I mean, the action is what makes the dialog appear.
However, the player should run through a trigger first, to "unlock" a certain line that you would not hear, if you would have not run through that trigger before.
I'm looking for a way to set this as a condition in order to unlock that sentence.
I try to explain this again:
There's a trigger, which activates the action, that activates the dialog.
Then there's another trigger the player needs to run through, which is the condition in order to unlock a "secret message" inside of the dialog.
And I'm trying to achieve this.
... is that sort of helpful? ^^