dkraver
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Everything posted by dkraver
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RHS Escalation (AFRF and USAF)
dkraver replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
What plans do you have about air forces. I know there is a russian cargo plane and bomber in the works. But do you have any plans for air to air and air to ground planes. Like MIG'S and SU's and there counterparts.- 16574 replies
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Tried posting this in troubleshooting but got no replies. So i will try here instead. Hope someone can help. I host games for my friends and I. But apparently my router have messed something up and i have to redo the port forwarding. I cant seem to find the source i used the last time and a lot of searching have made me confussed. The last time i made the port forward i think i had something for arma, something for steam and something for battleeye. But in most of the searches i did people only mention the arma ones 2302-2305. But cant get it to work with only those (might be a router problem) So which ports do i need to forward? And do my friends have to open anything?
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just used this in a mission. when i revive a player his screen stays in greyish colours and menu stays on screen and he cant use mouse movement. Anyone have this problem and how is it resolved?
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F3 Mission Development Framework (F2 for ArmA 3)
dkraver replied to fer's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I think the download from http://ferstaberinde.com/f3/en//index.php?title=Downloads is broken -
ZEC - Zeus and Eden Templates / Building Compositions
dkraver replied to lsd's topic in ARMA 3 - ADDONS & MODS: COMPLETE
nm- 73 replies
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After a lot of Google and searching here without results im gonna try here. Im making a mission where i want a opfor artilleri observer to call in mortar fire (from a ai mortar team on map) on the players position when spottet. I have seen it on the domination maps. But cant find how its done anywhere. Can anybody help with a link or setup?
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F-16 Fighting Falcon Series Standalone
dkraver replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
a SU-24 would fit in quite nice aswell ;) -
RHS Escalation (AFRF and USAF)
dkraver replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Any plans on updating the wiki. And maybe intergrate the classnames in it? Finding things in the current setup is a bit hard.- 16574 replies
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I did that Google and many more combos. And didnt find what i was looking for. Most results are trigger based for an area. Not based on a single unit. Would have loved to just use the support modules. But that dont work. But the way it works in domination maps are perfect. So why try to figure something out that already works.
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Looks interesting but lacks the part of being dependant on being spottet by a single unit. So if that unit is killed. Arty will stop
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Hope someone can help. I host games for my friends and I. But apparently my router have messed something up and i have to redo the port forwarding. I cant seem to find the source i used the last time and a lot of searching have made me confussed. The last time i made the port forward i think i had something for arma, something for steam and something for battleeye. But in most of the searches i did people only mention the arma ones 2302-2305. But cant get it to work with only those (might be a router problem) So which ports do i need to open? And do my friends have to open anything?
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Can a admin pls delete this post
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ARMA 3 Addon Request Thread
dkraver replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I would like to see plane makers unite to make a standard in air weapons and maybe even start a project together to make a joint ammobox (boxes, one for each side) and also a load system. That way you wont have x amount of systems in a map with multiple planes, possibly making bugs in the others systems. Also its a waste for plane makers to make the same weapons every time. -
Dont know if this is the correct place or if it should be in general. Im trying to play with my friends in mp online. But i cant find their games and they cant find mine. I tried searching for a solution and found something about port forwarding but not really sure how to do it. Isnt there a easy way to find/connect to friends game? I never had any problems in arma or arma 2.
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Not at the moment since we are not sure how to do it. so was looking for another way if there is one
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ARMA 3 Addon Request Thread
dkraver replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hi Are there any "target Objects" addons out there? Looking for something like radars, antennas, speciel vehicles and so on. I know that the RHS have some. But its a big mod to get for a singe or two object -
Hey Raven. Is there any work ongoing on updating these units?
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Deployable Patrol base aka moveable respawn point
dkraver posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
After a LONG time away from ARMA, me and my friends have started playing again (we go all the way back til OFP). Since we mostly play Coop style games in small numbers, i have startet to put down some thoughts about a mini patrol style campaign (a domination like game play) with revive and respawn, where a small SF Group will be dropped behind enemy lines and do small missions there. So there wont be a big base like with the domination maps since its behind enemy lines. So the idea is that the Group leader will have a menu selection to build a patrol base and to remove it again when inside it, There can only be one at a time. When deployed it will create a small camp Ãngame and a marker on the map. Kinda like a MHQ but not fixed to a vehicle. There wont be selection to respawn at the patrol base. But it will happend automaticly if the entire Group is killed. until the entire Group is dead only revive is possible. So i have been doing a lot of Google and forum reading since the last time i did missions editing was early ARMA 2. But im kinda reset in the scripting universe so im having a hard time with it. So i have some question. Can this idea be done? Is it easy scripting or advanced? Can someone point me in the right directions :-) Hope someone can help -
Tried doing a search for this but nothing related came up. Im having a lot of trouble using this. When i have two mods needing each other it has a bad habit of deactivating one of them on start up. Example: I have a CBA mod folder and install another addon mod folder that needs the CBA files. When i enable the new addon mod in the manager and restart the game, the game has disabled the CBA folder. When i then enables the CBA mod in the manager and restarts again the addon mod is disabled :confused: Anyone else having the same problem?? and figured out a solution??
