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I Need some help with config

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so I'm semi new to Config files and what not and re texturing and every time i attempt to load my Units Pbo i get this error line 22 member already defined and i have looked over the config multiple times and cant find any issues if anyone has any info on how to solve this issue that would be great thanks

	//427th Loading Screen
#include "cfgloadingscreens.cpp"

class ItemInfo;


class CfgPatches
{
    class 427
    {
        author = "427th Dev Team";
        name = "427th Aux Mod";
        units[] = {};
        weapons[] = 
        {

        };
        requiredAddons[] =
        {
            "A3_Characters_F",
        };
        
    }
};

class CfgWeapons
{

    class ItemCore;
    class VestItem;
    class OPTRE_UNSC_M52D_Armor;

    class 427th_Vest_Rifleman : OPTRE_UNSC_M52D_Armor
    {
        author = "427th Dev Team";
        scope = 2
		scopearsenal = 2;
        scopeCurator = 1;
        displayName = "427th Rifleman Armor";
        picture = "427th_Images\427th_logo.paa";
        hiddenSelectionsTextures[] = 
        {
            "427\data\427_Armor\427th_Halo_Vest.paa",
			"427\data\427_Armor\427th_Halo_Armor.paa",
			"427\data\427_Armor\427th_Halo_Leg.paa",
			"427\data\427_Armor\ghillie_woodland_co.paa",
			"427\data\427_Armor\427th_Halo_Armor.paa"
        };
        class ItemInfo : VestItem
        {
            vestType = "Rebreather";
            uniformModel="\OPTRE_UNSC_Units\Army\armor.p3d"
            hiddenSelections[]=
            {
				"camo",
				"camo2",
				"camo3",
				"camo4",
				"camo5",
				//"A_Base",
				//"A_ChestArmor",
				"A_Ghillie",
				"A_KneesLeft",
				"A_KneesRight",
				"A_KneesMarLeft",
				"A_KneesMarRight",
				//"A_ODST",
				//"A_ShinArmorLeft",
				//"A_ShinArmorRight",
				//"A_TacPad",
				//"A_ThighArmorLeft",
				//"A_ThighArmorRight",
				//"AS_BaseLeft",
				//"AS_BaseRight",
				"AS_LargeLeft",
				"AS_LargeRight",
				"AS_MediumLeft",
				"AS_MediumRight",
				"AS_ODSTCQBLeft",
				"AS_ODSTCQBRight",
				//"AS_ODSTLeft",
				//"AS_ODSTRight",
				"AS_ODSTSniperLeft",
				"AS_ODSTSniperRight",
				"AS_SmallLeft",
				"AS_SmallRight",
				//"AP_AR",
				"AP_BR",
				"AP_Canteen",
				"AP_GL",
				"AP_Knife",
				"AP_MGThigh",
				"AP_AR",
				//"AP_Pack",
				"AP_Pistol",
				"AP_Rounds",
				"AP_SG",
				"AP_SMG",
				"AP_Sniper",
				"AP_Thigh",
				//"AP_Frag",
				//"AP_Smoke",
				"APO_AR",
				"APO_BR",
				"APO_Knife",
				"APO_SMG",
				"APO_Sniper",
				"CustomKit_Scorch"
            };
            containerClass = "Supply240";
            class HitpointsProtectionInfo
            {
				class Diaphragm
				{
					hitpointName="HitDiaphragm";
					armor=35;
					passThrough=0.2;
				};
				class Chest
				{
					hitpointName="HitChest";
					armor=35;
					passThrough=0.2;
				};
				class Abdomen
				{
					hitpointName="HitAbdomen";
					armor=35;
					passThrough=0.2;
				};
				class Pelvis
				{
					hitpointName="HitPelvis";
					armor=35;
					passThrough=0.2;
				};
				class Neck
				{
					hitpointName="HitNeck";
					armor=35;
					passThrough=0.2;
				};
				class Arms
				{
					hitpointName="HitArms";
					armor=31;
					passThrough=0.2;
				};
				class Legs
				{
					hitpointName="HitLegs";
					armor=31;
					passThrough=0.2;
				};
				class Body
				{
					hitpointName="HitBody";
					armor=35;
					passThrough=0.2;
				}; 
            };
        };
    };

