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dbengtso

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Everything posted by dbengtso

  1. @Q, @CarlGustaffa Hmm, I'm playing maxed out terrain details along with everything else, so I'm not sure if that's it. I should mention that this same crash happens on Sara and SaraLite also.
  2. I have this crash sporatically when playing ARMA 1.15 beta: ======================================================= Date: 01/19/09 Time: 21:02:04 ------------------------------------------------------- Exception code: C0000005 ACCESS_VIOLATION at 0045AC5E graphics: D3D9, Device: NVIDIA GeForce GTX 280, Driver:nvd3dum.dll 7.15.11.8120 resolution: 1920x1200x32 Mods: CA;beta;dbe1;@ACE;@ACE-Islands;@opx Distribution: 1293 Version 1.15.5268 Fault address: 0045AC5E 01:00059C5E C:\Program Files\Atari\ArmA\beta\arma.exe file: ace_co44_op_perfect_utopia_tg (__CUR_MP) world: ACE_Island_Gaia Prev. code bytes: 64 0E A1 00 81 C1 28 02 00 00 57 E8 E7 D9 3B 00 Fault code bytes: FF 76 74 8B 06 8B CE FF 50 3C 0F B7 C0 50 8B 06 Registers: EAX:09679EC0 EBX:0000A030 ECX:09679EC0 EDX:00000004 ESI:00000000 EDI:00000000 CS:EIP:0023:0045AC5E SS:ESP:002B:4516F5A0 EBP:4516F5B4 DS:002B ES:002B FS:0053 GS:002B Flags:00010246 ======================================================= note: Minidump has been generated into the file C:\Users\Doug\AppData\Local\ArmA\arma.mdmp I'm running Vista x64 with 6GB of memory and a GFX 280. This particular crash happened while playing MP, but I believe that I've had crashes playing SP with no mods. Any chance this is a 32bit overflow?
  3. dbengtso

    Group Link 3

    I'm a little new to the multiplayer scene, but I love what previous GL mods have done with the AI. If I make a MP mission that uses this mod, do all clients need to have this mod loaded or just the server?
  4. I was browsing through the ACE wounds code and discovered some "temporarily" commented out code that allows the AI to drag to safety/heal passed out group members. Â Is this being looked at for inclusion in the final 1.00 release?
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