PabloSalto
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Random SAR Missions
PabloSalto replied to PabloSalto's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I have a problem setting the damage to the spawned civilian, I've used the setDamage command but seems like this doesn't work with the ACE damage/medical sistem -
Random SAR Missions
PabloSalto replied to PabloSalto's topic in ARMA 3 - MISSION EDITING & SCRIPTING
_civ setPos _marker_pos; Error: _civ is read by setPos as a string and not as an object -
Random SAR Missions
PabloSalto replied to PabloSalto's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ok, I have the next problem... I've placed 3 AI civilians (civ1, civ2 and civ3) and 6 invisible helipads (marker1, marker2,... marker6) I ran the following code in the debug console in the SP mission: if (isServer) then { _markers = ["marker1", "marker2", "marker3", "marker4", "marker5", "marker6"] call bis_fnc_selectRandom; _civ = ["civ1", "civ2", "civ3"] call bis_fnc_selectRandom; _civ setPos (getPos _markers); }; And I get "Error Invalid number in expression" -
Random SAR Missions
PabloSalto replied to PabloSalto's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks a lot guys! I'm going to start testing these things in the editor to see what I can achieve -
Random SAR Missions
PabloSalto replied to PabloSalto's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yup, That's exactly what I need -
I am creating a cooperative mission to play in multiplayer where me and my friends can assume the role of pilots and rescue medics, so what I need is a script or a way that when starting the mission a unit (civilian wounded) appears in a random place and you have to go rescue him, kinda medevac missions. Ideally, as a requirement to complete the mission, the civilian should be left in a hospital or at the main base. I've been editing missions for a long time, but I'm very new to scripts and things like that. I need your help guys. Thanks!
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dezkit's Bell 206 helicopter
PabloSalto replied to dezkit's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The B206 spawns underground via zeus or eden editor, also some times the floating skids didnt work in the SAR B206 :c -
PabloSalto started following Help to create ACE compatibility mod
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Help to create ACE compatibility mod
PabloSalto posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Hello guys... A little context, I was editing a mission using "MOD MLV PROYECTO 1982" and then I realize that units wearing mod uniforms and helmets are immortal if you shot at them (tried every weapon), this only happens when the ace mod is loaded. The point is I need to create a mod to fix this compatibility issue with the addon "MOD MLV PROYECTO 1982", is there a code template or something? Please help ACE https://steamcommunity.com/sharedfiles/filedetails/?id=463939057 MOD MLV PROYECTO 1982 https://steamcommunity.com/sharedfiles/filedetails/?id=1266670664 Mission file https://drive.google.com/file/d/1L1jxLbMwtTdyiX0fhG7xRItTXWlXlbWh/view?usp=sharing Addons preset for the mission https://drive.google.com/file/d/1dP-cbQc8G8BulpdwhVYsSvsTY1MdORgh/view?usp=sharing