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  1. Unknown.png

    Ravage

    @EO - Thats brilliant, thats exactly what I wanted. (I am having trouble finding the loot_scan.sqf file) The question is, If I change that loot_scan.sqf when someone joins my game their version of Ravage is going to be the vanilla version, wheras the version i'm using has been tweaked by me where I changed the loot_scan.sqf. If I changed that file would it work for anyone else who joined my server?
  2. Unknown.png

    Ravage

    @MuRaZorWitchKING - i dont think the Ravage containers work in that way, because the items arent actually in the inventory until after you perform the search at which point they spawn onto the floor.
  3. Unknown.png

    Ravage

    Hi all, I'm hoping someone can answer this question. I am in the process of working on a custom map for Arma 3 with custom assets and I want to be able to give custom objects on the map the loot able script the same way that the default ravage objects that spawn already do. For instance I have a custom Refrigerator model I'm using. I'd like any of those objects I place both in the Eden editor but also any that are map objects to be loot able in the same manner as the default Ravage models. Is this possible? Could it be something as simple as adding a script to the init field to make the object behave in that way? Any advice or a workaround would be really appreciated. ❤️
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