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Havent seen any thread about this subject so i thought that i might aswell start one :) There are a couple of things that i can see and hope BIS will make available in Arma 3. 1. More Weapon classes. There is a need for more weapon classes to make a more realistic arsenal of air weapons. I could personlly se something like this being added. -Radar class weapons. To be used to attack enemy radar installations or vehicels that locks on to the plane. This will of course also mean that there would have to be added some kind af radiation profile to those units. -GPS class weapons. To be used with jdam class weapons. I know there a player made system in use i arma 2. But would good to have a BIS made standard as well. With that it would also be nice if the map grids could be change to a more military grid system maybe even adopt the Military Grid Reference System That way people would have to enter grids for the bomb instead of just mark a point on the map. -Dumb Bomb class weapons Reason im writing this one is that the current BIS dumb bomb can be locked to a target. There need to be a real dumb bomb that not lockable to a target. 2. Custom Air Loadouts Both to plane and helicopters there should be a way to customize the load out ingame so one can change the loadout vs what is needed instead of having to change to another plane just to have another weapon. 3. Damage system for planes. There need to be a better damage system for planes. I have never been in a situation with planes where i needed to eject from the plane. Either i get damage and fly back to a airport with no problem or the plane is blown up. There should be some kind of critical damage to planes to make it more realistic. Something like power loss or a spin out of control or a constant roll to one side. Maybe combined with a better damage profile to the plane like wings, tail and engine. The helicopters already have this with the power loss og tail rotor malfunction. But planes got nothing. 4. Target pod A last thing i would like to see is the possibility to use target pods. The system almost is there already with the uav view and its hellfire missiles. It just need to be intergrated with planes and the make it possible to lock to anything and not just vehicles.
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I would like to see the unit editor improved so you would have less units showing and also give a better deployment of troops. Here are some ideas i think could be great. 1. The abillity to chose weapons , ammo and equipment for the unit in the editor by adding the fields for each weapon/equipment slot. Effect +Smaller unit list since you wont have the same soldier 10 times with different weapons. +Wont have to add/remove weapons in inet field if you wanna use other weapons. +Smaller unit list since people making weapon addons alone wont have to add it to a man. +Wont have strange unit names saying which weapon it holds, like: Soldier (M4M203) or Soldier (RPK) and so on. But should still keep classes like machine gunner and AT soldier. 2. Instead of east, west and resistance folder, there should be and the ability to make country folders. Under these folder one should then chose which side/force you want the unit should be. And idea could be something like blue force, red force, green force and Yellow force. I would say there should be 4 sides. 1 for a attacking part, 1 for a defending part, 1 for a resistance part and last one for a neutral part like peace keepers. Civilians should still have a folder for them selfs . There should still be the menu showing side friendly towards but it should have it for all sides instead of only resistance in OFP. Civilians should also be in that selection since they also can have aggression vs a military force. This could and should be include in ofp2 in a way like gimbals tossers that where throwing rocks and bottles. Then the aggression could be controlled by the alertness selection under a waypoints. So they would go from making hand signals to throwing things at you depending on alert level. At the same time if you come as a friendly force they would wave at you and not get scared like now. Effect + Smaller unit list since you wont have unit from 10 countires under one side. + Make units work together since you could configure which side they are on, which you cant in OFP. Example would be us and russians troops fight together against another enemy. - You would have more side folders. 3. As another post said in this subject forum, the abillity to change uniform/camo in the editor. This could be activated in the cpp file for those who make multiple camo's. and if not the selection would just be non selectable. Effect. + Smaller unit list since 3 or more soldiers (example. soldier, winter soldier and desert soldier) could be under 1. + Wont have all those strange names like as a example dkm's tunguske which have these names. 2S6M Fall, 2S6M Sand and 2S6M Green or the BAS rangers which have these two name types. Ranger and DES Ranger.
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:( was hopeing for a second :) Any progress on the ingame system or is it standby?
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Does this mean changeable loadout ingame?
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Looks good rock. And take the time to make things perfect. No need to rush things :-) Any chance of a MP deathmatch dogfight mission for the eurofigther like the official bis one.