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savoyard902

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About savoyard902

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  1. savoyard902

    arma 3 sound insulation in vehicle

    ah .... is to say that I looked everywhere except to read that thank you
  2. savoyard902

    arma 3 sound insulation in vehicle

    testvehicle1 say3D ["vtolRamp", 100, 1, TRUE]; I just tried and the driver hears almost as well as the passargers and titlers in testing I would say that the sound of the other locations (passenger and shooter) will be a fadesound 1 and the conductor will be a fadesound 0.9 can you explain this "true"?
  3. hello I have been facing a small problem for at least 8 months, arma must have had an update and added sound insulation to the vehicle driver (car, tank, heli...) and again I plan to add a small local radio in the hmv but the driver does not hear it, or too weak I think I have already gone through the commands say, playsound . if anyone has an idea? and here is a little video showing the problem
  4. hello,I saw that you can win or lose money when you kill a unit, how can you deactivate it or reduce gain by default
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