    class 427th_Vest_Sniper : OPTRE_UNSC_M52D_Armor
    {
        author = "427th Dev Team";
        scope = 2
		scopearsenal = 2;
        scopeCurator = 1;
        displayName = "427th Sniper Armor";
        picture = "427th_Images\427th_logo.paa";
        hiddenSelectionsTextures[] = 
        {
            "427\data\427_Armor\427th_Halo_Vest.paa",
			"427\data\427_Armor\427th_Halo_Armor.paa",
			"427\data\427_Armor\427th_Halo_Leg.paa",
			"427\data\427_Armor\ghillie_woodland_co.paa",
			"427\data\427_Armor\427th_Halo_Armor.paa"
        };
        class ItemInfo : VestItem
        {
            vestType = "Rebreather";
            uniformModel="\OPTRE_UNSC_Units\Army\armor.p3d"
            hiddenSelections[]=
            {
				"camo",
				"camo2",
				"camo3",
				"camo4",
				"camo5",
				//"A_Base",
				//"A_ChestArmor",
				"A_Ghillie",
				"A_KneesLeft",
				"A_KneesRight",
				"A_KneesMarLeft",
				"A_KneesMarRight",
				//"A_ODST",
				//"A_ShinArmorLeft",
				//"A_ShinArmorRight",
				//"A_TacPad",
				//"A_ThighArmorLeft",
				//"A_ThighArmorRight",
				//"AS_BaseLeft",
				//"AS_BaseRight",
				"AS_LargeLeft",
				"AS_LargeRight",
				"AS_MediumLeft",
				"AS_MediumRight",
				"AS_ODSTCQBLeft",
				"AS_ODSTCQBRight",
				"AS_ODSTLeft",
				"AS_ODSTRight",
				//"AS_ODSTSniperLeft",
				//"AS_ODSTSniperRight",
				"AS_SmallLeft",
				"AS_SmallRight",
				"AP_AR",
				"AP_BR",
				//"AP_Canteen",
				"AP_GL",
				//"AP_Knife",
				"AP_MGThigh",
				"AP_AR",
				"AP_Pack",
				"AP_Pistol",
				//"AP_Rounds",
				"AP_SG",
				"AP_SMG",
				//"AP_Sniper",
				"AP_Thigh",
				"AP_Frag",
				"AP_Smoke",
				"APO_AR",
				"APO_BR",
				"APO_Knife",
				//"APO_SMG",
				"APO_Sniper",
				"CustomKit_Scorch"
            };
            containerClass = "Supply240";
            class HitpointsProtectionInfo
            {
				class Diaphragm
				{
					hitpointName="HitDiaphragm";
					armor=35;
					passThrough=0.2;
				};
				class Chest
				{
					hitpointName="HitChest";
					armor=35;
					passThrough=0.2;
				};
				class Abdomen
				{
					hitpointName="HitAbdomen";
					armor=35;
					passThrough=0.2;
				};
				class Pelvis
				{
					hitpointName="HitPelvis";
					armor=35;
					passThrough=0.2;
				};
				class Neck
				{
					hitpointName="HitNeck";
					armor=35;
					passThrough=0.2;
				};
				class Arms
				{
					hitpointName="HitArms";
					armor=31;
					passThrough=0.2;
				};
				class Legs
				{
					hitpointName="HitLegs";
					armor=31;
					passThrough=0.2;
				};
				class Body
				{
					hitpointName="HitBody";
					armor=35;
					passThrough=0.2;
				}; 
            };
        };
    };

