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Kosmo_

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Everything posted by Kosmo_

  1. Kosmo_

    Mission "Flashpoint" by ThomsonB

    I wasn't directly replying to you but rather referencing to the script you posted 😁 I used it in conjunction with my solution
  2. Kosmo_

    Mission "Flashpoint" by ThomsonB

    Hello, do you have -showScriptErrors in your game launch settings? Very useful for finding errors in scripts. @dalber24 post above and should work. Here is an attachment of the mission I used for testing: https://drive.google.com/drive/folders/1ZueIZ6QB7EfgghwYxMYSJJp0MxPQmIlH?usp=sharing
  3. Random (I) Tactical Zone, RITZ! Dynamic missions orchestrated by HETMAN artificial leader. You will be leading your assigned squad throughout pitched battles. Comes in two flavors on different maps and factions: Battle Generator - Take role on either side and fight over central point. Campaign mode - Progress throughout the map in multiple part scenario. Units can be recruited with action > "Recruit". If you "Recruit" the commander unit at flag marker, YOU become the commander! Access High Command module with "ctrl + spacebar". ------------------------------------------------------------------------- Installation Place .pbo in missions folder. Requires Combined Operations. No addons required. ------------------------------------------------------------------------- Modifying Battle generator can be played on different map by changing .pbo name e.g SP_RITZ.Zargabad.pbo -> SP_RITZ.Takistan.pbo Campaign mode works on trigger locations in editor. Arrays for units can be changed in UnitSpawning.sqf ------------------------------------------------------------------------- Download: Google drive moddb ------------------------------------------------------------------------ credits: HETMAN ARTIFICIAL COMMANDER by Rydygier BI wiki for information and various script snippets from bi forum posts, thanks a ton everyone! ^^
  4. Thanks for trying out! Yes the warrior is crucial to the BAF with it's 40mm autocannon. I did try to balance the BAF campaign with this in mind, however don't remember if I did so for the battle generator... I'll sneak in an patch for the battle generator once I get back from lecture, also may I as how was the performance?
  5. Yes I have played Rydygier's mission "HETMAN: War Stories" for Arma 3. Creating RITZ missions was a little summer project of mine and a dive into SQF coding and mission making in ARMA. There are missions for multiple maps with multiple factions in two types: "Battle Generator" and "Campaign mode". The missions do not require the game to be modded, they can be played vanilla. Battle generator takes place on a random location on the map with different size and composition of units for either faction. This is very similar to Hetman war stories, except the victory condition when mission ends is different. Victory condition is having the area captured for certain time period. Also there are no settings that can be changed at the start of the mission, unlike from Hetman war stories. The bottom line is that you are, very much like in Hetman war stories, just a cog in the machine and the success or demise of you and your squadmates relies on your resourcefulness. Campaign has some similarities to battle generator except the victory condition is capturing the enemy held area. Also High Command mode is available to player, so player can act in the boots of artificial commander. Campaign mode carries on after capture of the area to the next map section. There is a little bit of story at the briefings of missions and varying scenarios presented as the campaign proceeds. So study what you have, observe the terrain and recruit additional units or take command when needed to succeed to the next phase.
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