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Fred1988

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Everything posted by Fred1988

  1. Fred1988

    work space

    The world editor is sadly bugged at this moment, been so for a few weeks now. Im just looking in here every now and then to see if anyone mentions it lol
  2. The problem is fixed for now, was able to update my mod.
  3. Lots of people have been having the same issue the last 2 days.
  4. Why are all the triggers that can be found in the world editor so damn useless, like none of them do anything without a 1000 page script with hundreds of (/)=,.;: all over that needs to be at the excact right place or it's no good lol All i want is a few simple triggers that just ends a scenario, nothing that requiers 10 years of quantum physics education to understand, just (one faction wipes out the other faction within the trigger area and the scenario ends with a simple message saying either US side or USSR side wins) Why is this so hard when it was so basic in all previous Arma games? Also dont like me to any of these older youtube tutorials, that old end scenario trigger is now obsolete.
  5. Everything working perfectly 👍
  6. Is there any simple trigger script that can end a scenario with a faction victory? I've used this code to end previous scenarios SCR_BaseGameMode gameMode = SCR_BaseGameMode.Cast(GetGame().GetGameMode()); Faction faction = GetGame().GetFactionManager().GetFactionByKey("US"); int usIndex = GetGame().GetFactionManager().GetFactionIndex(faction); gameMode.EndGameMode(SCR_GameModeEndData.CreateSimple(SCR_GameModeEndData.ENDREASON_EDITOR_FACTION_VICTORY, -1, usIndex)); But now the workbench refuses to work with it
  7. Worked perfectly! And thanks for the tip on looking up the different endgame types, thanks to this i've been able to reupload my Counter Strike Reforged mod with a proper deathmatch mode!
  8. Thanks! Will test it out now!
  9. I got two fbx models of a F35 1 model of the jet undamaged and 1 wreck model I want the plane to blow up and become a wreck once enough damage has been dealt to the jet This will be for an objective in my Ghost Recon 1 mod for Reforger. https://reforger.armaplatform.com/workshop/5E0E6298EE9FF558-GhostRecon2001
  10. Fred1988

    Lack of singleplayer is a mistake

    Well, i did try my best to find a way to create some SP content, and now i think i might have done so. Just released a new mod right now called Ghost Recon 2001. For now it only have the first mission, but made on it's own map. You got 4 objectives in the mission. 1: Clear out Militia camp. 2 Eliminate Bakur Papashvili. 3: Collect Intel. 4: Get to the extraction point. The mission will end once these tasks are completed, it can be played in Solo or with up to 20 players. An arsenal crate is provided at the spawn point for usage of custom weapons. https://reforger.armaplatform.com/workshop/5E0E6298EE9FF558-GhostRecon2001
  11. Fred1988

    Lack of singleplayer is a mistake

    Yeah, these are probably the types of kids who say "arma doesn't need SP or an editor" and yes, i've seen a few of those comments on youtube. I've just uninstalled reforger and given up on the mods that i was working on, im going back to A3 to polish up a couple existing mods, then i'll probably go play Arma 3 in a few years for the nostalgia, A4 i 0 hope for at this point.
  12. Fred1988

    Lack of singleplayer is a mistake

    Found this video Just shows what the future of arma is, especially since SP is being phased out, so this shit is what we will have left lol
  13. Fred1988

    Lack of singleplayer is a mistake

    It's sadly very clear that BI wants to remove SP content completely, lol they even broke the few things we did have in Reforger that you could consider "SP" Like breaking all endgame triggers not even allowing mission makers to make semi "SP" content, really sad indeed. Let's just say i wont be buying A4 on the release day, i will watch it closly, and if there's no sp content or mission editor, im done with the Arma series for good. It's also really annoying to see how consolized all the menus in the game are, they even managed to mess up that simple spawn menu with their last "big" "update" making it so much more annoying simply to spawn in a scenario.
  14. It's difficult to say at this point, after the last update triggers stopped working, and there is just silence from the devs, really confusing times we live in lol
  15. Fred1988

    Imported colliders do not work in game.

    Yes, i've been testing the textures and mixing them with Arma Reforger's Normals textures to see if it enhances the old CS Source textures.
  16. No problem, ok, maybe you have to publish it once and play it once and delete it, one of my former scenarios that i deleted still shows up in my scenario list, but i also still have the project folder for it located where all my other project folders are stored.
  17. Is it a scenario? If so, you might be able to find it in your scenarios list when you launch the regular game.
  18. Fred1988

    Imported colliders do not work in game.

    Hi there! Been a little while since i added a new map to the mod, thought i'd share the news with you that the Port map will be added to the mod very soon 🙂
  19. Fred1988

    Bohemia?! What's taking so long..

    There is no being "the better man" with these zombies, all we from the older generation can do is to remember the better times that was in the far past. And even if the future for the arma series is looking bleak, at least we got all the good old games that can still be enjoyed.
  20. Fred1988

    Bohemia?! What's taking so long..

    True, and at least they could also have included some simple triggers to end a scenario and for some basic effects like playing a sound or a music track.
  21. Fred1988

    Bohemia?! What's taking so long..

    Even for the simpler things in OFP and Arm1/2/3 you didn't even have to script, you could place a trigger, set the owner to either side and have the game end whener there were no more Opfor or Blufor units in the trigger area, now you need this long super complicated script to do the same, and the script that the tutorials on youtube showed isn't even working anymore.
  22. Fred1988

    Bohemia?! What's taking so long..

    Yeah that's also a big issue, and even when you learn to use the world editor, you will find that the triggers there are no good, taking alot of scripting, even to simply end a scenario.
  23. Fred1988

    Bohemia?! What's taking so long..

    No, it was on a youtube video where people were having a discussion about the features and the lack of SP content. It's obvious that these new "players" know nothing about Arma and what it's about.
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