I'm trying to attach a rather large object to a helicopter, essentially a spaceship. I did that using BIS_fnc_attachToRelative function and it works. The problem is, however, AI can't fly smoothly, and it looks extremely weird when a huge spaceship starts shaking all over the place. I need to know if there is a way to freeze the spaceship's rotation on pitch axis and roll axis so that it only turns together with the helicopter while generally remaining in the same orientation.