eJay
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Everything posted by eJay
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respawn=3; respawndelay=15; try this, and make sure you have correct markers (respawn_west for west). For instant respawn type respawn=2; respawndelay=15; It works perfectly, you must do sth wrong.
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Does Su-34 bomber need Laser designator users to engage vehicle targets??
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It's based on RTE mission from OFP. It's not quite eye-to-eye copy from OFP. I tuned it to ArmA standards:) If you liked it, you should try it in new design. Mission Name: Return to Eden Redux Type: Coop mission for 15 players Version: 1.02 Island: Sahrani Daytime: Day Difficulty: It doesn't matter, just pure combat experience and great fun for 25-30 minutes. Features: - intensive combat - Spotter can call artillery - support form air and land - 2 squads, which one is typical strike team, and second is special force team Installation: put pbo file to your MPmissions folder Required addons: NONE LINK to download Armaholic mirror image
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Next update - 1.03 ver. 1.03 Fixed: Respawn script error - now mission ends if all players killed (you need a least one player alive to respawn) Fixed: Some German texts if mission failed Fixed: Rashidah objective completed but there's still enemy Changed: Strykers can assist you in assault - just clear tanks and BMP's. Link to mission in previous post.
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I already done that and I play with friends online. Is it possible that disabled AI could be a problem??
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I have in dec.ext this: respawn=4; respawndelay=30; But it doesn't work What's wrong with that? There still some playing people in my group.
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Great stuff!!! Świetna robota chłopaki Now we can make some GROM missions
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Mission Updated - LINK ver. 1.02 Fixed: Strykers arrive but the waypoint remains in waiting mode. Fixed: Triggers activated by AI earlier than player reach drop zone Fixed: M1A1 crash Fixed: AI trying to shoot down Mi-17 Added: RHIB near the beach Added: M107 to Spotter Added: Urban Patrol Script by Kronzky Added: AI disabled to description.ext (due the some possible AI dumb ideas). Known bugs but not fixable: There is small chance that only one Stryker will arrive to village... Have fun with this mayhem
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Ok. I know where is problem - dumb AI crash with tank on stone and jump out, run to trigger which activate attack. Also I change some waypoints, Strykers will wait for you and transport to desire place. Today I'll update it.
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Mission updated. Thanks to MfG.
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Well I have big problem. I'm creating coop mission and need help. I have trigger that initilize 2 Strykers move. Second waypoint is called "Load" (i guess because I have polish version). But if I'm far from this point (small village) i can't reach these Strykers and they left point and drive to next without me. What i should do to force AI wait until he load all men's?? And the second question There is as small camp near Somato (where we had tutorial in main campaign). There is also a road to this place. But AI (when driving) always changes course and make routine (stop and drive left/right watching for open fence). It seems that AI don't see that road.
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I have artillery script (party.sqs) and I want to use addaction to add this action to menu in specific trigger and only to specific soldier. How to do it?
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Ok problem resolved. How to make soldier use this action only twice?
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Breakdance on air http://www.youtube.com/watch?v=uiHRRIxu1-0
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Ok, problem gone but... Why Ribs can't reach coast when AI driving??
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Nope, I'm infantry and Strykers are far away from me and they are controlled by AI.
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After this I see "Load" point from beginning which is unacceptable.
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I really enjoyed George Bush picture in Iraqi model It's quite funny. But AT rockets has totally unstable flight, even if you are straight to tank.
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It's still 8800-ArmA compatibility issue. I have 7900GS and I can put draw distance on 4-6 km without any problem, lags, bad textures or sth like that.
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Yeah, missions are extremely hardcore, but fun
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UPDATE: Co-6 Tropical Heat 1.0 Armaholic mirror New features: - Kegetys spectator script - AI generally improved - bug with boats fixed I did not put BMP-2 in this mission, because it will be too difficult Just enjoy. Hope you like it. Played this last night and everything was fine.
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Mission Name: Tropical Heat Type: Coop mission for 6 players beta: Beta 0.8 Island: Sahrani Daytime: Night Difficulty: Medium (for n00bs:)) or Easy (for advanced users). What mission offer: - nice gameplay - hordes of enemy - some scripts - 2 squads cooperating required! Mission history: v 0.7 - few ideas were removed due the bugs v 0.4 - scripts changed due the some possible errors v 0.2 - scripts added - patrol waypoints changed What will you get in final version: - more accurated briefing - Kegetys spectator script - bino's for every squad member - and more Why I released beta? I want to know how mission works at this time:) NOTE FROM AUTHOR: I HIGHLY recommend to play both squads, even if only 2 players are able to play this mission. LINK Known bugs: - AI did not react as agressive as should do (will fix) - boats are on beach, not on water (will fix) Features in full version: - BMP-2 - more patrols Have fun and wait for full
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Well its nice to have ~40 fps on top of a hill, without any vegetation. Go to a wood with a lot of grass zoom in your M4 scope and watch your fps counter. Or enter the editor, place a heli near a town and fly over it. Tell me what fps u got, using your settings on MAX, except pp. I had to lower my shader settings, to get the frames needed if i want to increase view distance to 1500. I even screwed terrain and object detail down to normal. No problem, game still looks beautiful, and i have to confirm patch makes it run much better. Nice work BIS, go on that way!!! Â Well in 1.05 in this same place, same details i have 20 fps, so even if there is no woods, game is moother
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Really good attempt to optimize ArmA Â 3800 +, 1 GB RAM, 7900 GS iwth latest drivers and... http://forums.bistudio.com/oldsmileys/notworthy.gif' alt='notworthy.gif'>
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Nice mission, really enjoyed it with friends I like tropical climate