 class 427th_Vest_Medic : OPTRE_UNSC_M52D_Armor
    {
        author = "427th Dev Team";
        scope = 2
		scopearsenal = 2;
        scopeCurator = 1;
        displayName = "427th Medic Armor";
        picture = "427th_Images\427th_logo.paa";
        hiddenSelectionsTextures[] = 
        {
            "427\data\427_Armor\427th_Halo_Vest.paa",
			"427\data\427_Armor\427th_Halo_Medic_Armor.paa",
			"427\data\427_Armor\427th_Halo_Leg.paa",
			"427\data\427_Armor\ghillie_woodland_co.paa",
			"427\data\427_Armor\427th_Halo_Medic_Armor.paa"
        };
        class ItemInfo : VestItem
        {
            vestType = "Rebreather";
            uniformModel="\OPTRE_UNSC_Units\Army\armor.p3d"
            hiddenSelections[]=
            {
				"camo",
				"camo2",
				"camo3",
				"camo4",
				"camo5",
				//"A_Base",
				//"A_ChestArmor",
				"A_Ghillie",
				"A_KneesLeft",
				"A_KneesRight",
				"A_KneesMarLeft",
				"A_KneesMarRight",
				//"A_ODST",
				//"A_ShinArmorLeft",
				//"A_ShinArmorRight",
				//"A_TacPad",
				//"A_ThighArmorLeft",
				//"A_ThighArmorRight",
				//"AS_BaseLeft",
				//"AS_BaseRight",
				"AS_LargeLeft",
				"AS_LargeRight",
				"AS_MediumLeft",
				"AS_MediumRight",
				"AS_ODSTCQBLeft",
				"AS_ODSTCQBRight",
				//"AS_ODSTLeft",
				//"AS_ODSTRight",
				"AS_ODSTSniperLeft",
				"AS_ODSTSniperRight",
				"AS_SmallLeft",
				"AS_SmallRight",
				//"AP_AR",
				"AP_BR",
				"AP_Canteen",
				"AP_GL",
				"AP_Knife",
				"AP_MGThigh",
				"AP_AR",
				//"AP_Pack",
				"AP_Pistol",
				"AP_Rounds",
				"AP_SG",
				"AP_SMG",
				"AP_Sniper",
				"AP_Thigh",
				//"AP_Frag",
				//"AP_Smoke",
				"APO_AR",
				"APO_BR",
				"APO_Knife",
				"APO_SMG",
				"APO_Sniper",
				"CustomKit_Scorch"
            };
            containerClass = "Supply240";
            class HitpointsProtectionInfo
            {
				class Diaphragm
				{
					hitpointName="HitDiaphragm";
					armor=35;
					passThrough=0.2;
				};
				class Chest
				{
					hitpointName="HitChest";
					armor=35;
					passThrough=0.2;
				};
				class Abdomen
				{
					hitpointName="HitAbdomen";
					armor=35;
					passThrough=0.2;
				};
				class Pelvis
				{
					hitpointName="HitPelvis";
					armor=35;
					passThrough=0.2;
				};
				class Neck
				{
					hitpointName="HitNeck";
					armor=35;
					passThrough=0.2;
				};
				class Arms
				{
					hitpointName="HitArms";
					armor=31;
					passThrough=0.2;
				};
				class Legs
				{
					hitpointName="HitLegs";
					armor=31;
					passThrough=0.2;
				};
				class Body
				{
					hitpointName="HitBody";
					armor=35;
					passThrough=0.2;
				}; 
            };
        };
    };

class 427th_Vest_Nco : OPTRE_UNSC_M52D_Armor
    {
        author = "427th Dev Team";
        scope = 2
		scopearsenal = 2;
        scopeCurator = 1;
        displayName = "427th Nco Armor";
        picture = "427th_Images\427th_logo.paa";
        hiddenSelectionsTextures[] = 
        {
            "427\data\427_Armor\427th_Halo_Vest.paa",
			"427\data\427_Armor\427th_Halo_Nco_Armor.paa",
			"427\data\427_Armor\427th_Halo_Leg.paa",
			"427\data\427_Armor\ghillie_woodland_co.paa",
			"427\data\427_Armor\427th_Halo_Nco_Armor.paa"
        };
        class ItemInfo : VestItem
        {
            vestType = "Rebreather";
            uniformModel="\OPTRE_UNSC_Units\Army\armor.p3d"
            hiddenSelections[]=
            {
				"camo",
				"camo2",
				"camo3",
				"camo4",
				"camo5",
				//"A_Base",
				//"A_ChestArmor",
				"A_Ghillie",
				"A_KneesLeft",
				"A_KneesRight",
				"A_KneesMarLeft",
				"A_KneesMarRight",
				//"A_ODST",
				//"A_ShinArmorLeft",
				//"A_ShinArmorRight",
				//"A_TacPad",
				//"A_ThighArmorLeft",
				//"A_ThighArmorRight",
				//"AS_BaseLeft",
				//"AS_BaseRight",
				"AS_LargeLeft",
				"AS_LargeRight",
				"AS_MediumLeft",
				"AS_MediumRight",
				"AS_ODSTCQBLeft",
				"AS_ODSTCQBRight",
				//"AS_ODSTLeft",
				//"AS_ODSTRight",
				"AS_ODSTSniperLeft",
				"AS_ODSTSniperRight",
				"AS_SmallLeft",
				"AS_SmallRight",
				//"AP_AR",
				"AP_BR",
				"AP_Canteen",
				"AP_GL",
				"AP_Knife",
				"AP_MGThigh",
				"AP_AR",
				//"AP_Pack",
				"AP_Pistol",
				"AP_Rounds",
				"AP_SG",
				"AP_SMG",
				"AP_Sniper",
				"AP_Thigh",
				//"AP_Frag",
				//"AP_Smoke",
				"APO_AR",
				"APO_BR",
				"APO_Knife",
				"APO_SMG",
				"APO_Sniper",
				"CustomKit_Scorch"
            };
            containerClass = "Supply240";
            class HitpointsProtectionInfo
            {
				class Diaphragm
				{
					hitpointName="HitDiaphragm";
					armor=35;
					passThrough=0.2;
				};
				class Chest
				{
					hitpointName="HitChest";
					armor=35;
					passThrough=0.2;
				};
				class Abdomen
				{
					hitpointName="HitAbdomen";
					armor=35;
					passThrough=0.2;
				};
				class Pelvis
				{
					hitpointName="HitPelvis";
					armor=35;
					passThrough=0.2;
				};
				class Neck
				{
					hitpointName="HitNeck";
					armor=35;
					passThrough=0.2;
				};
				class Arms
				{
					hitpointName="HitArms";
					armor=31;
					passThrough=0.2;
				};
				class Legs
				{
					hitpointName="HitLegs";
					armor=31;
					passThrough=0.2;
				};
				class Body
				{
					hitpointName="HitBody";
					armor=35;
					passThrough=0.2;
				}; 
            };
        };
    };

