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exall

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Everything posted by exall

  1. exall

    MiG-29 wip

    Thanks a lot for any help in forward, wld427 ;) For now I'm making UVs of a cockpit, preparing it for texturing. So, I believe that I will have questions about sections and supershaders in near future.
  2. exall

    MiG-29 wip

    OMG, I can't ask questions with as fast speed as you answer them!! I know how to fullfill proxies, but I can't make my own weapons. As for cfgAmmo and cfgMagazines scripting in config, is there any tutorial on this? Or maybe some exact examples? I've seen both configs of your wonderful aircrafts and tried to make the same dummy pylons. But i had no result. More than that, i couldn't even change the amount of gun rounds in spit of the same config lines. Myke, today my mig use standard weapons: r-73, s-8 nar and fab-250. With your missilebox added they automatically change with yours, except the nar.
  3. exall

    MiG-29 wip

    Many thanks for the help, mates. I've tried and now it works pretty well. At least I can do the "kolokol" and the "cobra" manuevers now just as they should be. Maybe you guys will help me with another goal I want to achieve for this moment? I need to understand how to make different armaments with only one model of an aircraft. It's about that thing, which you Myke described in your tutorial on proxy weapons. For example I have 3 models of mig, each for the different payload because of different pylons. It's unwisely of course. How can I make those pylons become dummy weapons with no firing options?
  4. exall

    MiG-29 wip

    Thanks a lot, Myke. I'll definately try this. I've heard about this method before but you've described this completely clear. Now I understand.
  5. exall

    MiG-29 wip

    Thanks for very kind words, topas. I'll make an effort not to drop my face in dirt :) As for other versions, I have some plans but this talk will be suitable after the completing of this one. And I will not make an OVT, as i said some time ago. There're two reasons for that: first, there's no such kind of a plane in any air forces of the world, it's experimental machine, second, there's only a small quantity of differences from base model. Besides, manueverabilty is not a simple question for me. It took a lot of time to make that thing more flexible than a bis harrier. And it doesn't fly the way i want even now. Myke's F-16 still have supremacy in manuever with afterburner comparing to my mig.
  6. exall

    MiG-29 wip

    It's hard to say about it at this moment. I'll definitely make changeable exterior skin. And you can be confident, that i will not make that paint schemes for other nations by myself ;)
  7. exall

    MiG-29 wip

    Thank you for your replies, i really appreciate your interest in this addon.
  8. exall

    MiG-29 wip

    Agree on that, and i'm already trying to add more polygons on the canopy. Unfortunately, there're almost no reference photos of canopy from the inside. Rusvolk, the group option is not in prior goals for this moment, there's a lot of more important things to do now. But i'll try not to forget about this.
  9. exall

    MiG-29 wip

    I've done that way on purpose. In rl they're misaligned from the factory and in result of exploitation. If they were ideal, there will be no a touch of romance.
  10. exall

    MiG-29 wip

    Some update on cockpit
  11. exall

    MiG-29 wip

    I'll dig it up just to let you know that it's not dead.
  12. Nice attempt. Keep up the work. But as Shadow NX has already said the pixel on a camo is a bit large. It's shown especially on the 4th screenshot. We can see quad textile seams. They should be very small. Take a look on this: http://twower.livejournal.com/503147.html and you will get an idea of a pixel size. Good luck with your work!!
  13. exall

    MiG-29 wip

    Did you mean OVT? If yes, then no, there will be no OVT in this version. It's a standard MiG-29S, MiG-29SM. MiG-29OVT IRL is an experimental machine. As for the features, i can't say at this moment smth exact. Of course, there will be standard aircraft features like afterburner, vapour trails, sonic boom, flares, etc. Maybe some more unstandard.
  14. exall

    MiG-29 wip

    I will keep in mind it, dude :)
  15. exall

    MiG-29 wip

    over 15000. here's a small footage from one of the previous stages
  16. There're no smoothing groups at all. That's a render without smoothing. At the stage of import in o2 i'll round them a bit. It's a S (izdelie 9-13). If everything will go well with this i plan to make some more modern modifications of 29th.
  17. It's planned to be in two variants: fighter (PVO or air superiority): 6xR-73 or 2xR-27R+4xR-73. close support: 4xB-8M1+2xR-73 or 4xFAB-250(or 500)+2xR-73 Of course it will be with rivets and etc (they're already on the left wing but tshhhh!). I put a lot of time in this, so it will be cruel to release it with disguisting textures. I'm just a beginner in texturing but i'll definately try to make the most of it.
  18. thx )) The time will show that :)
  19. There will be more detalized cockpit in pilot view lod.
  20. MiG-29 Now it's in texturing phase.
  21. Uh, maybe US setting? Countryside with some small cities, or a large one
  22. exall

    MI24 reskins

    and remove chevron of sailors from the board.
  23. exall

    MI24 reskins

    There're no mi-24s in russian navy forces at all. There's no camo like that in navy. I saw screens at armaholic and i can tell you that the chevron on a side of helicopter instead of a star looks very very ridiculous. The girl on a side is ridiculous too. I believe that you know that the RU side is not fictional in game as opposed to CDF, INS and etc. So the best way for your camos is to make them as in RL. And again, there're no mi-24 in russian navy.
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