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spartanslive4ever

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About spartanslive4ever

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  1. so I'm semi new to Config files and what not and re texturing and every time i attempt to load my Units Pbo i get this error line 22 member already defined and i have looked over the config multiple times and cant find any issues if anyone has any info on how to solve this issue that would be great thanks //427th Loading Screen #include "cfgloadingscreens.cpp" class ItemInfo; class CfgPatches { class 427 { author = "427th Dev Team"; name = "427th Aux Mod"; units[] = {}; weapons[] = { }; requiredAddons[] = { "A3_Characters_F", }; } }; class CfgWeapons { class ItemCore; class VestItem; class OPTRE_UNSC_M52D_Armor; class 427th_Vest_Rifleman : OPTRE_UNSC_M52D_Armor { author = "427th Dev Team"; scope = 2 scopearsenal = 2; scopeCurator = 1; displayName = "427th Rifleman Armor"; picture = "427th_Images\427th_logo.paa"; hiddenSelectionsTextures[] = { "427\data\427_Armor\427th_Halo_Vest.paa", "427\data\427_Armor\427th_Halo_Armor.paa", "427\data\427_Armor\427th_Halo_Leg.paa", "427\data\427_Armor\ghillie_woodland_co.paa", "427\data\427_Armor\427th_Halo_Armor.paa" }; class ItemInfo : VestItem { vestType = "Rebreather"; uniformModel="\OPTRE_UNSC_Units\Army\armor.p3d" hiddenSelections[]= { "camo", "camo2", "camo3", "camo4", "camo5", //"A_Base", //"A_ChestArmor", "A_Ghillie", "A_KneesLeft", "A_KneesRight", "A_KneesMarLeft", "A_KneesMarRight", //"A_ODST", //"A_ShinArmorLeft", //"A_ShinArmorRight", //"A_TacPad", //"A_ThighArmorLeft", //"A_ThighArmorRight", //"AS_BaseLeft", //"AS_BaseRight", "AS_LargeLeft", "AS_LargeRight", "AS_MediumLeft", "AS_MediumRight", "AS_ODSTCQBLeft", "AS_ODSTCQBRight", //"AS_ODSTLeft", //"AS_ODSTRight", "AS_ODSTSniperLeft", "AS_ODSTSniperRight", "AS_SmallLeft", "AS_SmallRight", //"AP_AR", "AP_BR", "AP_Canteen", "AP_GL", "AP_Knife", "AP_MGThigh", "AP_AR", //"AP_Pack", "AP_Pistol", "AP_Rounds", "AP_SG", "AP_SMG", "AP_Sniper", "AP_Thigh", //"AP_Frag", //"AP_Smoke", "APO_AR", "APO_BR", "APO_Knife", "APO_SMG", "APO_Sniper", "CustomKit_Scorch" }; containerClass = "Supply240"; class HitpointsProtectionInfo { class Diaphragm { hitpointName="HitDiaphragm"; armor=35; passThrough=0.2; }; class Chest { hitpointName="HitChest"; armor=35; passThrough=0.2; }; class Abdomen { hitpointName="HitAbdomen"; armor=35; passThrough=0.2; }; class Pelvis { hitpointName="HitPelvis"; armor=35; passThrough=0.2; }; class Neck { hitpointName="HitNeck"; armor=35; passThrough=0.2; }; class Arms { hitpointName="HitArms"; armor=31; passThrough=0.2; }; class Legs { hitpointName="HitLegs"; armor=31; passThrough=0.2; }; class Body { hitpointName="HitBody"; armor=35; passThrough=0.2; }; }; }; }; class 427th_Vest_Sniper : OPTRE_UNSC_M52D_Armor { author = "427th Dev Team"; scope = 2 scopearsenal = 2; scopeCurator = 1; displayName = "427th Sniper Armor"; picture = "427th_Images\427th_logo.paa"; hiddenSelectionsTextures[] = { "427\data\427_Armor\427th_Halo_Vest.paa", "427\data\427_Armor\427th_Halo_Armor.paa", "427\data\427_Armor\427th_Halo_Leg.paa", "427\data\427_Armor\ghillie_woodland_co.paa", "427\data\427_Armor\427th_Halo_Armor.paa" }; class