    class 427th_Vest_Demolitions : OPTRE_UNSC_M52D_Armor
    {
        author = "427th Dev Team";
        scope = 2
		scopearsenal = 2;
        scopeCurator = 1;
        displayName = "427th Demolitions Armor";
        picture = "427th_Images\427th_logo.paa";
        hiddenSelectionsTextures[] = 
        {
            "427\data\427_Armor\427th_Halo_Vest.paa",
			"427\data\427_Armor\427th_Halo_Armor.paa",
			"427\data\427_Armor\427th_Halo_Leg.paa",
			"427\data\427_Armor\ghillie_woodland_co.paa",
			"427\data\427_Armor\427th_Halo_Armor.paa"
        };
        class ItemInfo : VestItem
        {
            vestType = "Rebreather";
            uniformModel="\OPTRE_UNSC_Units\Army\armor.p3d"
            hiddenSelections[]=
            {
				"camo",
				"camo2",
				"camo3",
				"camo4",
				"camo5",
				//"A_Base",
				//"A_ChestArmor",
				"A_Ghillie",
				"A_KneesLeft",
				"A_KneesRight",
				"A_KneesMarLeft",
				"A_KneesMarRight",
				//"A_ODST",
				//"A_ShinArmorLeft",
				//"A_ShinArmorRight",
				//"A_TacPad",
				//"A_ThighArmorLeft",
				//"A_ThighArmorRight",
				//"AS_BaseLeft",
				//"AS_BaseRight",
				"AS_LargeLeft",
				"AS_LargeRight",
				"AS_MediumLeft",
				"AS_MediumRight",
				"AS_ODSTCQBLeft",
				//"AS_ODSTCQBRight",
				"AS_ODSTLeft",
				//"AS_ODSTRight",
				"AS_ODSTSniperLeft",
				"AS_ODSTSniperRight",
				"AS_SmallLeft",
				"AS_SmallRight",
				//"AP_AR",
				"AP_BR",
				"AP_Canteen",
				//"AP_GL",
				"AP_Knife",
				"AP_MGThigh",
				"AP_AR",
				"AP_Pack",
				"AP_Pistol",
				"AP_Rounds",
				"AP_SG",
				"AP_SMG",
				"AP_Sniper",
				//"AP_Thigh",
				//"AP_Frag",
				//"AP_Smoke",
				"APO_AR",
				"APO_BR",
				"APO_Knife",
				"APO_SMG",
				"APO_Sniper",
				"CustomKit_Scorch"
            };
            containerClass = "Supply240";
            class HitpointsProtectionInfo
            {
				class Diaphragm
				{
					hitpointName="HitDiaphragm";
					armor=35;
					passThrough=0.2;
				};
				class Chest
				{
					hitpointName="HitChest";
					armor=35;
					passThrough=0.2;
				};
				class Abdomen
				{
					hitpointName="HitAbdomen";
					armor=35;
					passThrough=0.2;
				};
				class Pelvis
				{
					hitpointName="HitPelvis";
					armor=35;
					passThrough=0.2;
				};
				class Neck
				{
					hitpointName="HitNeck";
					armor=35;
					passThrough=0.2;
				};
				class Arms
				{
					hitpointName="HitArms";
					armor=31;
					passThrough=0.2;
				};
				class Legs
				{
					hitpointName="HitLegs";
					armor=31;
					passThrough=0.2;
				};
				class Body
				{
					hitpointName="HitBody";
					armor=35;
					passThrough=0.2;
				}; 
            };
        };
    };

