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Shided

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About Shided

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  1. Thank you, I played with with it more on my own, I will see if yours works cause it seems to be much shorter than what I came up with! Any idea how would I also apply this just for players? Realized that if players died in a heli with an alive ai besides them this doesn't trigger which can create problems.
  2. So I have a problem with my helis/planes that whenever someone goes unconscious/is dead in one or one explodes you can't respawn and you either need the zeus to delete you or someone else pull you out of the vehicle. I have made this script so far but it doesn't seem to properly work. { if ( _X getVariable ["ACE_isUnconscious", false]) or (!alive _x) then {moveOut _x} } foreach crew _vehicle This seems to simply move the unconscious guy out of the vehicle even if he is the only one unconscious there. How would I make it so anyone who is unconscious gets moved out of the thing only when everyone else in the vehicle is also unconscious? Thank you in advance
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