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3arya

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About 3arya

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  1. 3arya

    RESPAWN REWORK

    I completely agree. It is often impossible to capture a base even if you have a radioman on your team, because the owner of the base needs 5 seconds to respawn, and you need at least 30 seconds to respawn from a radioman. The enemy manages to appear at his base faster than you kill him, this is madness.
  2. Yes, I play with a ping of 60-70 and there are often cases when I’m pointing at a person and can shoot a whole magazine and he doesn’t die. Constant transport teleports while driving, from which you can crash and your car will explode. I have seen more than once in bug reports how people demonstrate various types of desynchronization. Often an incomprehensible bug appears when my ping becomes 800 ms and the server kicks me out. I'm sure it's not my internet. This is bad network code of the game. The lack of automatic server cleaning makes the game unplayable when a lot of objects accumulate and you have to ask administrators to clean the server manually. If you don't clear the server, its FPS drops to 5 and eventually it will crash. I'm sure there are many more problems that the community may not be aware of, and that's not what you want to see from a game in 2023 with its technology. I play on pbs servers. They have powerful hardware. They work on a pure game without mods. The game doesn't work well. Any of the 400 people who play on their 4 servers every day will tell you this. I don’t consider ideal conditions, where there are 20 players on the server, each of whom has a 10ms ping, it doesn’t make sense. I'm looking at real-life, tough environments that you find yourself in all the time, and the netcode doesn't do a good job of that.
  3. There is no need to try to justify the objectively bad net code of the game. The multiplayer really works very, very poorly, and I hope the developers spend all their time reworking this part today.
  4. I would like to make a proposal to create a system for constructing trenches in the game. Defensive structures and bunkers made of sandbags are good, but I am sure that a lot of variety in the gameplay will be brought by the ability to dig a trench anywhere and gain a foothold there, leading the defense. Moreover, I think that the possibility of digging a trench should be an integral part of a modern military simulator. The game has stationary, old trenches. But, having a sapper shovel, it would be great not to build buildings from sandbags, depending on resources, but to organize a stronghold or organize a maneuverable defense by digging trenches. Trenches may differ in depth, shape, length, all these differences will affect the speed of digging.
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