fabiantronc
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Everything posted by fabiantronc
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Write this command during a normal battle on your server and see and analyze the number than you get from that command. <span style='color:red'>#monitor xx</span> When <span style='color:red'>xx</span> mean the time between the test. ahh..also you didn't post some part of your server.cfg, I think you forget this lines. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> MaxMsgSend=128; //512 MaxSizeGuaranteed=512; MaxSizeNonguaranteed=256; MinBandwidth=131072; //5246976 MaxBandwidth=1040000; MinErrorToSend=0.01; MaxCustomFileSize=100255; Bye.
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Hi iLL. I have the American version of ArmA (Combat Operations), and I can install the game with the European DVD version...but only problem it's the language, because language are set by serial key. Try to download the European version (1.04) and install with your legal cd key and then patch to 1.05......1.08....and the last one....1.14
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Hi. Turn on "verifying addon signature" on your server.cfg You must add the Island to the server if you want play on a different island and all people will be have that island. In the past I had that problem of player is loosing connection and the mayority of the time was addons by client side, like the old XAM and other addons who re-configure balistic, markers and that things. I hope it will help you.
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woow thanks Rip31st Can you make a basic tutorial anti-noobs? I followed the basic tutorial of Chris Young about UV map and the method it's a little different, but I think your method it's better, just I need a tutorial with pics and examples. Well, if you make a tutorial you will make me very happy mate
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some teammates want buy ArmA, at this moment this site it's the most cheaper, but we don't know if this site it's a good place to buy on-line, if anyone buy the game later please tell us know. http://www.gamersgate.com/index.p....=action bye.
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Sorry for not posting pics before, I apologize. Well, here are the pics. http://img356.imageshack.us/img356/5245/chilepapaug2.png http://img382.imageshack.us/img382/4659/arma2008091119084526kf4.jpg http://img384.imageshack.us/img384/1789/f162kc2.jpg http://img398.imageshack.us/img398/3774/hveebeta1fa3.png http://img46.imageshack.us/img46/1592/anims1ef6.png
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Thanks for that's tools Guy's
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Hi. I'm looking for a 3d software seemed with O2, because I like the easy way to do thing on O2. I tried 3ds max and Blender but that software confuse me with many buttons and many options than I've never use. So, On what 3d software it's based O2? I like O2 but it doesn't export to .3ds and I can't edit a cilinder with O2 it's a little bored..just deleting faces and creating new faces....and I think with 3ds max you just select the cilinder and redefine how many detailed you want it.
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WIP: stuff you are working on!
fabiantronc replied to adumb's topic in ARMA - ADDONS & MODS: DISCUSSION
some re-textured addons for Chilean Mod. Desert MH-6 UH-60 Special thanks to Obmar and Bush War Mod AS-330L AS-330C Special thanks to Footmunch F-16C with working canopy. Desert Infantry Boina Negra (Black Beret) Bye... -
very nice. I tested the aircrafts and I saw when you get the option "flap down" or "flap up" the flaps doesn't animate, but when you turn it they animate. Also I saw my .rpt file and I see this error: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">File pracs_etendard\cfgAmmo.h, line 25: '/CfgAmmo/PRACS_ETExocet.airLock': Missing ';' at the end of line File pracs_etendard\cfgAmmo.h, line 73: '/CfgAmmo/PRACS_ETAS30L.airLock': Missing ';' at the end of line File pracs_mirage3\cfgAmmo.h, line 46: '/CfgAmmo/PRACS_MIAS530L.airLock': Missing ';' at the end of line
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Hello people. I'm modifying some tracked and wheeled vehicles and I'm using the default BIS MLOD but when I binarize it with BinPBO I get some error on the log and in-game the model don't load the .rvmat files and zasleh show everytime. On HMMWV I get this error on the log and in the M113/M163 I get this error's. I only modify main texture and nothing more by this moment.
