Jump to content

CoyoteClanGaming

Member
  • Content Count

    2
  • Joined

  • Last visited

  • Medals

Community Reputation

0 Neutral

About CoyoteClanGaming

  • Rank
    Newbie

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. CoyoteClanGaming

    Need help with way points and spawned units

    sleep 1; _group1=createGroup west; 'b_survivor_F' createUnit [getmarkerPos 'PatientSpawn', _group1]; _wp1 = _group1 addwaypoint [getmarkerPos 'hospital', 0]; _wp1 setWaypointType "MOVE"; _wp1 setWaypointSpeed "FULL"; [selectRandom[0.3,0.5,0.7,0.9], "LeftLeg", selectrandom ["stab","bullet","falling"]] call ace_medical_fnc_addDamageToUnit; [selectRandom[0.3,0.5,0.7,0.9], "RightLeg", selectrandom ["stab","bullet","falling"]] call ace_medical_fnc_addDamageToUnit; [selectRandom[0.3,0.5,0.7,0.9], "Body", selectrandom ["stab","bullet","falling"]] call ace_medical_fnc_addDamageToUnit; [selectRandom[0.3,0.5,0.7,0.9], "RightArm", selectrandom ["stab","bullet","falling"]] call ace_medical_fnc_addDamageToUnit; [selectRandom[0.3,0.5,0.7,0.9], "LeftArm", selectrandom ["stab","bullet","falling"]] call ace_medical_fnc_addDamageToUnit; After changing it (Which thank your for pointing that out) It still doesn't work, no movement. Any ideas?
  2. I've been trying desperately to make a mission for my friends, You basically run a hospital, randomly generated wounded Ai come to you for help, it uses ACE medical. I've gotten them to spawn and everything, but they refuse to move from where they spawn. Can anyone help me out? sleep 1; _group1=createGroup west; 'b_survivor_F' createUnit [getmarkerPos 'PatientSpawn', _group1,'pat1=this; dostop pat1']; _wp1 = _group1 addwaypoint [getmarkerPos 'hospital', 0]; _wp1 setWaypointType "MOVE"; _wp1 setWaypointSpeed "FULL"; [pat1, selectRandom[0.3,0.5,0.7,0.9], "LeftLeg", selectrandom ["stab","bullet","falling"]] call ace_medical_fnc_addDamageToUnit; [pat1, selectRandom[0.3,0.5,0.7,0.9], "RightLeg", selectrandom ["stab","bullet","falling"]] call ace_medical_fnc_addDamageToUnit; [pat1, selectRandom[0.3,0.5,0.7,0.9], "Body", selectrandom ["stab","bullet","falling"]] call ace_medical_fnc_addDamageToUnit; [pat1, selectRandom[0.3,0.5,0.7,0.9], "RightArm", selectrandom ["stab","bullet","falling"]] call ace_medical_fnc_addDamageToUnit; [pat1, selectRandom[0.3,0.5,0.7,0.9], "LeftArm", selectrandom ["stab","bullet","falling"]] call ace_medical_fnc_addDamageToUnit; Update: I've loaded Achilles to see if the waypoint was placed, it was, they just won't move, I even gave him another with Achilles and he still won't. Any help at all?
×