Nicole_UK
Member-
Content Count
35 -
Joined
-
Last visited
-
Medals
Everything posted by Nicole_UK
-
addEventHandler problem - please help!
Nicole_UK replied to Nicole_UK's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Iv just tried this now and its still saying im missing a ";" ☹️ im so confused lol what am i doing wrong? i have the sounds in the description.ext, i have the unit's variable name.... i dont get it- 13 replies
-
- say3d
- fired addeventhandler
-
(and 1 more)
Tagged with:
-
Make AI shout when firing weapon
Nicole_UK replied to Nicole_UK's topic in ARMA 3 - MISSION EDITING & SCRIPTING
can someone help plz lmaoo im stuck 😕- 14 replies
-
Make AI shout when firing weapon
Nicole_UK replied to Nicole_UK's topic in ARMA 3 - MISSION EDITING & SCRIPTING
this is how iv put the sounds im wanting in the description.ext: class CfgSounds { class akbar1 { name = "akbar1"; // Name for mission editor sound[] = {\Sound\akbar1.ogg, 0.8, 1.0}; titles[] = {0, ""}; }; class akbar2 { name = "akbar2"; // Name for mission editor sound[] = {\Sound\akbar2.ogg, 0.8, 1.0}; titles[] = {0, ""}; }; class akbar3 { name = "akbar3"; // Name for mission editor sound[] = {"\Sound\akbar3.ogg", 0.8, 1.0}; titles[] = {0, ""}; }; class akbar4 { name = "akbar4"; // Name for mission editor sound[] = {\Sound\akbar4.ogg, 0.8, 1.0}; titles[] = {0, ""}; }; class akbar5 { name = "akbar5"; // Name for mission editor sound[] = {"\Sound\akbar5.ogg", 0.8, 1.0}; titles[] = {0, ""}; }; class akbar6 { name = "akbar6"; // Name for mission editor sound[] = {"\Sound\akbar6.ogg", 0.8, 1.0}; titles[] = {0, ""}; }; class akbar7 { name = "akbar7"; // Name for mission editor sound[] = {"\Sound\akbar7.ogg", 0.8, 1.0}; titles[] = {0, ""}; }; class akbar8 { name = "akbar8"; // Name for mission editor sound[] = {"\Sound\akbar8.ogg", 0.8, 1.0}; titles[] = {0, ""}; }; class akbar9 { name = "akbar9"; // Name for mission editor sound[] = {"\Sound\akbar9.ogg", 0.8, 1.0}; titles[] = {0, ""}; }; class akbar10 { name = "akbar10"; // Name for mission editor sound[] = {"\Sound\akbar10.ogg", 0.8, 1.0}; titles[] = {0, ""}; }; class ululation1 { name = "ululation1"; // Name for mission editor sound[] = {\Sound\ululation1.ogg, 0.8, 1.0}; titles[] = {0, ""}; }; class ululation2 { name = "ululation2"; // Name for mission editor sound[] = {\Sound\ululation2.ogg, 0.8, 1.0}; titles[] = {0, ""}; }; class ululation3 { name = "ululation3"; // Name for mission editor sound[] = {"\Sound\ululation3.ogg", 0.8, 1.0}; titles[] = {0, ""}; }; class ululation4 { name = "ululation4"; // Name for mission editor sound[] = {\Sound\ululation4.ogg, 0.8, 1.0}; titles[] = {0, ""}; }; class ululation5 { name = "ululation5"; // Name for mission editor sound[] = {"\Sound\ululation5.ogg", 0.8, 1.0}; titles[] = {0, ""}; }; class ululation6 { name = "ululation6"; // Name for mission editor sound[] = {"\Sound\ululation6.ogg", 0.8, 1.0}; titles[] = {0, ""}; }; class ululation7 { name = "ululation7"; // Name for mission editor sound[] = {"\Sound\ululation7.ogg", 0.8, 1.0}; titles[] = {0, ""}; }; class ululation8 { name = "ululation8"; // Name for mission editor sound[] = {"\Sound\ululation8.ogg", 0.8, 1.0}; titles[] = {0, ""}; }; class ululation9 { name = "ululation9"; // Name for mission editor sound[] = {"\Sound\ululation9.ogg", 0.8, 1.0}; titles[] = {0, ""}; }; class ululation10 { name = "ululation10"; // Name for mission editor sound[] = {"\Sound\ululation10.ogg", 0.8, 1.0}; titles[] = {0, ""}; }; class YPJ_song { name = "YPJ_song"; // Name for mission editor sound[] = {"\Sound\YPJ_song.ogg", 0.8, 1.0}; titles[] = {0, ""}; }; };- 14 replies
-
Make AI shout when firing weapon
Nicole_UK replied to Nicole_UK's topic in ARMA 3 - MISSION EDITING & SCRIPTING
so i created a init.sqf file in the mission folder (like a description.ext file) and this is the code i put in it: ------------------------------------------------------------------------ IS_Aggro_Scream = { _IS_Aggro_Scream = selectRandom ["akbar1","akbar2", "akbar3", "akbar4", "akbar5"] ; _this say3d _IS_Aggro_Scream; }; {if (side _x isEqualTo East) then { _x addEventHandler ["Fired", {[_this select 0] call IS_Aggro_Scream}]; }; } forEach allUnits; YPJ_Aggro_Scream = { _YPJ_Aggro_Scream = selectRandom ["ululation11","ululation12", "ululation13", "ululation14", "ululation15"] ; _this say3d _YPJ_Aggro_Scream; }; if (side _x isEqualTo West) then { _x addEventHandler ["Fired", {[_this select 0] call YPJ_Aggro_Scream}]; }; } forEach allUnits; ------------------------------------------------------ Im getting an error message on start of mission and the sounds arent playing so im not sure what iv done wrong?- 14 replies
-
Make AI shout when firing weapon
Nicole_UK replied to Nicole_UK's topic in ARMA 3 - MISSION EDITING & SCRIPTING
also super dumb question but do i put this in the mission file in the (other profiles) folder? or do i do this in game? sorry just a bit confused where to put the code lmao- 14 replies
-
Make AI shout when firing weapon
Nicole_UK replied to Nicole_UK's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I think im with ya... Il have a go now and see... i really appreciate your help and patience 🙂- 14 replies
-
Make AI shout when firing weapon
Nicole_UK replied to Nicole_UK's topic in ARMA 3 - MISSION EDITING & SCRIPTING
im guessing you would just repeat this code underneath for the west (blufor) aswell? (im wanting both sides to shout at eachother when firing)- 14 replies
-
Make AI shout when firing weapon
Nicole_UK replied to Nicole_UK's topic in ARMA 3 - MISSION EDITING & SCRIPTING
thank you so much il try it out and let you know how it works, i really appreciate it!- 14 replies
-
Make AI shout when firing weapon
Nicole_UK replied to Nicole_UK's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you for your reply! Could you please give an example of the code and where to put it? Iv added the sounds using the description.ext - but not sure of the rest. (im a bit new to mission making)- 14 replies