ItemInfo : VestItem { vestType = "Rebreather"; uniformModel="\OPTRE_UNSC_Units\Army\armor.p3d" hiddenSelections[]= { "camo", "camo2", "camo3", "camo4", "camo5", //"A_Base", //"A_ChestArmor", "A_Ghillie", "A_KneesLeft", "A_KneesRight", "A_KneesMarLeft", "A_KneesMarRight", //"A_ODST", //"A_ShinArmorLeft", //"A_ShinArmorRight", //"A_TacPad", //"A_ThighArmorLeft", //"A_ThighArmorRight", //"AS_BaseLeft", //"AS_BaseRight", "AS_LargeLeft", "AS_LargeRight", "AS_MediumLeft", "AS_MediumRight", "AS_ODSTCQBLeft", "AS_ODSTCQBRight", "AS_ODSTLeft", "AS_ODSTRight", //"AS_ODSTSniperLeft", //"AS_ODSTSniperRight", "AS_SmallLeft", "AS_SmallRight", "AP_AR", "AP_BR", //"AP_Canteen", "AP_GL", //"AP_Knife", "AP_MGThigh", "AP_AR", "AP_Pack", "AP_Pistol", //"AP_Rounds", "AP_SG", "AP_SMG", //"AP_Sniper", "AP_Thigh", "AP_Frag", "AP_Smoke", "APO_AR", "APO_BR", "APO_Knife", //"APO_SMG", "APO_Sniper", "CustomKit_Scorch" }; containerClass = "Supply240"; class HitpointsProtectionInfo { class Diaphragm { hitpointName="HitDiaphragm"; armor=35; passThrough=0.2; }; class Chest { hitpointName="HitChest"; armor=35; passThrough=0.2; }; class Abdomen { hitpointName="HitAbdomen"; armor=35; passThrough=0.2; }; class Pelvis { hitpointName="HitPelvis"; armor=35; passThrough=0.2; }; class Neck { hitpointName="HitNeck"; armor=35; passThrough=0.2; }; class Arms { hitpointName="HitArms"; armor=31; passThrough=0.2; }; class Legs { hitpointName="HitLegs"; armor=31; passThrough=0.2; }; class Body { hitpointName="HitBody"; armor=35; passThrough=0.2; }; }; }; }; class 427th_Vest_Medic : OPTRE_UNSC_M52D_Armor { author = "427th Dev Team"; scope = 2 scopearsenal = 2; scopeCurator = 1; displayName = "427th Medic Armor"; picture = "427th_Images\427th_logo.paa"; hiddenSelectionsTextures[] = { "427\data\427_Armor\427th_Halo_Vest.paa", "427\data\427_Armor\427th_Halo_Medic_Armor.paa", "427\data\427_Armor\427th_Halo_Leg.paa", "427\data\427_Armor\ghillie_woodland_co.paa", "427\data\427_Armor\427th_Halo_Medic_Armor.paa" }; class ItemInfo : VestItem { vestType = "Rebreather"; uniformModel="\OPTRE_UNSC_Units\Army\armor.p3d" hiddenSelections[]= { "camo", "camo2", "camo3", "camo4", "camo5", //"A_Base", //"A_ChestArmor", "A_Ghillie", "A_KneesLeft", "A_KneesRight", "A_KneesMarLeft", "A_KneesMarRight", //"A_ODST", //"A_ShinArmorLeft", //"A_ShinArmorRight", //"A_TacPad", //"A_ThighArmorLeft", //"A_ThighArmorRight", //"AS_BaseLeft", //"AS_BaseRight", "AS_LargeLeft", "AS_LargeRight", "AS_MediumLeft", "AS_MediumRight", "AS_ODSTCQBLeft", "AS_ODSTCQBRight", //"AS_ODSTLeft", //"AS_ODSTRight", "AS_ODSTSniperLeft", "AS_ODSTSniperRight", "AS_SmallLeft", "AS_SmallRight", //"AP_AR", "AP_BR", "AP_Canteen", "AP_GL", "AP_Knife", "AP_MGThigh", "AP_AR", //"AP_Pack", "AP_Pistol", "AP_Rounds", "AP_SG", "AP_SMG", "AP_Sniper", "AP_Thigh", //"AP_Frag", //"AP_Smoke", "APO_AR", "APO_BR", "APO_Knife", "APO_SMG", "APO_Sniper", "CustomKit_Scorch" }; containerClass = "Supply240"; class HitpointsProtectionInfo { class Diaphragm { hitpointName="HitDiaphragm"; armor=35; passThrough=0.2; }; class Chest { hitpointName="HitChest"; armor=35; passThrough=0.2; }; class Abdomen { hitpointName="HitAbdomen"; armor=35; passThrough=0.2; }; class Pelvis { hitpointName="HitPelvis"; armor=35; passThrough=0.2; }; class