Dreamshot-068069dd371912f1
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Dreamshot-068069dd371912f1 started following Update Folders in Terrain Builder, Fixing the UV´s in Object Builder, Objects behind glass are white and and 1 other
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Fixing the UV´s in Object Builder
Dreamshot-068069dd371912f1 posted a topic in ARMA 3 - TERRAIN - (BUILDER)
So i am struggling to fix all the UV´s. Some are Rotated, some are correctly as in the picture below. Is there an easy way to let all UV´s face the same direction (and/or) make it all the same size as some are slightly offscale ? Would be super cool if someone has an idea or tipp for me. The model is imported from blender and has all UV´s set correctly but obj. Builder seems to mess it up. -
[HELP] rvmat is not working
Dreamshot-068069dd371912f1 replied to Dreamshot-068069dd371912f1's topic in ARMA 3 - MODELLING - (O2)
Thank you so much! its working now. im very new to this (obviously) 🙂 -
So i tried around with rvmats lately but mine doesnt seems to work, im trying on a simple brick texture as shown below. I cant find any "templates" for these. the only rvmat "template" i found was one for the glass i use and i tried to change it a bit. can someone take a look at the code please and or correct it? ambient[] = {1,1,1,1}; diffuse[] = {1,1,1,1}; forcedDiffuse[] = {0,0,0,1}; emmisive[] = {0,0,0,0}; specular[] = {1,1,1,1}; specularPower = 60; PixelShaderID = "Super"; VertexShaderID = "Super"; class Stage1 { texture = "Bricks\Bricks\test22\Bricks040_NORM.paa"; uvSource = "tex"; class uvTransform { aside[] = {1,0,0}; up[] = {0,1,0}; dir[] = {0,0,0}; pos[] = {0,0,0}; }; }; class Stage2 { texture = "Bricks\test2\Bricks040_AO.paa"; uvSource = "tex"; class uvTransform { aside[] = {1.0,0,0}; up[] = {0,1.0,0}; dir[] = {0,0,0}; pos[] = {0,0,0}; }; }; class Stage3 { texture = "#(argb,8,8,3)color(0.1,0.1,0.1,0.0,MC)"; uvSource = "tex"; class uvTransform { aside[] = {1,0,0}; up[] = {0,1,0}; dir[] = {0,0,0}; pos[] = {0,0,0}; }; }; class Stage4 { texture = "Bricks\test2\Bricks040_SPEC.paa"; uvSource = "tex"; class uvTransform { aside[] = {1,0,0}; up[] = {0,1,0}; dir[] = {0,0,1}; pos[] = {0,0,1}; }; }; class Stage5 { texture = "#(argb,8,8,3)color(1,0,1,0,SMDI)"; uvSource = "tex"; class uvTransform { aside[] = {5,0,0}; up[] = {0,5,0}; dir[] = {0,0,0}; pos[] = {0,0,0}; }; }; class Stage6 { texture = "Bricks\test2\Bricks040_DISP.paa"; uvSource = "tex"; class uvTransform { aside[] = {1,0,0}; up[] = {0,1,0}; dir[] = {0,0,0}; pos[] = {0,0,0}; }; }; class Stage7 { texture = "a3\data_f\env_co.paa"; useWorldEnvMap = "true"; uvSource = "tex"; class uvTransform { aside[] = {1.0,0.0,0.0}; up[] = {0.0,1.0,0.0}; dir[] = {0.0,0.0,0.0}; pos[] = {0.0,0.0,0.0}; }; };
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Objects behind glass are white
Dreamshot-068069dd371912f1 replied to Dreamshot-068069dd371912f1's topic in ARMA 3 - MODELLING - (O2)
Thanks! now it works, i textured every part for its own and then merged all together. then on the finished building i had to move the glass faces to top aswell which i forgot. Works fine now! -
Objects behind glass are white
Dreamshot-068069dd371912f1 posted a topic in ARMA 3 - MODELLING - (O2)
So, im onto this problem for several hours now. im texturing a building rn but some of the objects/walls behind my glass are white. i tried to fix the faces, move the faces to the top, repair, turning and so on but it still wont work. i really dont know what i could more. does anyone of you have an idea? -
So i was wondering how to add lightsources on a street lamp for example. i cant find a tutorial for this.
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Update Folders in Terrain Builder
Dreamshot-068069dd371912f1 posted a topic in ARMA 3 - TERRAIN - (BUILDER)
So currently my friend is mapping and i am texturing and scripting the object that we want to add to the game. so we had the problem that i had to change something on a folder and we didnt know how to update the old one in the library in terrain builder. so we deleted the folder and added the updated one- obviously it didnt worked as we hoped. is there a save method to do so?