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Fred1988

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About Fred1988

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    Lance Corporal

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  1. Everything working perfectly 👍
  2. Worked perfectly! And thanks for the tip on looking up the different endgame types, thanks to this i've been able to reupload my Counter Strike Reforged mod with a proper deathmatch mode!
  3. Thanks! Will test it out now!
  4. I got two fbx models of a F35 1 model of the jet undamaged and 1 wreck model I want the plane to blow up and become a wreck once enough damage has been dealt to the jet This will be for an objective in my Ghost Recon 1 mod for Reforger. https://reforger.armaplatform.com/workshop/5E0E6298EE9FF558-GhostRecon2001
  5. Fred1988

    Lack of singleplayer is a mistake

    Well, i did try my best to find a way to create some SP content, and now i think i might have done so. Just released a new mod right now called Ghost Recon 2001. For now it only have the first mission, but made on it's own map. You got 4 objectives in the mission. 1: Clear out Militia camp. 2 Eliminate Bakur Papashvili. 3: Collect Intel. 4: Get to the extraction point. The mission will end once these tasks are completed, it can be played in Solo or with up to 20 players. An arsenal crate is provided at the spawn point for usage of custom weapons. https://reforger.armaplatform.com/workshop/5E0E6298EE9FF558-GhostRecon2001
  6. Fred1988

    Lack of singleplayer is a mistake

    Yeah, these are probably the types of kids who say "arma doesn't need SP or an editor" and yes, i've seen a few of those comments on youtube. I've just uninstalled reforger and given up on the mods that i was working on, im going back to A3 to polish up a couple existing mods, then i'll probably go play Arma 3 in a few years for the nostalgia, A4 i 0 hope for at this point.
  7. Fred1988

    Lack of singleplayer is a mistake

    Found this video Just shows what the future of arma is, especially since SP is being phased out, so this shit is what we will have left lol
  8. Fred1988

    Lack of singleplayer is a mistake

    It's sadly very clear that BI wants to remove SP content completely, lol they even broke the few things we did have in Reforger that you could consider "SP" Like breaking all endgame triggers not even allowing mission makers to make semi "SP" content, really sad indeed. Let's just say i wont be buying A4 on the release day, i will watch it closly, and if there's no sp content or mission editor, im done with the Arma series for good. It's also really annoying to see how consolized all the menus in the game are, they even managed to mess up that simple spawn menu with their last "big" "update" making it so much more annoying simply to spawn in a scenario.
  9. It's difficult to say at this point, after the last update triggers stopped working, and there is just silence from the devs, really confusing times we live in lol
  10. Is there any simple trigger script that can end a scenario with a faction victory? I've used this code to end previous scenarios SCR_BaseGameMode gameMode = SCR_BaseGameMode.Cast(GetGame().GetGameMode()); Faction faction = GetGame().GetFactionManager().GetFactionByKey("US"); int usIndex = GetGame().GetFactionManager().GetFactionIndex(faction); gameMode.EndGameMode(SCR_GameModeEndData.CreateSimple(SCR_GameModeEndData.ENDREASON_EDITOR_FACTION_VICTORY, -1, usIndex)); But now the workbench refuses to work with it
  11. Fred1988

    Imported colliders do not work in game.

    Yes, i've been testing the textures and mixing them with Arma Reforger's Normals textures to see if it enhances the old CS Source textures.
  12. No problem, ok, maybe you have to publish it once and play it once and delete it, one of my former scenarios that i deleted still shows up in my scenario list, but i also still have the project folder for it located where all my other project folders are stored.
  13. Is it a scenario? If so, you might be able to find it in your scenarios list when you launch the regular game.
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