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Irishcream216

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Everything posted by Irishcream216

  1. First post here, long time lurker. I used the search function but was unable to find a solution to the problem at hand. I appreciate any advice. As the title suggests, I am attempting to generate a "ring of lightning" around an object for a cinematic effect. I am using the ZEUS lightning bolt modules in 3den, placed in a circle around said object. What I would like to happen is as follows: When the player(s) get within a certain range, the trigger(s) will activate the array of modules (one at a time, in quick succession) at random(z1 - z16), for a certain amount of time. When that time expires, they will then ALL fire at once for a brilliant flash finale. It sounds simple on the surface, but I cannot for the life of me get them to fire at random, even adjusting the trigger timer. After a set interval, they all fire at once. I have tried using multiple triggers in groups, and even having a separate trigger for each module covering an area of 250m radius each, centered on exactly the same point. I am VERY new to scripting, but previously have been able to do things without calling a function or a script from SQF. please advise, and thank you. -Irish
  2. I can kinda see where the script is going, but for some reason it doesn't work quite like I had imagined. It also lags out the game and causes error messages to appear. I'll try tweaking my settings and playing with the values and see what I come up with. Thank you, at least it gives me a place to start.
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