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Keimdal

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About Keimdal

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  1. When you wish to restart, at the bottom of the server parameters you can change "Load Save" to 'NO', there are two of them to make sure you don't do it on accident. The next time you launch the server it will be a fresh game, just make sure you disable the "do not load save" parameters ASAP so that you don't forget 😉
  2. Thank you! That is true- I have no idea how to tie that to their ammo or the global ammo supply in order to limit it's effectiveness. Possibly there could be a cooldown, so that you could only fire so much so often? I wasn't planning on dealing with any of that haha, and just self limiting xD I'm used to it since I'm always the commander\have access to Zeus. Thanks for looking into this 😄
  3. Thanks for the reply 😄 I'm referring to support such as this https://community.bistudio.com/wiki/File:A3_commMenu.jpg The artillery does not have to be in your squad, you can access it by hitting the ~ key, going to "Supports" and then "Artillery", "Mortar 82m" (or whatever unit it is) and then select the barrage ammunition and amount of rounds. In KP Liberation for example, there is a script ( scripts\server\support\fn_createSuppModules.sqf ) that I believes handles the actual creation of the menu, but the classnames are defined in the kp_liberation_config.sqf -the same way refuel and rearm sources are defined, (the following is an excerpt from the KP config) // Classnames of artillery vehicles, which should be added to the support module // (Needed/Favorized as BIS_SUPP_eligible_Artillery from the support module isn't broadcasted over the network and may hold unwanted vehicles) KP_liberation_suppMod_artyVeh = [ ]; When you build for example a static and AI manned artillery piece, it gets added to the comm menu I love the 'Air Support' menu! I have found the taxi and airdrops to be incredibly reliable! Right now if I want artillery though (as a solo player), I have to leave two of my men in a gun and use it that way x)
  4. Heya, Thanks for of all for your continued work on this 🙂 I've been modifying to my own needs (only slightly TBH) and playing solo for a while. I've come to enjoy your system of resource management more than KP Lib's once I really gave it a try.. I can't figure out support though. I read someone saying that they added their support to show up in a callout window (like it does in vanilla or KP) Is there an easy way to do this? Can I straight rip the script from the KP one and look for all references and try to fit them in, or are the differences too vast? Thank you either way:D
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