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combat_medic18

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About combat_medic18

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  1. combat_medic18

    I am stuck

    Thank you alot! I will edit it and give it a try, I am very new and trying to learn as best as I can.
  2. combat_medic18

    I am stuck

    So, I am trying to retexture the vanilla black Helicopter crew helmet. I can not seem to get the retexture to populate once i go into the editor to check. Could someone give my config a look over and let me know what I am doing wrong? Thanks in advance. class CfgWeapons { class H_CrewHelmetHeli_B; class HeadgearItem; class custom_helmet_heli_blk_co : H_CrewHelmetHeli_B { author = "Bohemia Interactive, Billy"; scope = 2; weaponPoolAvailable = 1; displayName = "Beavers HGU-56"; picture = "\A3\characters_f\Data\UI\icon_H_helmet_plain_ca.paa"; model = "\A3\Characters_F\Common\headgear_helmet_heli.p3d"; hiddenSelections[] = { "camo" }; hiddenSelectionsTextures[] = { "\RaiderCustoms\Data\custom_helmet_heli_blk_co.paa" }; class ItemInfo : HeadgearItem { mass = 40; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_plain"; modelSides[] = { TCivilian, TWest }; hiddenSelections[] = { "camo" }; // if defined, this headgear item gains functionality (visual modes) of given NVG item and will occupy its slot as well. // Currently works only for Headgear + NVG + Radio item combinations. // subItems[] = { "Integrated_NVG_F" }; class HitpointsProtectionInfo // more info at: https://community.bistudio.com/wiki/Arma_3:_Soldier_Protection { class Head { hitPointName = "HitHead"; armor = 6; passThrough = 0.5; }; }; }; }; };
  3. combat_medic18

    [Release] Liberation RX - PvP

    i dont have this option in my parameters
  4. combat_medic18

    [Release] Liberation RX - PvP

    is this still being worked on?
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