exall
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Everything posted by exall
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Hi to all! Here are some renders of my new WIP project: And one wallpaper for some fun:
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http://ipicture.ru/uploads/20110206/5N28SAb7.jpg http://ipicture.ru/uploads/20110206/TKT6j055.jpg http://ipicture.ru/uploads/20110206/TnfLo24P.jpg http://ipicture.ru/uploads/20110206/536FFWZ9.jpg
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My work is being illegally sold on World Zombie.ru
exall replied to -martin-'s topic in BOHEMIA INTERACTIVE - GENERAL
As my russian colleagues have already said, that person is not a part of russian community but just a part of inadequate shit. Martin, as I can see the whole russian community here supports you. He'll be avenged for this abominable action. -
Thanks! I have all of these except the last one. But the last one is really helpful
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Thanks a lot for useful walkarounds (where you have been earlier? :) ) Btw, if anyone will find photos of cockpit somewhere by chance, it would be a real help for me.
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I just have no words!! It's perfect as is. I can't see anything you need to improve. Maybe a standalone simulator, though? :) I noticed that you've made "motioned" blades. Will it cause lack of pitch animations? You know what I mean. It will be strange effect if there will be motioned blades in angle. Don't know how to explain it more clear. Because of this reason I've decided not to make motion effect for blades on Mi-28.
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Ok, I'll tell you the secret. I've made post processing with very popular app on iPad (don't want to make an advertisement, you can guess it yourself by checking out the top apps list). A plain simple app. There are tons of such apps there. It took a pair of minutes. One or two "vintage" photo filters and some brightness and contrast tune. Nothing special. Here are some original images without post processing:
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Thanks for your opinion on this project mates. It's an inspiration for me. Here are some more postprocessed images:
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Yes, you're right :) I've used a pair of simple photo filters and played with brightness and contrast.
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Thanks friends )) There are a lot of things to do. For this moment I'm concentrated on cockpit (OMG some days ago I realized that there are two cockpits here). Despite the fact that this Mi-28 already has a lot of features I'm not planning to develop such things like simulation of real armament control system or else. I believe that it's too complicated for me today. And yes, it will be fair if I'll say that weapons which you see here are made not by me but a very talented person. They're really perfect btw. So I can have some extra time for other things.
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Let me show you some progress :)
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Definitely. When it will be modelled :)
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Thank you all mates for this kind judgment of this model. Answering the questions, it will come out in new gray camo for russian air force, and it has 14593 polys at this moment. Even less than MiG-29 has. I plan to add some more details in limit of 500 polys. And there will be some optimization in future. So, you won't need computers that NASA uses to operate the Curiosity or else :) A plenty of MiGs doesn't cause problems even on my C2D e8400 with radeon 5850. I can't exactly figure out what do you mean Nod about the tail rotor. Could you explain that in detail? Will there be some problem with animation? And yeah, there will be a detailed cockpit, of course :)
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It will be addon free. To be exact it will not demand smth to run. It has flares if you mean countermeasures by them. Standard OA flares. There's classic afterburner already.
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All the same the topic was digged up. The current state: http://s1.uploads.ru/i/U/J/I/UJIc8.jpg (209 kB) http://s1.uploads.ru/i/k/Y/m/kYmaJ.jpg (158 kB) http://s1.uploads.ru/i/6/u/c/6ucZs.jpg (219 kB) http://s1.uploads.ru/i/K/l/5/Kl5Un.jpg (164 kB)
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Weird problem with resolution lod (subskeleton index out of bounds)
exall posted a topic in ARMA 2 & OA : MODELLING - (O2)
I have a strange problem with disappearing of a part of the model in second resolution mod. I tried to solve it for several days but stuck. It looks this way: Another strange thing is that the wheels disappear only with textures applied. The .RPT file tells this: "Error: SubSkeletonIndex out of bounds". I would be glad for any help. -
Weird problem with resolution lod (subskeleton index out of bounds)
exall replied to exall's topic in ARMA 2 & OA : MODELLING - (O2)
Problem solved. It was an excess of limit for skeleton bones. I didn't know that there is such limit. I noticed some time ago when I was working with animation that buldozer hides a lot of bones. I had to comment a part of bones in model.cfg to work with other part of bones. But I hadn't any idea that this will be a problem because the first lod worked properly despite the large number of bones. Anyway, thanks a lot Gnat!! -
Weird problem with resolution lod (subskeleton index out of bounds)
exall replied to exall's topic in ARMA 2 & OA : MODELLING - (O2)
At this time I have only 2 resolution lods in my model. So I know that this happen with second lod exactly. They're named properly. First - 1.0, second - 2.0. In first lod I have 15498 faces, in second - 7776. The selections are named exactly as they named in first lod. I made tests, and they are animated properly. They go up with gears properly when they are visible without textures. If I change their names then they're left outside in the air. So I believe that the key to the solution of this problem is in that "SubSkeletonIndex out of bounds". If only I knew what's that mean.. -
Awesome solid model you have here
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Mil Mi-24A Krokodil
exall replied to pathetic_berserker's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Yeah, there are some :p It would be unfair not to tell you about that. I believe that such detailed masterpiece shouldn't have errors which will come across by first view. There are two gauges of press./temp. for left and right engine in the centre of your pic: "ЛЕВЫРДВИГÐТЕЛЬ", "ПРÐВЫРДВИГÐТЕЛЬ". So that "H" in first words is wrong. It should be "Й". Like that: "ЛЕВЫЙ ДВИГÐТЕЛЬ", "ПРÐВЫЙ ДВИГÐТЕЛЬ". The font is big, and I believe that you won't blur there as much. Sorry for my english :) -
Thanks guys for very kind words. I really appreciate.
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Some progress with cockpit textures. And yeah, it's not dead and won't be :)
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As far as we know you and your approach the textures and mats should be perfect as usual ;)
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A pair of screens, showing untextured cockpit ingame: Sorry Myke for that F-16 being shot down by me ;)
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What a beauty!