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Salty_Pepper

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About Salty_Pepper

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  1. Salty_Pepper

    Trouble with say3D

    @JohnKalo Could use music, but this is just supposed to be kind of like those atmospheric helicopters passing by blasting music like they did in 'nam. I guess I could lower the distance heard a bit so the helicopter doesn't sound like it's travelling through time. say3D's been giving me lot's of trouble in general, I will try to use it sparingly.
  2. Salty_Pepper

    Trouble with say3D

    Okay this is a little embarrassing because about 20 minutes after posting this I found the solution to my problem by adding helicopter1 say3D ["break", 3000, 1]; to the init of the helicopter, but now I am struck with another problem and I think this is either due to either the arma 3 engine or the mod of the helicopter I'm using. The song speed is increased when the heli is behind you and it slows down when you're behind it. Anyway to fix this or am I screwed here?
  3. So I've been toying around with say3D today and I cannot seem to get it to work. There's a couple of things I want say3D to do. One thing I would like to have is voiced characters and another thing I wanted was to have a helicopter pass above the protagonists while playing music. The issue I'm having is when I follow other people's scripts and tutorials they say that you can control the volume, pitch and max hearing distance, but I can't seem to get the volume audibly loud enough nor can I get the distance to change either. The volume from 1 to about 5 changes dramatically although still too quiet and it doesn't seem to go above that and I only seem to be able to get a max distance of 50 meters. I'm probably doing something wrong, but I don't know what. I have this in my description.ext file class CfgSounds { sounds[] = {}; class break { name = "break"; sound[] = {"\sounds\break.ogg", 30, 1, 350}; titles[] = {0,""}; }; }; So apparently that's supposed to set the volume +30 decibels and max hearing distance of 350 meters, but that is not the case. In the the helicopter's init I have helicopter1 say3D "break" I want to add that for a few hours I thought that no music was playing, but when I turned off the helicopter engine I faintly heard it playing. Any advice? Thanks in advance.
  4. Holy crap, thank you times a million! I really need to learn how to code. That was so easy to fix with some simple scripting, but it's been giving me trouble all morning. Honestly thank you, you just made my day, no joke.
  5. Hey guys, I'm making a Vietnam themed mission to play with some friends and everything was going good. The trouble I'm having is that yesterday all my triggers and waypoints were consistently working, but today for some reason it's like they broke. Let me explain what I want to happen and what's actually happening. So I want a helicopter to land and hold until I get in the heli and then it should take off after 10 seconds and RTB, but instead the helicopter lands and sometimes it stays and does what i want it to do, but sometimes it just lands and takes off and holds about 50 meters in the air before anyone can enter. I have a land waypoint and a hold waypoint, a trigger about the size of the helipad that skips the hold waypoint once I have been in the trigger area for 10 seconds. Again, what is really weird is this sometimes works and sometimes doesn't. Do you guys have any suggestions, maybe a script I can use so they can stay on the ground? Tell me if you need any extra info or pictures, I'm dying to solve this problem.
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