fabiantronc
Member-
Content Count
126 -
Joined
-
Last visited
-
Medals
Everything posted by fabiantronc
-
Easy way to take Google Earth images for an Island ?
fabiantronc posted a topic in ARMA : MAP EDITING (VISITOR)
Hi. Is there any easy way to take satellital images form Google Earth or another site in higher resolution ? I want make an island of the Sahrani size but at this moment the only thing than can I do for take the images are, open Google Earth, zoom in to 500 meter and take an screenshoot and later paste it on Photoshop and later join it all images in a big one. But that method will take me a alot of time. Any other way to do that ? Regards. -
Arma2 Server Sync tool
fabiantronc replied to Alliexx's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Can you implement 7z compression instead of ZIP one? -
Footmunch/eddyD F-16 in ArmA 2
fabiantronc replied to [frl]myke's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
and do you have photos of the rear cockpit ? -
Faster way of downloading satellite images from Google?
fabiantronc replied to -martin-'s topic in ARMA : MAP EDITING (VISITOR)
I've asked the same thing in the past. I've used several software for this but the only one who works for me was Microsoft VirtualEarth Satellite Downloader. But first look on the Microsoft Live Maps if the area that you are looking for it has a good visibility. -
I agree. offtopic : william1, are you a native spanish speaker ?
-
Acampar for me sounds like, go to the country side with a tent and enjoy the nature. I don't know how other can call to that action, but with my friends we call it "campear", yes, I know it's Spanglish but everyone understand that, at least in games communities.
-
Easy way to take Google Earth images for an Island ?
fabiantronc replied to fabiantronc's topic in ARMA : MAP EDITING (VISITOR)
I used Microsoft VirtualEarth Satellite Downloader and I've got a good image. Now I'm deleting clouds. -
Try to launch your server without mods.
-
EMSI & pochyst have done an UAV RQ-1 Predator. Also Armatec is working in another UAV Predator Here you have some OFP modelling tutorials, they are seemed with ArmA modelling. Click here. and here are more info about tutorials. Click here too Good luck with your project
-
Don't give up mate. Just focus in small goals.
-
Hello. I have a Crash to desktop (CTD) when I use an addon created by me. Well, this is weird, because I tested my addon in the same computer 1 week ago and it works fine, but now I binarized the addon and go to the ArmA editor, I put 1 soldier and my addon and about the half of the loading I get a CTD. Between the last week and this one, I formated completely the computer, I tried 3 different version of ATI drivers, 2 different version of DirectX 9, I tried binarizing the addon and not and I ask to a friend who has a Nvidia VGA and he say me get the same trouble, a CTD. Ahh, I'm using ArmA 1.14 + QG. I downloaded BI tools 1.14 from Armaholic.com and armedassault.info, I re-installed it but the same problem. Every addon than I pack I get a CTD when I tried to use them in the editor. In the Arma.rpt I get this. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> Exception code: C0000005 ACCESS_VIOLATION at 004544EE graphics: Â D3D9, Device: RADEON X550 Â Â , Driver:ati2dvag.dll 6.14.10.6599 resolution: Â 1024x768x32 Here is the source file and the binarized version. This is only for test, I made it only for a commander turret test.
-
I looked at the UI.pbo and I didn't see a texture with a format 1024x768. Can you pack it and put on your mod folder and look if it works in your computer ? If you pack it in the editor will be appear an pop up error but don't pay attention to that.
-
Issues with commanders turret...
fabiantronc replied to wld427's topic in ARMA : CONFIGS AND SCRIPTING (addons)
I have a seemed issue with the commander turrets of a Leopard 2A4. My issue it's than the turrets only move in horizontal and not in vertical. I hope someone can help you and then post the result here. -
Hi. I have an error when I binarize some addons, BinPBO crash and say me than the program must to close and the binarizing get on the middle and I can't test my addon very well in-game. That only happen with some addons and I restart my computer and again happens. I don't know if re-install all BI tools will fix that issue. Is there other tool for binarize the PBO Bye.
