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Harun AKCAY

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About Harun AKCAY

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  1. Harun AKCAY

    Jet Aerobatic Smoke For Air Show

    I got the code I need. I am able to set the color of both wings with the "SmokeShellBlue" expressions. I can open and close the menu at any time with the middle mouse button. You should put the jet you want to use on the server as "Class Name" (Check here) in the code. For example A-143 Buzzard = I_Plane_Fighter_03_CAS_F Just paste the code given into a vehicle's init. There is only one thing I want to set right now. The smoke left behind stays for a very long time. Any chance of adjusting the disappearance time of this smoke? life_smokeTrail = false; life_smokes = []; life_actions pushBack (player addAction["<t color='#00FF00'>Smoke On</t>", { life_smokeTrail = true; { private _colour = ["SmokeShellBlue", "SmokeShell"] select _forEachIndex; for "_i" from 0 to 5 do { private _veh = objectParent player; private _smoke = _colour createVehicle [random(50),random(50),random(50)]; _smoke attachTo [_veh, _x]; life_smokes pushBack _smoke; }; } forEach [[-5,0.855469,-0.6],[5,0.855469,-0.6]]; },"",0,false,false,"",'!life_smokeTrail && {!isNull objectParent player} && {(objectParent player isKindOf "I_Plane_Fighter_03_CAS_F") || (objectParent player isKindOf "I_Plane_Fighter_03_CAS_F") || (objectParent player isKindOf "I_Plane_Fighter_03_CAS_F")}']); life_actions pushBack (player addAction["<t color='#00FF00'>Smoke Of</t>", { life_smokeTrail = false; { if !(isNull _x) then { deleteVehicle _x; }; } forEach life_smokes; },"",0,false,false,"",'life_smokeTrail']);
  2. Harun AKCAY

    Jet Aerobatic Smoke For Air Show

    Thank you very much for taking the time to answer 🙂 I will test it and get back to you as soon as possible. Have a nice day.
  3. Harun AKCAY

    Jet Aerobatic Smoke For Air Show

    Thanks for your answer. I don't have enough scripting knowledge so I want to make sure. (I don't always get a chance to try.) Would it be enough for me to add the "SpawnSmoke.sqf" file to the server task files and write the codes in it? Also does it work properly on Blackwasp and Buzzard? [Is there a way for me to test these easily via the "Eden Editor"? I want to learn. Because when we make changes to the server task file, I have to pay to hide the codes again.]
  4. Hello We frequently hold air shows for players on an Invade & Annex server. In order to further enhance these performances and add visuality to the event, we want a smoke that we can turn on and off at any time. We should be able to change the smoke colors and size with codes. We want these fumes to work well on the A-143 Buzzard and F/A-181 Black Wasp II. Is there anyone who can help with this?
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