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Clifford Erskine

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Everything posted by Clifford Erskine

  1. Clifford Erskine

    Attention Modders

    Hello fellow modders, My trade is as a 3D artist and I would like to develop mods for Arma Regorger and eventually Arma 4. Currently, I am midway through importing my first weapon (https://steamcommunity.com/sharedfiles/filedetails/?id=2824578800). However, I am having trouble following the documentation since it is written for Blender users, and I use Maya. I am reaching out today and asking for help. Could someone please send me the fbx file of a gun they have successfully imported into the Enfusion Workbench? This will enable me to see how the scene is laid out and how the bones are constructed. -Edit : I have got my hands on the sample weapon and will no longer need access to anyone's weapons
  2. Hello all! By trade, I am a 3D artist, and I hope to create many mods for Arma Reforger and Arma 4. My 3D skills are still in their early stages, but I hope to improve to AAA quality and continue to work on my passion project in my spare time. I intend to create a Ghost Recon conversion mod heavily influenced by the GRAW and GRAW2 games, but in a modern setting. My work will be referred to as RGAW for copyright reasons. RGAW (Recon Ghosts Advanced Warfighter). The 3D aspect of the first gun for the project (MR-C) is complete. Now I have to make sure I export it correctly and get it working in the engine. Wish me luck Anyone who wishes to reach out to me is welcome, I would love to join a mod community if there is one for the Infusion Engine (Discords etc.).
  3. I am currently preparing my mesh to be imported into engine. I am comfortable with the texture process and am aware of exactly what needs to be done. However, I am confused about what I need to do on the mesh and rigging side. After reading the wiki page multiple times, I am getting confused by a couple of parts since I am using Maya. (https://community.bistudio.com/wiki/Arma_Reforger:Weapon_Creation) I have some questions 1. slots/snap points : It says to use empty objects in Blender, is this a locator if I am using Maya? And if so is the process rigging an animated part of the mesh with a start(slot) and end(snap) point? 2. If the slot/snap points are for animation, what is the point of using bones? If there are any Maya users out there, I would greatly appreciate it if you could clarify a few things for me . EDIT: Looks like snap points are for animation purposes like hands? And slot points are for magazines, scopes, and attachments
  4. Clifford Erskine

    Texture recoloring issue

    Awesome dude! Great to see some variety mods already taking place!
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