Neck { hitpointName="HitNeck"; armor=35; passThrough=0.2; }; class Arms { hitpointName="HitArms"; armor=31; passThrough=0.2; }; class Legs { hitpointName="HitLegs"; armor=31; passThrough=0.2; }; class Body { hitpointName="HitBody"; armor=35; passThrough=0.2; }; }; }; }; class 427th_Vest_Nco : OPTRE_UNSC_M52D_Armor { author = "427th Dev Team"; scope = 2 scopearsenal = 2; scopeCurator = 1; displayName = "427th Nco Armor"; picture = "427th_Images\427th_logo.paa"; hiddenSelectionsTextures[] = { "427\data\427_Armor\427th_Halo_Vest.paa", "427\data\427_Armor\427th_Halo_Nco_Armor.paa", "427\data\427_Armor\427th_Halo_Leg.paa", "427\data\427_Armor\ghillie_woodland_co.paa", "427\data\427_Armor\427th_Halo_Nco_Armor.paa" }; class ItemInfo : VestItem { vestType = "Rebreather"; uniformModel="\OPTRE_UNSC_Units\Army\armor.p3d" hiddenSelections[]= { "camo", "camo2", "camo3", "camo4", "camo5", //"A_Base", //"A_ChestArmor", "A_Ghillie", "A_KneesLeft", "A_KneesRight", "A_KneesMarLeft", "A_KneesMarRight", //"A_ODST", //"A_ShinArmorLeft", //"A_ShinArmorRight", //"A_TacPad", //"A_ThighArmorLeft", //"A_ThighArmorRight", //"AS_BaseLeft", //"AS_BaseRight", "AS_LargeLeft", "AS_LargeRight", "AS_MediumLeft", "AS_MediumRight", "AS_ODSTCQBLeft", "AS_ODSTCQBRight", //"AS_ODSTLeft", //"AS_ODSTRight", "AS_ODSTSniperLeft", "AS_ODSTSniperRight", "AS_SmallLeft", "AS_SmallRight", //"AP_AR", "AP_BR", "AP_Canteen", "AP_GL", "AP_Knife", "AP_MGThigh", "AP_AR", //"AP_Pack", "AP_Pistol", "AP_Rounds", "AP_SG", "AP_SMG", "AP_Sniper", "AP_Thigh", //"AP_Frag", //"AP_Smoke", "APO_AR", "APO_BR", "APO_Knife", "APO_SMG", "APO_Sniper", "CustomKit_Scorch" }; containerClass = "Supply240"; class HitpointsProtectionInfo { class Diaphragm { hitpointName="HitDiaphragm"; armor=35; passThrough=0.2; }; class Chest { hitpointName="HitChest"; armor=35; passThrough=0.2; }; class Abdomen { hitpointName="HitAbdomen"; armor=35; passThrough=0.2; }; class Pelvis { hitpointName="HitPelvis"; armor=35; passThrough=0.2; }; class Neck { hitpointName="HitNeck"; armor=35; passThrough=0.2; }; class Arms { hitpointName="HitArms"; armor=31; passThrough=0.2; }; class Legs { hitpointName="HitLegs"; armor=31; passThrough=0.2; }; class Body { hitpointName="HitBody"; armor=35; passThrough=0.2; }; }; }; }; class 427th_Vest_Demolitions : OPTRE_UNSC_M52D_Armor { author = "427th Dev Team"; scope = 2 scopearsenal = 2; scopeCurator = 1; displayName = "427th Demolitions Armor"; picture = "427th_Images\427th_logo.paa"; hiddenSelectionsTextures[] = { "427\data\427_Armor\427th_Halo_Vest.paa", "427\data\427_Armor\427th_Halo_Armor.paa", "427\data\427_Armor\427th_Halo_Leg.paa", "427\data\427_Armor\ghillie_woodland_co.paa", "427\data\427_Armor\427th_Halo_Armor.paa" }; class ItemInfo : VestItem { vestType = "Rebreather"; uniformModel="\OPTRE_UNSC_Units\Army\armor.p3d" hiddenSelections[]= { "camo", "camo2", "camo3", "camo4", "camo5", //"A_Base", //"A_ChestArmor", "A_Ghillie", "A_KneesLeft", "A_KneesRight", "A_KneesMarLeft", "A_KneesMarRight", //"A_ODST", //"A_ShinArmorLeft", //"A_ShinArmorRight", //"A_TacPad", //"A_ThighArmorLeft", //"A_ThighArmorRight", //"AS_BaseLeft", //"AS_BaseRight", "AS_LargeLeft", "AS_LargeRight", "AS_MediumLeft", "AS_MediumRight", "AS_ODSTCQBLeft", //"AS_ODSTCQBRight", "AS_ODSTLeft", //"AS_ODSTRight", "AS_ODSTSniperLeft", "AS_ODSTSniperRight", "AS_SmallLeft", "AS_SmallRight", //"AP_AR", "AP_BR", "AP_Canteen", //"AP_GL", "AP_Knife", "AP_MGThigh", "AP_AR", "AP_Pack", "AP_Pistol", "AP_Rounds", "AP_SG", "AP_SMG", "AP_Sniper", //"AP_Thigh", //"AP_Frag", //"AP_Smoke", "APO_AR", "APO_BR", "APO_Knife", "APO_SMG", "APO_Sniper", "CustomKit_Scorch" }; containerClass = "Supply240"; class HitpointsProtectionInfo { class Diaphragm { hitpointName="HitDiaphragm"; armor=35; passThrough=0.2; }; class Chest { hitpointName="HitChest"; armor=35; passThrough=0.2; }; class Abdomen { hitpointName="HitAbdomen"; armor=35; passThrough=0.2; }; class Pelvis { hitpointName="HitPelvis"; armor=35; passThrough=0.2; }; class Neck { hitpointName="HitNeck"; armor=35; passThrough=0.2; }; class Arms { hitpointName="HitArms"; armor=31; passThrough=0.2; }; class Legs { hitpointName="HitLegs"; armor=31; passThrough=0.2; }; class Body { hitpointName="HitBody"; armor=35; passThrough=0.2; }; }; }; }; class HeadgearItem; class OPTRE_UNSC_CH252D_Helmet; class 427th_Helmet : OPTRE_UNSC_CH252D_Helmet { author = "427th Dev Team"; weaponPoolAvailable = 1; scopearsenal = 2; scope = 2; scopeCurator = 1; ace_hearing_protection = 0.80; // Protection against deafening (0 to 1, higher means more protection) ace_hearing_lowerVolume = 0.60; // Muffling of the sound (0 to 1, higher means more muffling) displayName = "427th Helmet"; picture = "427th_Images\427th_logo.paa"; hiddenSelectionsTextures[] = {"427\data\427_Helmet\427th_Halo_Helmet.paa","427\data\427_Helmet\427th_Visor.paa"}; class ItemInfo : HeadgearItem { mass = 50; uniformModel = "\optre_unsc_units\army\odst_helmet.p3d"; modelSides[] = {6}; hiddenSelections[] = { "camo", "camo2" }; class HitpointsProtectionInfo { class Head { hitPointName = "HitHead"; armor = 30; passThrough = 0.1; }; class Face { hitpointName = "HitFace"; armor = 30; passThrough = 0.1; }; }; }; }; class 427th_Cobalt_Helmet : OPTRE_UNSC_CH252D_Helmet { author = "427th Dev Team"; weaponPoolAvailable = 1; scopearsenal = 2; scope = 2; scopeCurator = 1; ace_hearing_protection = 0.80; // Protection against deafening (0 to 1, higher means more protection) ace_hearing_lowerVolume = 0.60; // Muffling of the sound (0 to 1, higher means more muffling) displayName = "427th Cobalt Helmet"; picture = "427th_Images\427th_logo.paa"; hiddenSelectionsTextures[] = {"427\data\427_Helmet\427th_Halo_Cobalt_Helmet.paa","427\data\427_Helmet\427th_Visor.paa"}; class ItemInfo : HeadgearItem { mass = 50; uniformModel = "\optre_unsc_units\army\odst_helmet.p3d"; modelSides[] = {6}; hiddenSelections[] = { "camo", "camo2" }; class HitpointsProtectionInfo { class Head { hitPointName = "HitHead"; armor = 30; passThrough = 0.1; }; class Face { hitpointName = "HitFace"; armor = 30; passThrough = 0.1; }; }; }; }; class 427th_Waterfall_Helmet : OPTRE_UNSC_CH252D_Helmet { author = "427th Dev Team"; weaponPoolAvailable = 1; scopearsenal = 2; scope = 2; scopeCurator = 1; ace_hearing_protection = 0.80; // Protection against deafening (0 to 1, higher means more protection) ace_hearing_lowerVolume = 0.60; // Muffling of the sound (0 to 1, higher means more muffling) displayName = "427th Waterfall Helmet"; picture = "427th_Images\427th_logo.paa"; hiddenSelectionsTextures[] = {"427\data\427_Helmet\427th_Halo_Waterfall_Helmet.paa","427\data\427_Helmet\427th_Visor.paa"}; class ItemInfo : HeadgearItem { mass = 50; uniformModel = "\optre_unsc_units\army\odst_helmet.p3d"; modelSides[] = {6}; hiddenSelections[] = { "camo", "camo2" }; class HitpointsProtectionInfo { class Head { hitPointName = "HitHead"; armor = 30; passThrough = 0.1; }; class Face { hitpointName = "HitFace"; armor = 30; passThrough = 0.1; }; }; }; }; class 427th_Medic_Helmet : OPTRE_UNSC_CH252D_Helmet { author = "427th Dev Team"; weaponPoolAvailable = 1; scopearsenal = 2; scope = 2; scopeCurator = 1; ace_hearing_protection = 0.80; // Protection against deafening (0 to 1, higher means more protection) ace_hearing_lowerVolume = 0.60; // Muffling of the sound (0 to 1, higher means more muffling) displayName = "427th Medic Helmet"; picture = "427th_Images\427th_logo.paa"; hiddenSelectionsTextures[] = {"427\data\427_Helmet\427th_Halo_Medic_Helmet.paa","427\data\427_Helmet\427th_Visor.paa"}; class ItemInfo : HeadgearItem { mass = 50; uniformModel = "\optre_unsc_units\army\odst_helmet.p3d"; modelSides[] = {6}; hiddenSelections[] = { "camo", "camo2" }; class HitpointsProtectionInfo { class Head { hitPointName = "HitHead"; armor = 30; passThrough = 0.1; }; class Face { hitpointName = "HitFace"; armor = 30; passThrough = 0.1; }; }; }; }; class 427th_Nco_Helmet : OPTRE_UNSC_CH252D_Helmet { author = "427th Dev Team"; weaponPoolAvailable = 1; scopearsenal = 2; scope = 2; scopeCurator = 1; ace_hearing_protection = 0.80; // Protection against deafening (0 to 1, higher means more protection) ace_hearing_lowerVolume = 0.60; // Muffling of the sound (0 to 1, higher means more muffling) displayName = "427th Nco Helmet"; picture = "427th_Images\427th_logo.paa"; hiddenSelectionsTextures[] = {"427\data\427_Helmet\427th_Halo_Nco_Helmet.paa","427\data\427_Helmet\427th_Visor.paa"}; class ItemInfo : HeadgearItem { mass = 50; uniformModel = "\optre_unsc_units\army\odst_helmet.p3d"; modelSides[] = {6}; hiddenSelections[] = { "camo", "camo2" }; class HitpointsProtectionInfo { class Head { hitPointName = "HitHead"; armor = 30; passThrough = 0.1; }; class Face { hitpointName = "HitFace"; armor = 30; passThrough = 0.1; }; }; }; }; class 427_Helmet_dp : OPTRE_UNSC_CH252D_Helmet { author = "427th Dev Team"; weaponPoolAvailable = 1; scopearsenal = 1; scope = 2; scopeCurator = 1; displayName = "427th Helmet dp"; picture = "427th_Images\427th_logo.paa"; hiddenSelectionsTextures[] = {"427\data\427_Helmet\427th_Halo_Helmet.paa","427\data\427_Helmet\427th_Visor.paa"}; class ItemInfo : HeadgearItem { mass = 50; uniformModel = "\optre_unsc_units\army\odst_helmet.p3d"; modelSides[] = {6}; hiddenSelections[] = { "camo", "camo2" }; class HitpointsProtectionInfo { class Head { hitPointName = "HitHead"; armor = 30; passThrough = 0.1; }; class Face { hitpointName = "HitFace"; armor = 30; passThrough = 0.1; }; }; }; }; class OPTRE_ILCS_Rucksack_Heavy; class 427th_Backpack_Heavy : OPTRE_ILCS_Rucksack_Heavy { author = "427th Dev Team"; scope = 2; scopearsenal = 2; scopeCurator = 1; displayName = "427th Heavy Rucksack"; picture = "427th_Images\427th_logo.paa"; maximumLoad = 600; mass = 20; }; };
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