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Orion1234

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Everything posted by Orion1234

  1. V 0.6.4 Images
  2. Saaret Release date : Estimated Q1 2023 / Q2 2023 Saaret is my first map for Arma 3. All structures placed on the map are from Arma 3 assets, no mods such as CUP - Core. It is a completely fictional terrain. Plopper is used for object placement. The islands are divided into 3 different zones namely, The Northern Islands : Consists of three islands which are connected via causeways and contains the capital of this archipelago. The Middle Islands : All three islands are controlled by the military and are used for bases as well as training purposes. The Southern Islands : Two islands, one natural and the other man made which is an airport. Description Terrain Size : 8192m x 8192m Map Size : 2048 x 2048 Cell Size : 4 Version : 0.6.4 Number of Objects : 91424 Features This map takes inspiration from the South Pacific, especially The Solomon Islands and The Marianas. The clutter is quite tall, such that even in third person you can barely see what is ahead of you, so be prepared for close quarter combat. Bunkers can be hidden in rocks and trees, airports are protected using rock formations, an underwater tunnel for moving undetected using a SDV across the middle islands. There is a high tree density on the islands, which combined with the tall clutter does not cause a major performance drop while moving or flying on the islands. The image album is available here. More images will be posted in this thread. Goals Initial goals are to populate all islands with man-made structures, roads and lights After that I will start to add trees to the islands. Dependent upon how Arma 3 handles the map, the clutter size will be reduced or the tree density will be reduced. Finally all the underwater stuff will be added. Links Steam Workshop : https://steamcommunity.com/sharedfiles/filedetails/?id=2619970987 Youtube links : North Island Showcase - https://youtu.be/4NiBvRqHlyQ Causeway showcase - https://youtu.be/y-8q7hi9urg Saaret Night Flying - https://youtu.be/gKvpoaAwLZY Saaret Showcase - Any and all feedback is appreciated. Changelog:
  3. Version 0.6.4 Config Changes 1. Updated the picture map and also the UI map with the current map. 2. Added new keypoints to the map. Heightmap changes 1. Added a port in the centre of the southern island for variety. 2. Shifted the hangar bay to the side for the third airport. 3. Increased the dock space for the port in the middle islands. 4. Added a trench system to the middle island. Southern Island 1. Added school, office area and hotel area. City is finished. 2. Added port on the Southern Island. 4. Split the race track due to port in the centre. 5. Rail track around the island. 6. Trees added to the island. 7. Race track details added at the grandstand area. 8. Added street lights and industrial lights to the city and port.
  4. WIP Images from the Southern Island
  5. After a bit of a hiatus, I have once again started to work on this map. I am still aiming for the deadline of Q1/Q2 of 2023. But one thing is for certain that I will be releasing V1.0 before the end of this year
  6. @Melody_Mike No issues, feedback is always appreciated, I still have a lot of the island left to do so will keep your points when making. There are four more islands also coming in, just need time to make it.
  7. If you mean CQC yes, the towns/cities are designed in that manner to break up contacts. For long range engagements, not so much, the map is not designed for that. There is one place you can do that and it is the farms on the North Western island
  8. Version 0.6.3
  9. Version 0.6.3 Southern Island 1. Added third part of the only city on the island. 2. Added race track artifacts, the seating area and the pitstop area.
  10. The third part of the southern city and intial structures for the race track will be coming out soon, after that the fourth part will be worked on including all the lights, maybe a port and the remaining vegetation for the southern island
  11. Version 0.6.2 Southern Island 1. Added second part of the only city on the island. 2. Fixed race track paths and size as it was too small earlier.
  12. Images from the V0.6.1 update featuring the Hatchet H-60 mod
  13. Images will come later, there is a lot of stuff to do and update to reach V0.7 I will keep posting WIP pictures though
  14. Version 0.6.1: Southern Island: 1. Added hilttop resort, Corre Alter Corrn Conti 2. Added the firs part of the only city on the island. 3. 3 Race tracks are laid down with a common starting point. They differ in lengths, but the first leg and ending leg are the same. Config: 1. Removed taxiways from the map as they appear off the island. The runways are still outlined.
  15. I will be updating the mod to 0.6.1 soon, it will contain the resort above along with a smaller city just below it. they city is part of a bigger layout, but wanted to test out a few things first. Here are some pictures of the city being built The city is only houses, hedges and pavements, will add trees, playground structures and lights before pushing 0.6.1 .
  16. Some pictures from what is expected in the next big update
  17. Showcase of the map with the F/A-18 C mod made by Firewill.
  18. Version 0.5.1.1: Man Made Airport Added one completed bridge and another under construction. Added miscellaneous lights arounf the island. Added runways to the config, so that the landing autopilot can be used.
  19. Airport on the Manmade Island Currently configuring the runways for AI
  20. Version 0.5.0.1 Changelog Man Made Airport Changed the mask and sat image to reflect the man-made structure-ness of it. Added 2 intersecting runways. Added terminal, lights, taxiways and hangars for the airport. North Western Island Added lights to the island.
  21. @Harzach I got confused with my own scripts, flak refers to the original script. My bad, will change that in my post. Much appreciated for correcting me.
  22. @Harzach thanks for that info, did not know that. What I had meant that in this context it will not work as the script Captinlarry is calling requires variables to be passed.
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