dutchkillar
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Everything posted by dutchkillar
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how do i make a unit sit down? is there a list of,
dutchkillar posted a topic in ARMA - MISSION EDITING & SCRIPTING
some questions is there a big list with all the scripts/commands? how do i make some1 sit? is it setunitpos "sit"... (or something) how do i make a unit with weapons?? i wanna make a sniper mission where i have to kill a person walking down the street (or sitting, if thats possible! thx, dutchkillar -
when some1 asks "where r u" ... how do i awnser? thx
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for example: i wanna make some1 sit down so at the website (this one) i find this code: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">AmovPercMstpSlowWrflDnon_AmovPsitMstpSlowWrflDnon... but where do i put it? where do i find codes to just put in the "init field" ??
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can you make a unit prone from the beginning? please awbser, thx
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what do u think of the fast forwarding time? (press "-" and "+")
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ahhh i just cant make a turn with a helicopter! i always flip over upside down and my speed decrease's (sry spelling) and what does the "right / left pedal" (in ur controls) do? any1 have the same?
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what do u guys think of the "fast forwarding" time
dutchkillar replied to dutchkillar's topic in ARMA - GENERAL
btw every1 i change my "oh so awfull" signature -
flying a helicopter?? omg i just can make turns
dutchkillar replied to dutchkillar's topic in ARMA - GENERAL
ah i see that pedal thing works when ur going slow thx! thats the turn i was looking for -
can i have "already made" missions in my mission maker? so i can like just load a campaign mission into my "mission maker/editor" and edit it? i remember u could in flashpoint
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if you have a mod, mission, script, or anything else, ill be happy to help just msg me
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what view do you prefer? first/third person? (btw u can change view when you press "num enter") i prefer third person, but when i see an enemy i change
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how do i make a unit sit down? is there a list of,
dutchkillar replied to dutchkillar's topic in ARMA - MISSION EDITING & SCRIPTING
thank u guys so much! a noob question; whats playmove or switchmove??? offtopic: can u also get a automatic message when some1 replies ur topic? thx -
any1 need a tester, ill be happy to help! just msg me , dutchkillar
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a list of questions i have: how can i make some1 sit down? how do i make a taxi (i wanna pick some1 up, so i make a waypoint "load" but then a few secs l8er it just drives away) how do i make a unit without weapon? can i make 2 units talk to eachother? how do i make voice-acts? can i use my own songs (mp3) in the game? i dont understamd s*** about triggers^^ (but thats another story ) and i do have some more but i forgot haha:P please awnser thx *edit: oh yeah and is there a list with commands/scripts anywhere? ... once again, thx
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thats one way of making them sit, but you would have to loop it or something, you could also use the "action" command or "switchmove" (see below for link to all script commands) 2. make a car named taxi, in the taxi's waypoint where the player is supposed to get in, put this in the condition field: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">player in taxi im not 100% sure that will work but it should 3. removeallweapons this this also removes the "throw", so if you were to equip the person with a grenade or any other weapon he throws he wont be able to use it. 4. not sure how to make the lip sync file for the .OGG sound file, but in my mission i made two guys looking at each other in a talking animation with an empty sound file to make their lips move. what i did for the talk animation is make an AI unit (call it loon1 for example) and make a TALK waypoint. now in the "on activation" of the talk waypoint put loon1 switchmove "AmovPercMstpSnonWnonDnon_talking" it will look like hes talking but the lips wont move, check the threads below. here: http://www.ofpec.com/index.p....29457.0 and here: http://www.ofpec.com/index.p....29113.0 5. dont know, but i would think you record your conversation or whatever and save it as an OGG file, then somehow make a .lip file for it. next you can add its information to your DESCRIPTION.EXT file of the mission and you will be able to use it. check the threads above 6. yeah thats another thing im not sure about heres the script commands http://community.bistudio.com/wiki/Category:Scripting_Commands_ArmA thx big help
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it's holland 2 ll's ^^ i'm from holland but live in nigeria
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anybody need any mods or missions tested??
dutchkillar posted a topic in ARMA - ADDONS & MODS: DISCUSSION
if you need some1 to test ur mods or missions, ask me! ill be happy to help, just msg me! , dutchkillar -
How create new formation
dutchkillar replied to damonlake1979's topic in ARMA : CONFIGS AND SCRIPTING (addons)
good question -
thx
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some questions is there a big list with all the scripts/commands? how do i make some1 sit? is it setunitpos "sit"... (or something) how do i make a unit with weapons?? i wanna make a sniper mission where i have to kill a person walking down the street (or sitting, if thats possible! thx, dutchkillar
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when some1 asks "where r u" ... how do i awnser?
dutchkillar replied to dutchkillar's topic in ARMA - GENERAL
lol its supposed to be dis-whater (dunno how to spell it) -
getting something to happen on one units death
dutchkillar replied to revenicus's topic in ARMA - MISSION EDITING & SCRIPTING
yeah thanks so much it also helped me! -
when some1 asks "where r u" ... how do i awnser?
dutchkillar replied to dutchkillar's topic in ARMA - GENERAL
Old question. Still no answer. After 5 Years. Ask BIS. Probably some kind of conspiracy they are bothering us with €: Argh. Awnser. Sure. lol omg thats not completley true! the game isn't even 5 years old!! well flashpoint is -
when some1 asks "where r u" ... how do i awnser?
dutchkillar replied to dutchkillar's topic in ARMA - GENERAL
lol i've just put that grammer half a minute ago!! real fast response!