SOVIET_IDIOT
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Traitor in the group script HELP
SOVIET_IDIOT replied to SOVIET_IDIOT's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Now, it works properly thank you. -
Traitor in the group script HELP
SOVIET_IDIOT replied to SOVIET_IDIOT's topic in ARMA 3 - MISSION EDITING & SCRIPTING
There's a problem it selects all units in player's group than one. Plus it still returns as an object than an array unless I put _playergroup in brackets. -
Traitor in the group script HELP
SOVIET_IDIOT replied to SOVIET_IDIOT's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks, I didn't notice the less than and thanks for the help. -
Traitor in the group script HELP
SOVIET_IDIOT posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I have been experimenting on a traitor among the group script on Mission Editor for having one random unit in the player's group suddenly joinSilent on a EAST group. I have that figured out. My problem is I want it for only when the player's group numbers is at 3 or above. Then selects a random unit in the player's group to suddenly join the EAST group. I can't get the selectRandom working on units group player since it returns as an object than an array. I don't have the units in the game variable named cause the units spawn randomly in the map. How do I have it return an array of units in player's group? waitUntil { count (units group player) <= 4 }; createCenter EAST; _virus = createGroup EAST; _playergrp = units group player; _selection = selectRandom _playergrp; _exp = _selection; _exp joinSilent _virus; -
waitUntil Distance <=10 question
SOVIET_IDIOT replied to Radioactive's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I don't know if it solves the looping but, just have a sleep for cooldown then execVM the script again after the sleep timer. Sorry if I shouldn't bump but it might help. -
How to write a script for hideObject on dozens of units?
SOVIET_IDIOT replied to SOVIET_IDIOT's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I solved it I have to add enableSimulation as well so they won't be just invisible. Is there a way to have the array just part of the name of object like instead the whole "zomb1", "zomb2" it will be just every object with "zomb" on the name? -
How to write a script for hideObject on dozens of units?
SOVIET_IDIOT posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I have dozens of units which are Slow Zombies from Zombies and Demons mod they're not grouped together. I thought of writing zombiename hideObject true; on every single one of them in the sqf file but there's a lot. I want to avoid using the show/hide module due to syncing them cause having multiple modules gets confusing on EDEN. Is there a way to list all of the zombies and then just writing that list to the hideObject code. The problem is they have different different class names. Thanks in advance. -
A trigger script for when a equipment storage is empty?
SOVIET_IDIOT replied to SOVIET_IDIOT's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you very much. -
A trigger script for when a equipment storage is empty?
SOVIET_IDIOT posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
The gear is in a equipment storage (Plastic Case object). I have the script of the task into multiple types from uniformItems, "player hasWeapon", headgear, and etc. I want to know if there's a simpler script for the task to trigger when a specific object's equipment storage is just empty? -
How to make specific corpses not despawn or get cleaned up?
SOVIET_IDIOT replied to SOVIET_IDIOT's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I solved it. It was being removed from the list but GC was being overridden by Ravage Clean-Up script. -
How to make specific corpses not despawn or get cleaned up?
SOVIET_IDIOT replied to SOVIET_IDIOT's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I've tested it and it still despawn. I've also set a delay for them of dying to let the remove command to initialize and it still get killed up. -
How to make specific corpses not despawn or get cleaned up?
SOVIET_IDIOT replied to SOVIET_IDIOT's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks -
How to make specific corpses not despawn or get cleaned up?
SOVIET_IDIOT posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm making this SP mission that have dynamic NPCs spawning around the map. To optimize it for higher framerate I have made the garbage collection's minimum distance shorter. I have placed corpses all around the map for players to discover with intel for certain tasks of the mission. How do I make specific corpses not get cleaned up by the garbage collection? -
I can't execute a sqf on a specific daytime
SOVIET_IDIOT replied to SOVIET_IDIOT's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Does skiptime affects the loop? I tried skipping it a day it won't repeat. -
I can't execute a sqf on a specific daytime
SOVIET_IDIOT replied to SOVIET_IDIOT's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It works now. Thank you very much, sir.