GATR11
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The depiction of the cardinal directions on the compass sometimes does not match the map orientation. Since all maps seem to be oriented North Up When opened, the mismatch can cause confusion, especially when communicating with teammates. I’d recommend better slaving of the compass to the map orientation and allowing the map to rotate with direction of travel when opened to reflect what one would do when conducting land navigation. Also, a character animation of the map being opened at different stances (much like at the beginning of the encounter) would be a good addition in my opinion.
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While I believe the purpose of the scope glint is to balance the odds of an engagement against a would-be sniper, I believe at times it is a little too much, especially on weapon platforms with minimal zoom. I’d like to suggest downgrading the glint of all scoped weapons overall and also basing the size and repetition of the glint animation on the amount of zoom that optic provides.
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Yeah man just stick with it. I started playing a couple of months back and I felt your pain then. But once you get the hang of it the randomness of the lobby is part of what makes the game intriguing. Pay attention to what everyone is bringing to the lobby and base your strategy/goals for the encounter off of that and you should be alright.
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Can we get a delay added for the time it takes to go from unholstering a weapon to firing? It is instantaneous which makes it unrealistic.
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Some Positive and Constructive Feedback
GATR11 replied to Fastsign's topic in Suggestions & Feedback
100% agree with you Fastsign! This so called “camping” is nothing more than holding an advantageous position to wait for a key moment to strike. be it for defense or offense. It’s a viable strategy and sometimes the only strategy someone might have based on weapons (eg. crossbow) or limited ammunition. I do not think eliminating the still players from the game through artillery is fair to the concept of the game anyways. If they want to wait by an exit the entire round let them! There is already the early warning of the crows giving you notice of their presence. Or if they are in the middle of the map you can use signal detectors to figure out their location. They are taking a huge gamble with the fact that no one may go near their location at all. Also by “camping” they are potentially limiting their loot at the end and XP again if they do not go for the high value objectives or move and loot. If someone doesn’t want to get taken out by a “camper” then just have more situational awareness rather than just running blindly over an open field hoping to get a drop on someone. Why would someone go toe to toe against a superior weapon instead of waiting for the best moment to strike? The game even tells you in the load menu to not take a shot unless you think you can make it. To go with an aggressive strategy and then complain because someone with a different strategy bested you just seems childish to me and I don’t understand why the developers chose to cater to that when it goes against a major concept of their game. Lastly the signal detector. I agree that it should get nerfed. I think it’s use should be limited to 3 times (once before the drop, one after the drop, and one after radiation starts) or it’s cool down time drastically increased in order to prevent spamming of it. -
Would like to have the ability to sort/filter weapons such as by type (eg. SMGs, Rifles, Shotguns etc.) for ease of navigation through the weapons selection menu.
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I would recommend locking spectator cameras for teammates to only what the teammate still alive can see. The ability for dead teammates (especially in a trio) to pan cameras around can give a player an unfair an unrealistic advantage over other individuals due to the fact they can provide almost 360 degree observation.