fideco
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Everything posted by fideco
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ARMA 2: Private Military Company 1.01 released
fideco replied to Dwarden's topic in ARMA 2 & OA - GENERAL
Hi all, I already have all the expansions,except this. It's worth buying it? (I think however will buy it just to give my humble contribution to the company to grow more and more...) -
I only found out today this nice package. Many thanks to author... There are other missions? Cheers
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oktNoBlur - Signed Blur Remover Addon
fideco replied to oktane's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks a lot I will give it a try. Cheers -
Yes, Do not delay BC Ace can be queued.... Thanks again for your work! Cheers
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No entry 'bin\config.bin/CfgVoiceTypes/Male01.alternative'.
fideco replied to Rurd2di's topic in ARMA 2 & OA - GENERAL
Same problem here.. Even with new beta patch -
The new recoil is fine for me. Bis did a good work. Maybe a more noticeable sway motion is needed.. Cheers
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Ciao Jarhead, Glad to hear that things are better. Hold position..;) Cheers
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Take all the time you need. Get well soon. Best wishes from Italy.. Cheers and good luck!!
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Damn! If confirmed, a quick fix is needed!
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Glad to hear you're having fun :).. It 's the most important thing. I would give you some advice... Maybe give a try to these settings: skillFriendly = 0.98500001; skillEnemy = 0.99500001; precisionFriendly = 0.5; precisionEnemy = 0.20499997; Ultra AI = 0; Veteran Thus the firefight will be much more realistic and balanced Remember, "Ultra AI = 1" combined with "precisionEnemy=1" is judged pretty insane (One kill, one shot is lurking ...) Cheers ---------- Post added at 11:52 AM ---------- Previous post was at 11:50 AM ---------- MAybe you're confusing with another release that is no longer current "ArmA II Zeus AI Combat Skills & AI Spotting modular release" (from the relative readme). Use the actual. It's outstanding. Cheers
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No crash, no ctd, no problems here. Also the performance seems to me a little bit improved in my favoured mission. I think OA is getting better and better every beta... Cheers
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Protegimus, the AI does not currently perceive threats. For example is unaware about enemies number and their consistency or weakness. Or do not know if the enemies are retreating and that it is time to unleash a decisive attack. And so on... Any chance to elaborate and translate some of these concepts on the battlefield? I'm thinking to a higher command that analyzes these variables and give orders to the teams Cheers
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i'm free to post anywhere, although you! Cheers
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Kremator Do not disturb the moral values. Not worth. It 's just a matter of personal taste I only expressed a liberal opinion Also please: try not to be rude to me. Cheers
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No offense, but i will never use this mod. It's so beautiful to observe default sky brightness (especially using in ARMA profile "HDRPrecision VALUE = 32") The beauty of the sun illuminating the clouds is amazing... Almost for me. Cheers
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I agree with TheCrusader Last version seems to have a slight tendency for arcadish. Please back to your roots of purists and not to over-listening to many requests. Thanks for your amazing work! Cheers
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Depbo file "zeu_cfg_core_ai_skills". You need then the util "unrap" to convert "config.bin" in "config.ccp". Edit files with notepad. Use caution... Cheers Edit: Sorry, if you mean the main OA profile, open it with notepad and edit this values: skillFriendly=0.98500001; skillEnemy=0.99500001; precisionFriendly=0.5; precisionEnemy=0.20499997; Anyway you find all the information in the doc file downloaded with the package. Cheers
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What's the meaning of the color particles that appear on the map when findcover debugging is enabled ? Cheers Edit: If I remember correctly are green, purple and red
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There are many interesting topics around and different mods that enhance AI. If you use search function you will find them easily. Cheers
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Defending Ai or attacking AI?
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Protegimus what about a change log? It would be useful for understanding the evolution of your script framework Cheers Edit: Sorry, forget it.... I just read the change log in your readme.. Thanks Cheers
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ARMA 2 OA: Post Process Settings Decoded
fideco replied to maruk's topic in ARMA 2 & OA - TROUBLESHOOTING
Hi Maruk, Please disable blur on "Very Low option", or add a general option "Blur off".. Cheers -
UPSMON - Urban Patrol Script Mon
fideco replied to Monsada's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
UPSMON is working fine in CA A tip: 1) Load in editor the original demo mission (Utes Island) with comes with the last version of upsmon 2) Open the file "Init_UPSMON" under the folder Scripts 3) Turn on debug, setting "KRON_UPS_Debug = 1;" Default is 0 Preview the mission. Now, if Upson was successfully initialized you should see some info flowing on the left side of screen. Otherwise it means that for some strange reason it does not work. Hope it will help. Cheers -
RH Hk416 pack 1.2 for OA / CO
fideco replied to roberthammer's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Many thanks Hammer, amazing work, as usual on my 28 screen your models seems to be real and I can almost touch them with my hands...;) Cheers -
Enb Series for ArmA 2 or OA [GFX Mod]
fideco replied to DeclaredEvol's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
A question. After the game starts is the mod activated by default? I suppose is yes, as i see UseEffect=1 in ini file... Shift + F12 does not do nothing for me. Cheers For those interested here is the link to the ENBseries (documentation):http://enbdev.com/doc_en.htm Thanks to Google..