Fred1988
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Everything posted by Fred1988
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The world editor is sadly bugged at this moment, been so for a few weeks now. Im just looking in here every now and then to see if anyone mentions it lol
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The problem is fixed for now, was able to update my mod.
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Lots of people have been having the same issue the last 2 days.
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Useless triggers in the world editor....
Fred1988 posted a topic in Arma Reforger - Configs & Scripting
Why are all the triggers that can be found in the world editor so damn useless, like none of them do anything without a 1000 page script with hundreds of (/)=,.;: all over that needs to be at the excact right place or it's no good lol All i want is a few simple triggers that just ends a scenario, nothing that requiers 10 years of quantum physics education to understand, just (one faction wipes out the other faction within the trigger area and the scenario ends with a simple message saying either US side or USSR side wins) Why is this so hard when it was so basic in all previous Arma games? Also dont like me to any of these older youtube tutorials, that old end scenario trigger is now obsolete. -
Everything working perfectly 👍
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Is there any simple trigger script that can end a scenario with a faction victory? I've used this code to end previous scenarios SCR_BaseGameMode gameMode = SCR_BaseGameMode.Cast(GetGame().GetGameMode()); Faction faction = GetGame().GetFactionManager().GetFactionByKey("US"); int usIndex = GetGame().GetFactionManager().GetFactionIndex(faction); gameMode.EndGameMode(SCR_GameModeEndData.CreateSimple(SCR_GameModeEndData.ENDREASON_EDITOR_FACTION_VICTORY, -1, usIndex)); But now the workbench refuses to work with it
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Simple Faction endgame trigger?
Fred1988 replied to Fred1988's topic in Arma Reforger - Scenario Editing
Worked perfectly! And thanks for the tip on looking up the different endgame types, thanks to this i've been able to reupload my Counter Strike Reforged mod with a proper deathmatch mode! -
Simple Faction endgame trigger?
Fred1988 replied to Fred1988's topic in Arma Reforger - Scenario Editing
Thanks! Will test it out now! -
How to add destruction to a model similar to a vehicle?
Fred1988 posted a topic in Arma Reforger - Model Editing
I got two fbx models of a F35 1 model of the jet undamaged and 1 wreck model I want the plane to blow up and become a wreck once enough damage has been dealt to the jet This will be for an objective in my Ghost Recon 1 mod for Reforger. https://reforger.armaplatform.com/workshop/5E0E6298EE9FF558-GhostRecon2001 -
Well, i did try my best to find a way to create some SP content, and now i think i might have done so. Just released a new mod right now called Ghost Recon 2001. For now it only have the first mission, but made on it's own map. You got 4 objectives in the mission. 1: Clear out Militia camp. 2 Eliminate Bakur Papashvili. 3: Collect Intel. 4: Get to the extraction point. The mission will end once these tasks are completed, it can be played in Solo or with up to 20 players. An arsenal crate is provided at the spawn point for usage of custom weapons. https://reforger.armaplatform.com/workshop/5E0E6298EE9FF558-GhostRecon2001
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Yeah, these are probably the types of kids who say "arma doesn't need SP or an editor" and yes, i've seen a few of those comments on youtube. I've just uninstalled reforger and given up on the mods that i was working on, im going back to A3 to polish up a couple existing mods, then i'll probably go play Arma 3 in a few years for the nostalgia, A4 i 0 hope for at this point.
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Found this video Just shows what the future of arma is, especially since SP is being phased out, so this shit is what we will have left lol
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It's sadly very clear that BI wants to remove SP content completely, lol they even broke the few things we did have in Reforger that you could consider "SP" Like breaking all endgame triggers not even allowing mission makers to make semi "SP" content, really sad indeed. Let's just say i wont be buying A4 on the release day, i will watch it closly, and if there's no sp content or mission editor, im done with the Arma series for good. It's also really annoying to see how consolized all the menus in the game are, they even managed to mess up that simple spawn menu with their last "big" "update" making it so much more annoying simply to spawn in a scenario.
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Reforger Maps Coverted to Arma 4???
Fred1988 replied to CamMan01's topic in Arma Reforger - Terrain Creation
It's difficult to say at this point, after the last update triggers stopped working, and there is just silence from the devs, really confusing times we live in lol -
Imported colliders do not work in game.
Fred1988 replied to CD8-T-LYMPHOCYTE's topic in Arma Reforger - Model Editing
E -
Imported colliders do not work in game.
Fred1988 replied to CD8-T-LYMPHOCYTE's topic in Arma Reforger - Model Editing
Yes, i've been testing the textures and mixing them with Arma Reforger's Normals textures to see if it enhances the old CS Source textures. -
Play Enfusion Project Mission Without Publishing?
Fred1988 replied to Leo Remick's topic in Arma Reforger - Workbench
No problem, ok, maybe you have to publish it once and play it once and delete it, one of my former scenarios that i deleted still shows up in my scenario list, but i also still have the project folder for it located where all my other project folders are stored. -
Play Enfusion Project Mission Without Publishing?
Fred1988 replied to Leo Remick's topic in Arma Reforger - Workbench
Is it a scenario? If so, you might be able to find it in your scenarios list when you launch the regular game. -
Imported colliders do not work in game.
Fred1988 replied to CD8-T-LYMPHOCYTE's topic in Arma Reforger - Model Editing
Hi there! Been a little while since i added a new map to the mod, thought i'd share the news with you that the Port map will be added to the mod very soon 🙂 -
Bohemia?! What's taking so long..
Fred1988 replied to WhoTookMyNickName's topic in Arma Reforger - General
There is no being "the better man" with these zombies, all we from the older generation can do is to remember the better times that was in the far past. And even if the future for the arma series is looking bleak, at least we got all the good old games that can still be enjoyed. -
Bohemia?! What's taking so long..
Fred1988 replied to WhoTookMyNickName's topic in Arma Reforger - General
True, and at least they could also have included some simple triggers to end a scenario and for some basic effects like playing a sound or a music track. -
Bohemia?! What's taking so long..
Fred1988 replied to WhoTookMyNickName's topic in Arma Reforger - General
Even for the simpler things in OFP and Arm1/2/3 you didn't even have to script, you could place a trigger, set the owner to either side and have the game end whener there were no more Opfor or Blufor units in the trigger area, now you need this long super complicated script to do the same, and the script that the tutorials on youtube showed isn't even working anymore. -
Bohemia?! What's taking so long..
Fred1988 replied to WhoTookMyNickName's topic in Arma Reforger - General
Yeah that's also a big issue, and even when you learn to use the world editor, you will find that the triggers there are no good, taking alot of scripting, even to simply end a scenario. -
Bohemia?! What's taking so long..
Fred1988 replied to WhoTookMyNickName's topic in Arma Reforger - General
No, it was on a youtube video where people were having a discussion about the features and the lack of SP content. It's obvious that these new "players" know nothing about Arma and what it's about.