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ToastMemes

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About ToastMemes

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  1. @mrcurry , that looks absolutely awesome, can't wait to see how this'll end up looking
  2. https://imgur.com/a/llW6Tcp check it out @mrcurry, it works pretty well, just have to define the squad names via the lobby manager instead of doing it through the roledescription itself. but i think i can work with this and expand it.
  3. @mrcurry My op won't have that many players, so i'm not worried about the size of said list. i'd rather have it simply be a wall of text that just hangs around for a while so everyone has time to read it. although names scrolling by or a fade to next would indeed be cool, i'd rather not want to complicate it that much.
  4. Hello, i've been banging my head against the wall for a while now. and I wouldn't even know how to start making this script. I'm trying to make a customized credits sequence for the end my mission. where it'll take the player names and player roleDescription into some sort of text i can display on screen. I'm guessing something of a ForEach AllPlayers loop to grab the Name and RoleDescription of every player and then put that in an array to print out. but like i said, i wouldn't even know where to begin at this point. As an example of what I'm trying to reach: *screen fades to black* Thank you to these players: Player1 as *Insert roleDescription* (Rifleman (AT) for example) Player2 as Team Leader Player3 as Medic this means i don't have to manually set up a credits sequence with a fully typed out text box. this'll just adapt to the amount of players who are still in the mission by the end of it.
  5. I'm quite new to Arma 3 Scripting and whilst i have a couple very small scripts I made my knowledge is not yet sufficient. For a Mission I'm trying to make a Tesla tower with which i place an object which looks like a tesla tower and a Trigger zone underneath as the zone in which the "Tesla Tower" can attack. Attacking as in when players enter the zone Lightning Bolts will randomly hit around the Tesla Tower This is what I currently have: _lightninghandle = [] spawn { while {ScriptRunning} do { _tesla = (tesla1 getRelPos [(random ((triggerArea tesla1) select 0)), random(360)]); [_tesla,nil,true] spawn BIS_fnc_moduleLightning; sleep (10 + random 20); }; }; I know this script is very primitive compared to other scripts but I can't seem to get it to work, every time I enter the Trigger Zone it gives off an error: Error position: Type Array, expected Object,Location Doesn't the _tesla getpos already make a location for the ModuleLightning to hit or am I missing something completely obvious?
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