    class HeadgearItem;
    class OPTRE_UNSC_CH252D_Helmet;
    class 427th_Helmet : OPTRE_UNSC_CH252D_Helmet
    {
        author = "427th Dev Team";
        weaponPoolAvailable = 1;
		scopearsenal = 2;
		scope = 2;
        scopeCurator = 1;
		ace_hearing_protection = 0.80;  // Protection against deafening (0 to 1, higher means more protection)
        ace_hearing_lowerVolume = 0.60;  // Muffling of the sound (0 to 1, higher means more muffling)
        displayName = "427th Helmet";
        picture = "427th_Images\427th_logo.paa";
		hiddenSelectionsTextures[] = {"427\data\427_Helmet\427th_Halo_Helmet.paa","427\data\427_Helmet\427th_Visor.paa"};
        class ItemInfo : HeadgearItem
        {
            mass = 50;
            uniformModel = "\optre_unsc_units\army\odst_helmet.p3d";
            modelSides[] = {6};
            hiddenSelections[] = { "camo", "camo2" };

            class HitpointsProtectionInfo
            {
                class Head
                {
                    hitPointName = "HitHead";
                    armor = 30;
                    passThrough = 0.1;
                };
				class Face
				{
					hitpointName = "HitFace";
					armor = 30;
					passThrough = 0.1;
				};
            };
        };
    };
	 class 427th_Cobalt_Helmet : OPTRE_UNSC_CH252D_Helmet
    {
        author = "427th Dev Team";
        weaponPoolAvailable = 1;
		scopearsenal = 2;
		scope = 2;
        scopeCurator = 1;
		ace_hearing_protection = 0.80;  // Protection against deafening (0 to 1, higher means more protection)
        ace_hearing_lowerVolume = 0.60;  // Muffling of the sound (0 to 1, higher means more muffling)
        displayName = "427th Cobalt Helmet";
        picture = "427th_Images\427th_logo.paa";
		hiddenSelectionsTextures[] = {"427\data\427_Helmet\427th_Halo_Cobalt_Helmet.paa","427\data\427_Helmet\427th_Visor.paa"};
        class ItemInfo : HeadgearItem
        {
            mass = 50;
            uniformModel = "\optre_unsc_units\army\odst_helmet.p3d";
            modelSides[] = {6};
            hiddenSelections[] = { "camo", "camo2" };

            class HitpointsProtectionInfo
            {
                class Head
                {
                    hitPointName = "HitHead";
                    armor = 30;
                    passThrough = 0.1;
                };
				class Face
				{
					hitpointName = "HitFace";
					armor = 30;
					passThrough = 0.1;
				};
            };
        };
    };
	 class 427th_Waterfall_Helmet : OPTRE_UNSC_CH252D_Helmet
    {
        author = "427th Dev Team";
        weaponPoolAvailable = 1;
		scopearsenal = 2;
		scope = 2;
        scopeCurator = 1;
		ace_hearing_protection = 0.80;  // Protection against deafening (0 to 1, higher means more protection)
        ace_hearing_lowerVolume = 0.60;  // Muffling of the sound (0 to 1, higher means more muffling)
        displayName = "427th Waterfall Helmet";
        picture = "427th_Images\427th_logo.paa";
		hiddenSelectionsTextures[] = {"427\data\427_Helmet\427th_Halo_Waterfall_Helmet.paa","427\data\427_Helmet\427th_Visor.paa"};
        class ItemInfo : HeadgearItem
        {
            mass = 50;
            uniformModel = "\optre_unsc_units\army\odst_helmet.p3d";
            modelSides[] = {6};
            hiddenSelections[] = { "camo", "camo2" };

