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About dutchkillar

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    Private First Class
  1. for example: i wanna make some1 sit down so at the website (this one) i find this code: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">AmovPercMstpSlowWrflDnon_AmovPsitMstpSlowWrflDnon... but where do i put it? where do i find codes to just put in the "init field" ??
  2. dutchkillar

    check out this game!

    Click here edit: sry
  3. dutchkillar

    what do u guys think of the "fast forwarding" time

    btw every1 i change my "oh so awfull" signature
  4. what do u think of the fast forwarding time? (press "-" and "+")
  5. dutchkillar

    flying a helicopter?? omg i just can make turns

    ah i see that pedal thing works when ur going slow thx! thats the turn i was looking for
  6. ahhh i just cant make a turn with a helicopter! i always flip over upside down and my speed decrease's (sry spelling) and what does the "right / left pedal" (in ur controls) do? any1 have the same?
  7. can i have "already made" missions in my mission maker? so i can like just load a campaign mission into my "mission maker/editor" and edit it? i remember u could in flashpoint
  8. what view do you prefer? first/third person? (btw u can change view when you press "num enter") i prefer third person, but when i see an enemy i change
  9. thank u guys so much! a noob question; whats playmove or switchmove??? offtopic: can u also get a automatic message when some1 replies ur topic? thx
  10. dutchkillar

    some questions:

    thats one way of making them sit, but you would have to loop it or something, you could also use the "action" command or "switchmove" (see below for link to all script commands) 2. make a car named taxi, in the taxi's waypoint where the player is supposed to get in, put this in the condition field: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">player in taxi im not 100% sure that will work but it should 3. removeallweapons this this also removes the "throw", so if you were to equip the person with a grenade or any other weapon he throws he wont be able to use it. 4. not sure how to make the lip sync file for the .OGG sound file, but in my mission i made two guys looking at each other in a talking animation with an empty sound file to make their lips move. what i did for the talk animation is make an AI unit (call it loon1 for example) and make a TALK waypoint. now in the "on activation" of the talk waypoint put loon1 switchmove "AmovPercMstpSnonWnonDnon_talking" it will look like hes talking but the lips wont move, check the threads below. here: http://www.ofpec.com/index.p....29457.0 and here: http://www.ofpec.com/index.p....29113.0 5. dont know, but i would think you record your conversation or whatever and save it as an OGG file, then somehow make a .lip file for it. next you can add its information to your DESCRIPTION.EXT file of the mission and you will be able to use it. check the threads above 6. yeah thats another thing im not sure about heres the script commands http://community.bistudio.com/wiki/Category:Scripting_Commands_ArmA thx big help
  11. dutchkillar

    Holand - i am in shock

    it's holland 2 ll's ^^ i'm from holland but live in nigeria
  12. if you have a mod, mission, script, or anything else, ill be happy to help just msg me
  13. if you need some1 to test ur mods or missions, ask me! ill be happy to help, just msg me! , dutchkillar
  14. any1 need a tester, ill be happy to help! just msg me , dutchkillar
  15. dutchkillar

    How create new formation

    good question