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About Devanney

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  1. Devanney

    Cold War Rearmed III

    This is great news, CWR2 is the reason that I only just moved on to Arma 3 this January. I won't start asking stupid questions like if you'll make the Brits\Dutch etc. but would the civilian cars be included at all? Sad I know, but since moving over I've missed yours and Vilas civilian cars - they really added to the immersion. It's all fast n furious on the steam workshop!
  2. Devanney

    Bon's Infantry Recruitment Redux

    Hi, this is a great script and I used it to death on Arma 2. Thanks for bringing it to A3 (a bit late yeah I know...) I remember having a play with the script years ago to add empty vehicles to the list without it messing with the "init _newunit.sqf" part, which reverted any custom loadouts to default. I altered the text for unit creation in Recruit.sqf to: /********************* UNIT CREATION ********************/ if(_unittype isKindOf "Man") then { _unit = group player createUnit [_unittype, [(getPos bon_recruit_barracks select 0) + 20 - random 40,(getPos bon_recruit_barracks select 1) + 20 - random 40,0], [], 0, "FORM"]; ;[_unit] execVM (BON_RECRUIT_PATH+"init_newunit.sqf");} else { _unit = _unittype createVehicle [(getPos bon_recruit_barracks select 0) + 20 - random 40,(getPos bon_recruit_barracks select 1) + 20 - random 40,0]; }; /*******************************************************/ It worked for me, but untested anywhere else. I'll leave it here in case anyone finds this helpful
  3. Hi TPW, I can only say thank you! This thread has answered every question I had about the script version from yourself and others. All running smooth, with a few tweaks here and there to tailor cars for location/timeline etc. I can't believe how versatile the scripts actually are. For example, running 3CB's British units in skirmish is so easy with the "UK3CB_BAF_*_MTP" type entries rather than entering individual units. I did have to edit tpw_puddles.sqf file in my mission folder to get it working, I kept getting the "incorrect/no config, exiting" message for some reason and couldn't find any problem with the default [8,50,10,0.1,600,0.2,0] settings in my own init. Back to tpw_puddles.sqf, as soon as I changed the line "if (count _this < 7)" to "if (count _this < 6)" the puddles started to work. I couldn't understand because the number of variables do match ??? but I'm no programmer... I'll leave this here in case anyone else had the same issue. Thanks again TPW, this is the keystone of all of my missions!
  4. Did you restart the game afterwards? Your script looks fine (assuming you have the semi colon at the very end) and the class names are good. You do need to restart the game for this userconfig to take effect. To be honest it's one of the many reasons I prefer the script version, it saves a lot of hassle once you get the idea.