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Killroyk2

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Everything posted by Killroyk2

  1. Thank you so much pierremgi! Edit: This is odd, I tried some variations of the code you provided, however it does not seem to stop the spawn of a vehicle. I tried {MGI_BLACKLISTVEHRESPAWN pushBackUnique _x} forEach [a1,a2] {MGI_BLACKLISTVEHRESPAWN pushBackUnique [a1]}; {MGI_BLACKLISTVEHRESPAWN pushBackUnique _x} forEach (vehicles select {_x inArea thisTrigger}); None of them worked even when the trigger was activated(I set a hint to know if it reached the end of the activation code), could this be related to the use of other mods like ACE, CBA ....?
  2. Hey Man awesome work, I´m quite new to arma 3 mods and that although I have built some servers with triggers and that before installing MGI modules, the thing is that Im looking to have jets spawned in an airport which can be done with the vehicle respawn module, however I want to set a trigger that once it is activated it will disable the spawn as the airport is seized by blufor faction, i have tried deletevehicle and the module and the trigger itself but it has not worked, do you know if this is possible? Thanks
  3. So I just got arma 3 and I was hoping to see it run smoothly, however the best I can get is 65 fps and it can go as low as 30. Im currently playing on 1440p 165 hz monitor, I have a 3090, a 11700k oc to 4.7ghz, and a 3600mhz 16 gb ram. I've tried the tweak guide posted here and it has not improved at all. Even with auto detect it will not improve. I've seen other youtube videos showing 120+ fps with my same hardware. Any recommendations if you need any other information let me know.
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