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wooow Thanks a lot armatech Now works
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Thanks Armatech. It help and now I don't get any message of a missed texture or a .rvmat files. But I still get in an error, zasleh of the M163/M113 M2 show everytime and front lights too, on the day you don't see it but on night you can see it, and I suppose than zasleh only will show when you fire the main weapon. See the pics on the above message.
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I did it but still with problems... http://forums.bistudio.com/oldsmileys/biggrin_o.gif' alt='biggrin_o.gif'> It's weird because infantry units works well but vehicles get me problem. Sometime ago I did same but with ODOL model and works.
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Thanks Q. But can you give me a direct link? please. Well, I've added extension *.rvmat to my BinPBO and I unpacked all rvmat files than give me error's on the log, then I changed the path to the new location of the rvmat files and I use unRap by Kegetys. Now BinPBO don't give me that error, but I still get a new missed rvmat. But I searched on O2 but M113/M163 don't use that rvmat. Also I have other error and destroyed texture don't show in some vehicles, look the pics. http://img93.imageshack.us/img93....MG] http://img357.imageshack.us/img357....MG] http://img357.imageshack.us/img357....MG] I hope somebody give me a hand with that error's, because that it's a part of my ugly mod lol xD Bye....
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mmm..... I don't think than Sahrani it's near Europe, I think Sahrani it's located near Mexico Gulf. Why I believe that? Because people of Sahrani speak's Spanish(sometimes know's as Portugese than Spanish lol) and it's a Island rich on petroleum and looks like a central american island.
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Sorry for the offtopic. But I need to contact CO of the Norwegian Forces Team (NorFor) and Bundeswehr Mod. They never reply my PM and e-mails. It's just for requesting permissions for convert and OFP tank to ArmA.
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converting an ofp addon to arma
fabiantronc replied to Solid_s's topic in ARMA : CONFIGS AND SCRIPTING (addons)
config.bin? You need desbinarized it, config.bin works for computers, for human you need config.cpp The best way to do it it's than you see other config.cpp of a seemed addon, example, if you are trying to convert a tank you will need to see a tank config.cpp. Secondly, you need to take a look at BIS MLOD, and made all things as BIS MLOD. But don't forget than you need the permissions of the creator of the addon. That's all, it's not so difficult. -
It's there any SLA project I'm trying to do a BM-21-1 based on BIS Ural, but at this moment the model isn't yet and I think I will have reworked because it have about 15000 faces. I think RACS is so powerfull with that project and it don't compare with weakness SLA troops. Viva la Revolucion!!!
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you forgot Tolafarush. I don't like woodland based maps, they are sooo laggy.
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you forgot Tolafarush. I don't like woodland based maps, they are sooo laggy.
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Problem on CfgModels of soldiers.
fabiantronc posted a topic in ARMA : CONFIGS AND SCRIPTING (addons)
