phase 2". and no plan about make some internal interactive cockpit forever because i'm a really laziness and arcade style person you ever imagine.
  18. AC7 reskin pack updated 0.6 - new skins F/A-18F : Strider 1, Golem squadron(Knocker,Brownie,Boggard,Footpad) and unnamed spare squadron F-16 : Skeleton squadron(with fictional tailcode and numbers) and generic osean skin F-14D : Gargoyle squadron(with fictional MODEX)
  19. you know what? i notice that right now even that texture from 4 years ago.
  20. i didn't do anything with EA-6B. Mr.Red(or Flanders) did some wip long times ago.
  21. Close, but bit more focus on mid~late 80s.
  22. today updates : F-15 series and AC7 skin pack F-15 1.5 - all skins now 4k - LN(C,D,E),SJ&AK(E) squadrons added - 304th TFS added(F-15J) F-15SE 0.4 - textures updated F-15 Legacy 1.3 - textures updated AC7 skin pack 0.5 - F-15 textures updated(C,E,J) - Strider 1 for F-15C,E,J - LRSSG Members for F-15C(based on mission 12 "Stonehenge Defensive") Cyclops squadron Wiseman Count Fencer Huxian Strider squadron Trigger Skald Jaeger Lanza also new template for F-15 uploaded in F-15 thread.
  23. some old variant for one of my aircraft. some custom maps have inverted Y axis for map coordinates. actual Y axis is start below to above in system, but map display doesn't. in that case, just use map click function. that's good to hear :-)
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