Mick Partington
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Issue getting friend to join ANY server
Mick Partington replied to Anthrax01's topic in ARMA 3 - TROUBLESHOOTING
Clear his MPMission cache -
release Tree Remover Object
Mick Partington replied to El' Rabito's topic in Exilemod (Unofficial)'s Exilemod Tweaks
Did you fix it then :) -
[UK/PVE] Gulfcoast| CUP| Vector| LAMBS| Spawn AI/Vehicle/Heli| 50k
Mick Partington posted a topic in Exilemod (Unofficial)'s Promotion
[UK/PVE] Gulfcoast| CUP| Vector| LAMBS| Spawn AI/Vehicle/Heli| 50k 185.251.226.32:2302 Hosted by Gaming Deluxe so you know the ping is great :) UK - We have a mixture of UK players and overseas players, So server is populated most of the time PVE - Other players can see your names over your head, and PVE script added so no team killing :) Gulfcoast Map - We are hosted on this map, It works perfect with Exile, and looks even better at night time Territory fees are 365 days (so log back in anytime within 12 months :) Mods - We have the following Mods installed CUP Units CUP Vehicles CUP Weapons Vector Base Building Extended Base Mod Exile Extended JSRS Sound Mod (This changes the game so much better) A3XAI Roaming AI, Female addon: We even accomodate for our female players Enhanced Movement: Climb over walls, Select weapons Advanced Sling Load Advanced Towing Advanced Rappelling: Lower your Spawned AI from your helicopter into combat Advanced Urban Rappelling: Absail down roofs, ( Quicker then taking the stairs) LAMBS mod: Enhances the AI (This is great mod) You can also Spawn AI, Heli`s, Cars, Claim vehicles from missions [UK/PVE] Gulfcoast| CUP| Vector| LAMBS| Spawn AI/Vehicle/Heli| 50k 185.251.226.32:2302 -
Naa. for enemy AI, We already have a scanner to see ,AI, but would like it on screen all the time Thanks for replying
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Ravage Mod + Exile integration
Mick Partington replied to chernaruski's topic in Exilemod (Unofficial)'s General Discussion
Any luck getting the loot system to work with EXILE :) -
Is it possible to use on a exile server to detect AI :)
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xxSpawn - Ground Spawn or Halo Selection for Exile
Mick Partington replied to chernaruski's topic in Exilemod (Unofficial)'s Scripts
Did u put thiss in the xsSpawnDefines.hpp access = 0; alphaFadeEndScale = 0.4; widthRailWay = 1; <<<<<<<<<<<<<<<<<< this alphaFadeStartScale = 0.35; colorBackground[] = {0.969,0.957,0.949,1}; colorCountlines[] = {0.572,0.354,0.188,0.25};