Hi. I'm trying to make new units but I get an error on the Editor, but the animation works fine and nothing weird but I want fix this error. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class CfgSkeletons { class Head { isDiscrete = 0; skeletonInherit = ""; skeletonBones[] = { "neck","", "neck1","neck", Â Â "head","neck1", "lBrow","head", "mBrow","head", "rBrow","head", "lMouth","head", "mMouth","head", "rMouth","head", "eyelids","head", "LLip","head" }; }; class OFP2_ManSkeleton { isDiscrete = 0; skeletonInherit = "Head"; skeletonBones[] = { "weapon","", "launcher","", "Camera","", "Spine","", "Spine1","", "Spine2","", "Spine3","", "Pelvis","", //Left upper side "LeftShoulder","", "LeftArm","", "LeftArmRoll","", "LeftForeArm","", "LeftForeArmRoll","", "LeftHand","", "LeftHandRing","", "LeftHandRing1","", "LeftHandRing2","", "LeftHandRing3","", "LeftHandPinky1","", "LeftHandPinky2","", "LeftHandPinky3","", "LeftHandMiddle1","", "LeftHandMiddle2","", "LeftHandMiddle3","", "LeftHandIndex1","", "LeftHandIndex2","", "LeftHandIndex3","", "LeftHandThumb1","", "LeftHandThumb2","", "LeftHandThumb3","", //Right upper side "RightShoulder","", "RightArm","", "RightArmRoll","", "RightForeArm","", "RightForeArmRoll","", "RightHand","", "RightHandRing","", "RightHandRing1","", "RightHandRing2","", "RightHandRing3","", "RightHandPinky1","", "RightHandPinky2","", "RightHandPinky3","", "RightHandMiddle1","", "RightHandMiddle2","", "RightHandMiddle3","", "RightHandIndex1","", "RightHandIndex2","", "RightHandIndex3","", "RightHandThumb1","", "RightHandThumb2","", "RightHandThumb3","", //Left lower side "LeftUpLeg","", "LeftUpLegRoll","", "LeftLeg","", "LeftLegRoll","", "LeftFoot","", "LeftToeBase","", //Right lower side "RightUpLeg","", "RightUpLegRoll","", "RightLeg","", "RightLegRoll","", "RightFoot","", "RightToeBase","" }; Â }; class default; class Flag: Default {}; class FlagCarrier: Default { skeletonInherit = "Default"; skeletonBones[] = { "stozar","", "vlajka","" }; }; }; class CfgModels { class Default; class flag_vojak : Default { sections[] = {"latka"}; }; class Head: Default { sections[] = { "osobnost", "brejle" }; skeletonName = "Head"; }; class ArmaMan : Default { sections[] = { Â Â "osobnost","Head_Injury","Body_Injury","l_leg_injury","l_arm_injury","r_arm_injury","r_leg_injury", Â Â "clan" }; Â skeletonName = "OFP2_ManSkeleton"; }; class SDsoldado: ArmaMan {}; class SDmedico: ArmaMan {}; class SDboina_verde: ArmaMan {}; class SDboina_negra: ArmaMan {}; class SDboina_roja: ArmaMan {}; class SDlider_patrulla: ArmaMan {}; class SDfrancotirador: ArmaMan {}; class SDtirador: ArmaMan {}; class SDsaboteador: ArmaMan {}; class SDingeniero: ArmaMan {}; class SDsoldadob: ArmaMan {}; class SDametrallador: ArmaMan {}; class SDgranadero: ArmaMan {}; class SDat: ArmaMan {}; class SDpiloto: ArmaMan {}; class SDsoldadoc: ArmaMan {}; class SDrehen: ArmaMan {}; class SDconductor: ArmaMan {}; class SWsoldado: ArmaMan {}; class SWmedico: ArmaMan {}; class SWboina_verde: ArmaMan {}; class SWboina_negra: ArmaMan {}; class SWboina_roja: ArmaMan {}; class SWlider_patrulla: ArmaMan {}; class SWfrancotirador: ArmaMan {}; class SWtirador: ArmaMan {}; class SWsaboteador: ArmaMan {}; class SWingeniero: ArmaMan {}; class SWsoldadob: ArmaMan {}; class SWametrallador: ArmaMan {}; class SWgranadero: ArmaMan {}; class SWat: ArmaMan {}; class SWpiloto: ArmaMan {}; class SWsoldadoc: ArmaMan {}; class SWrehen: ArmaMan {}; class SWconductor: ArmaMan {}; class SWsoldadod: ArmaMan {}; }; Thanks in advance alt='smile_o.gif'> -
See the tutorial of BRSSEB about config car. Making the Steering wheel turn Bye
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I got the same problem, but I just install the old version of BITools (2007) and now work for me. Fortunately I have 1.08 installed and I run 1.14 as a mod.
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Error compiling pixel shader PSAlphaOnlyMod
fabiantronc replied to chammy's topic in ARMA - TROUBLESHOOTING
Try to re-install the game.... Or don't use QG and see what happens. what do you need? the short cuts of the 1.14 version or the 1.08 ? I run the 1.14 like as a mod because I still playing with my team mates in the 1.08 and sometimes I use the 1.14 for International battles. Bye.