            class HitpointsProtectionInfo
            {
                class Head
                {
                    hitPointName = "HitHead";
                    armor = 30;
                    passThrough = 0.1;
                };
				class Face
				{
					hitpointName = "HitFace";
					armor = 30;
					passThrough = 0.1;
				};
            };
        };
    };
	class 427th_Medic_Helmet : OPTRE_UNSC_CH252D_Helmet
    {
        author = "427th Dev Team";
        weaponPoolAvailable = 1;
		scopearsenal = 2;
		scope = 2;
        scopeCurator = 1;
		ace_hearing_protection = 0.80;  // Protection against deafening (0 to 1, higher means more protection)
        ace_hearing_lowerVolume = 0.60;  // Muffling of the sound (0 to 1, higher means more muffling)
        displayName = "427th Medic Helmet";
        picture = "427th_Images\427th_logo.paa";
		hiddenSelectionsTextures[] = {"427\data\427_Helmet\427th_Halo_Medic_Helmet.paa","427\data\427_Helmet\427th_Visor.paa"};
        class ItemInfo : HeadgearItem
        {
            mass = 50;
            uniformModel = "\optre_unsc_units\army\odst_helmet.p3d";
            modelSides[] = {6};
            hiddenSelections[] = { "camo", "camo2" };

            class HitpointsProtectionInfo
            {
                class Head
                {
                    hitPointName = "HitHead";
                    armor = 30;
                    passThrough = 0.1;
                };
				class Face
				{
					hitpointName = "HitFace";
					armor = 30;
					passThrough = 0.1;
				};
            };
        };
    };
	class 427th_Nco_Helmet : OPTRE_UNSC_CH252D_Helmet
    {
        author = "427th Dev Team";
        weaponPoolAvailable = 1;
		scopearsenal = 2;
		scope = 2;
        scopeCurator = 1;
		ace_hearing_protection = 0.80;  // Protection against deafening (0 to 1, higher means more protection)
        ace_hearing_lowerVolume = 0.60;  // Muffling of the sound (0 to 1, higher means more muffling)
        displayName = "427th Nco Helmet";
        picture = "427th_Images\427th_logo.paa";
		hiddenSelectionsTextures[] = {"427\data\427_Helmet\427th_Halo_Nco_Helmet.paa","427\data\427_Helmet\427th_Visor.paa"};
        class ItemInfo : HeadgearItem
        {
            mass = 50;
            uniformModel = "\optre_unsc_units\army\odst_helmet.p3d";
            modelSides[] = {6};
            hiddenSelections[] = { "camo", "camo2" };

            class HitpointsProtectionInfo
            {
                class Head
                {
                    hitPointName = "HitHead";
                    armor = 30;
                    passThrough = 0.1;
                };
				class Face
				{
					hitpointName = "HitFace";
					armor = 30;
					passThrough = 0.1;
				};
            };
        };
    };
	class 427_Helmet_dp : OPTRE_UNSC_CH252D_Helmet
    {
        author = "427th Dev Team";
        weaponPoolAvailable = 1;
		scopearsenal = 1;
		scope = 2;
        scopeCurator = 1;
        displayName = "427th Helmet dp";
        picture = "427th_Images\427th_logo.paa";
		hiddenSelectionsTextures[] = {"427\data\427_Helmet\427th_Halo_Helmet.paa","427\data\427_Helmet\427th_Visor.paa"};
        class ItemInfo : HeadgearItem
        {
            mass = 50;
            uniformModel = "\optre_unsc_units\army\odst_helmet.p3d";
            modelSides[] = {6};
            hiddenSelections[] = { "camo", "camo2" };

            class HitpointsProtectionInfo
            {
                class Head
                {
                    hitPointName = "HitHead";
                    armor = 30;
                    passThrough = 0.1;
                };
				class Face
				{
					hitpointName = "HitFace";
					armor = 30;
					passThrough = 0.1;
				};
            };
        };
    };
    class OPTRE_ILCS_Rucksack_Heavy;
    class 427th_Backpack_Heavy : OPTRE_ILCS_Rucksack_Heavy
    {
        author = "427th Dev Team";
        scope = 2;
		scopearsenal = 2;
        scopeCurator = 1;
        displayName = "427th Heavy Rucksack";
        picture = "427th_Images\427th_logo.paa";
        maximumLoad = 600;
        mass = 20;
    };
};

 

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Your cfgPatches section is b0rked and isn't closed properly - its missing a ; after one of the }

class CfgPatches
{
    class 427
    {
        author = "427th Dev Team";
        name = "427th Aux Mod";
        units[] = {};
        weapons[] = 
        {

        };
        requiredAddons[] =
        {
            "A3_Characters_F",
        };
        
    }; // added in the missing ; for you
};

If you press CTRL+G in Notepad you can type in what line you have the issue on from the error message, in this case line 22, and it will take you right to the line, though you'll need to actually look to see what is causing the error...

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