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elpreguntadoro

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  1. elpreguntadoro

    Herne The AI Hunter Script

    Hello again, there is a wide staircase that leads from the lower level to the first floor and then to the second and so on. Then on the top floor, behind a door, there is actually a ladder that takes you to the roof, but I wasn't talking about that ladder. On the other hand, I saw something very interesting in the video: getposalt player Should this make the AI search based on how tall the player is?
  2. elpreguntadoro

    Herne The AI Hunter Script

    ok thanks, but i tried again and they didn't go up the ladder (indeed it's the building in the picture where i put the player unit). Even though I shot into the sky, they only went up when I tried again with the ASR AI3 mod. I repeat, in vanilla mode, they just hang around at ground level. It's not a criticism, I'm just making the comment in case it's useful.
  3. elpreguntadoro

    Herne The AI Hunter Script

    OK thanks. I'm going to do the test again, but then: can only one radius be assigned in 2d? Are height positions excluded from the code?
  4. elpreguntadoro

    JBOY Giant v1

    Hi, I didn't know this existed. I'm really fascinated. She tried the sample mission and it's wonderful. Now this topic has been inactive for a long time. Maybe you'll get lucky and get some guidance. The fact that it is a creation with vanilla elements makes it even more dazzling. However, I would like to create / generate giants using some character belonging to some mod, for example: some mutant, maybe an ork. Also a dinosaur, a crocodile, etc. Will it be possible? I say changing only some part of the script? that is, change the name of the character in the sniper suit by the name of the mutant, crocodile, etc.
  5. elpreguntadoro

    Herne The AI Hunter Script

    Hello again, I was testing the scripts. Herne The AI Hunter Script, and the code Gunter shared. I downloaded the test missions, but I made some modifications: I put the player's unit in a building, near the hospital in KAVALA; on the top floor. Not on the roof, but on the top floor, inside. The OPFOR units reach the building but with none of the scripts they go up to search. Even when I do some shots in the air. They only went up when I had the ASR AI3 mod active, but only after taking a few shots. It's a pity, imagine a scenario, where you would have to escape after eliminating a target and go up to the last floor and wait and resist for a period of time to be rescued by air or receive reinforcements by ground
  6. Hello, I would like to know if there is any way to use ATS, the train simulator system with more than 1 unit simultaneously. This is because I want to do a logistics mission using a forklift and flat wagons and with limited time. In such a way that there would be more than one cragga train, preferably several, and try to meet and coordinate logistics objectives and prevent the trains from colliding. I have made some progress using the module of ZEUS and ACHILLES, I got at least two trains running simultaneously. Although I really don't know how, and sometimes I can't repeat the dynamic. It seems that if I visualize the map one of the trains stops. Well if there is someone interested in responding, I will be very grateful
  7. elpreguntadoro

    Herne The AI Hunter Script

    That's right, I want to test that script and then comment. Greetings
  8. elpreguntadoro

    Herne The AI Hunter Script

    Sorry, I don't know what you mean, I use the google translator and then "paste" the text. Maybe it's a browser effect (I think it has been corrected)
  9. elpreguntadoro

    Herne The AI Hunter Script

    Hello, it's good to see two pioneers of the ARMA series, interacting with their works. It really is an invaluable contribution to the community. As a parent and with all the commitments that entails, I don't have the time I'd like to dedicate to this game. Rydygier, from time to time you use your ARMA 2 DRAGONS 😊 I still can't afford to make a medley of medieval mods for wizards to use.😧 But, I just downloaded the sample mission, so I think I know how to get the most out of it.
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