I would like to make a proposal to create a system for constructing trenches in the game. Defensive structures and bunkers made of sandbags are good, but I am sure that a lot of variety in the gameplay will be brought by the ability to dig a trench anywhere and gain a foothold there, leading the defense. Moreover, I think that the possibility of digging a trench should be an integral part of a modern military simulator. The game has stationary, old trenches. But, having a sapper shovel, it would be great not to build buildings from sandbags, depending on resources, but to organize a stronghold or organize a maneuverable defense by digging trenches. Trenches may differ in depth, shape, length, all these differences will affect the speed of digging.