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exall

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Posts posted by exall


  1. I just have no words!! It's perfect as is. I can't see anything you need to improve. Maybe a standalone simulator, though? :)

    I noticed that you've made "motioned" blades. Will it cause lack of pitch animations? You know what I mean. It will be strange effect if there will be motioned blades in angle. Don't know how to explain it more clear. Because of this reason I've decided not to make motion effect for blades on Mi-28.


  2. Ok, I'll tell you the secret. I've made post processing with very popular app on iPad (don't want to make an advertisement, you can guess it yourself by checking out the top apps list). A plain simple app. There are tons of such apps there. It took a pair of minutes. One or two "vintage" photo filters and some brightness and contrast tune. Nothing special.

    Here are some original images without post processing:

    B0F2o4Gg.jpg

    f8SWKQQf.jpg


  3. Thanks friends ))

    There are a lot of things to do. For this moment I'm concentrated on cockpit (OMG some days ago I realized that there are two cockpits here). Despite the fact that this Mi-28 already has a lot of features I'm not planning to develop such things like simulation of real armament control system or else. I believe that it's too complicated for me today.

    And yes, it will be fair if I'll say that weapons which you see here are made not by me but a very talented person. They're really perfect btw. So I can have some extra time for other things.


  4. Thank you all mates for this kind judgment of this model. Answering the questions, it will come out in new gray camo for russian air force, and it has 14593 polys at this moment. Even less than MiG-29 has. I plan to add some more details in limit of 500 polys. And there will be some optimization in future. So, you won't need computers that NASA uses to operate the Curiosity or else :) A plenty of MiGs doesn't cause problems even on my C2D e8400 with radeon 5850.

    I can't exactly figure out what do you mean Nod about the tail rotor. Could you explain that in detail? Will there be some problem with animation?

    And yeah, there will be a detailed cockpit, of course :)


  5. beautiful!

    2 questions though:

    will it be addon free, or will it require mando missiles and/or glt missiles box?

    and, if i've correctly watched your pictures, it seems that your plane doesn't have flares. do you plan to add some?

    last question: will there be afterburner?

    thanks,

    Wiki

    It will be addon free. To be exact it will not demand smth to run.

    It has flares if you mean countermeasures by them. Standard OA flares.

    There's classic afterburner already.


  6. Problem solved. It was an excess of limit for skeleton bones. I didn't know that there is such limit.

    I noticed some time ago when I was working with animation that buldozer hides a lot of bones. I had to comment a part of bones in model.cfg to work with other part of bones. But I hadn't any idea that this will be a problem because the first lod worked properly despite the large number of bones.

    Anyway, thanks a lot Gnat!!


  7. At this time I have only 2 resolution lods in my model. So I know that this happen with second lod exactly. They're named properly. First - 1.0, second - 2.0. In first lod I have 15498 faces, in second - 7776. The selections are named exactly as they named in first lod. I made tests, and they are animated properly. They go up with gears properly when they are visible without textures. If I change their names then they're left outside in the air.

    So I believe that the key to the solution of this problem is in that "SubSkeletonIndex out of bounds". If only I knew what's that mean..


  8. PS, appologies in advance to our Russian speaking comrades, I know there will be some spelling errors, I don't actualy know the language and there were some gaps in my reference material. I thought about just bluring everything for consistancy but felt this still looked best under normal (not zoomed) flying conditions.

    If you get annoyed with my attempt give me a correction and I'll see what I can do.

    Yeah, there are some :p

    It would be unfair not to tell you about that. I believe that such detailed masterpiece shouldn't have errors which will come across by first view.

    There are two gauges of press./temp. for left and right engine in the centre of your pic: "ЛЕВЫРДВИГÐТЕЛЬ", "ПРÐВЫРДВИГÐТЕЛЬ". So that "H" in first words is wrong. It should be "Й". Like that: "ЛЕВЫЙ ДВИГÐТЕЛЬ", "ПРÐВЫЙ ДВИГÐТЕЛЬ".

    The font is big, and I believe that you won't blur there as much. Sorry for my english :)

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