-
It reminds me Red Baron 2 Look the BIS MLOD Camel and their config.cpp and model.cfg
-
Merry Christmas to everyone. Thanks to BIS for this game and thanks for made this huge community. Happy x-mas guy's
-
The Unsung Vietnam war MOD
fabiantronc replied to Warrior Xâ„¢'s topic in ARMA - ADDONS & MODS: DISCUSSION
I love the Huey sound. I hope it will be louder than the Hellenic Huey. -
Animat4ed barrel Recoil
fabiantronc replied to wld427's topic in ARMA : CONFIGS AND SCRIPTING (addons)
thank Gnat And what about XEH ? Are laggy too ? -
Animat4ed barrel Recoil
fabiantronc replied to wld427's topic in ARMA : CONFIGS AND SCRIPTING (addons)
Well, here it's the code. <span style='color:red'>config.cpp</span> <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class cfgvehicles { class EventHandlers { fired = "if (_this select 1 == ""L44_120mm"") then {_this exec ""\Leo2A4\scripts\maingunrecoil.sqs""};"; }; class AnimationSources { class MainGunRecoil { type = "translation"; source = "user"; selection = "maingunrecoil"; memory = 1; axis = "maingunrecoil"; begin = "maingunrecoil_begin"; end = "maingunrecoil_end"; minValue = 1; maxValue = "0"; offset0 = 0; offset1 = 0.29; animPeriod = 0.15; }; class maingunup { type = "rotationX"; source = "user"; selection = "maingunup"; memory = 1; axis = "OsaHlavne"; sourceAddress = "clamp"; minValue = "0"; maxValue = "1"; angle0 = "rad 0"; angle1 = "rad 5"; animPeriod = 2; }; }; }; <span style='color:red'>maingunreoil.sqs</span> <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_gun = _this select 0; _gun animate ["maingunrecoil",1]; ~0.15 _gun animate ["maingunrecoil",0]; ~0.50 _gun animate ["maingunrecoil",0]; ~0.15 _gun animate ["maingunup",1]; ~2 _gun animate ["maingunup",0]; ;_gun animate ["maingunrecoil",1]; ;~0.15 ;_gun animate ["maingunrecoil",0]; ;~0.50 ;_gun animate ["maingunrecoil",1]; exit <span style='color:red'>model.cfg</span> <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class cfgskeletons { "maingunrecoil", "OtocHlaven", }; class cfgmodels { class MainGunRecoil { type="translation"; source="user"; selection="maingunrecoil"; memory=1; axis="maingunrecoil"; begin="maingunrecoil_begin"; end="maingunrecoil_end"; minValue=0; maxValue="1"; offset0=0; offset1=0.3; animPeriod=0.15; }; class maingunup : otochlaven { type = "rotationX"; source = "user"; selection = "OtocHlaven"; memory = 1; axis = "OsaHlavne"; sourceAddress = "clamp"; minValue = "0"; maxValue = "1"; angle0 = "rad 0"; angle1 = "rad 5"; }; }; <span style='color:blue'>L44_120mm</span> : It's the name of the main cannon in Cfgweapons @Gnat Can you explain me why Fired EventHandler's it's a bad choice ? -
Animat4ed barrel Recoil
fabiantronc replied to wld427's topic in ARMA : CONFIGS AND SCRIPTING (addons)
Hi. You want animate a barrel like a tank one ? Like the M1 made by Mateck ? If that check this video at the end and tell me if that you want do. http://mx.youtube.com/watch?v=P2gScHfIu1U Bye. -
ATTN: Addon Makers - Rules of content permissions.
fabiantronc replied to Placebo's topic in ARMA - ADDONS & MODS: COMPLETE
I read the first post of Placebo. I'm still waiting a reply of Terp in their forum. and in this forum I sent PM to TeRpEnTiN and metalchris, but both never reply my PM. -
ATTN: Addon Makers - Rules of content permissions.
fabiantronc replied to Placebo's topic in ARMA - ADDONS & MODS: COMPLETE
Hi. I have a question. What happens if I want convert an addon made by OFP but the autor's never reply my PM and e-mail's Can I convert it to ArmA and then release ? Obviously I will give credit's to the original autor's Because for about 6 month's ago I tried to contact with someone of the Norwegian Forces Team (NORFOR) and Bundeswehr Mod (BWM), both from OFP and I never got a reply. I want have the permission of the Leopard 2A4 and then release with the Chilean Mod. Thank in advance -
I know Winters! but now him don't play ArmA. He say than ArmA disappointed him. unfortunately the mod (Chilean Mod) it's in stuck now, because Junjix left the modding for a while because he must study for a national test to enter to the university. And I left the modding by the force because my micro-processor was destroyed by heat But I'm doing little thing in the mod and fixing bugs. I hope before of January we will back to the main modding of the mod. I added you to MSN. Yes, I know Cpt.Fred, he is very friendly. Chao.
-
wooow nice. I was thinking in make some UN Chilean forces for mission on Sahrani instead of Haiti. Are you working with the Portugese Community ? Because I heard that some Brazilian guys who play with the Portugeses want make a Brazilian Mod and they had interested in convert or make an Urutu Vehicle and a Cascabel. até breve
-
Hi. I want know if this camera it's MP compatible ? Because I want use this camera in a MP mission for a movie. thank in advance