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Everything posted by Andrew Gallway
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Who doesn't love the m1 garand? I'd love to see it come into play 🤘
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vigors playerbase in an identity crisis?
Andrew Gallway replied to Ronnycharlas's topic in General Discussion
Its just a toxic community unfortunately. You outplay someone and they call you trash or whatever else. Just reply with a simple GG and move on, dont let these people get to you. Vigor has come a long way and is getting improved constantly. Dont let these people ruin it for you, but take a break if needed 👌 -
I dont know about you guys but sometimes I wish I could just duke it out with my friends on the bridge of brodalen bridges 🤣
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Please add an option to look like a pirate 🤣
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Clowns would be pretty fun to murder lol
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It would suit my gamertag Here4urBootE 😅
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In my opinion I think these armor plates give too much of an advantage and the plan is very hard to get. I wouldn't mind to see these armor plates get taken out of the game completely because I don't think this is what the devs had in mind when they added them to the game.
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Yo if you ever want to play, my gamertag on xbox is Here4urBootE
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I hear you. Honestly man I kill people that use plates pretty often. The thing that gets me is when they zig zag up to you, so you jump up and starting spraying them and they soak it up and kill you. I've probably just been playing too much recently and little things are starting to get to me. Time for a mental health break from gaming I guess 🤣🤣
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Bullet penetration is pretty rough in this game, sometimes you can get the kill but most of the time you get about 5-6 hit markers through wood. A gold fmj ammo could be a nice introduction to this game 👌
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Bullets already do ricochet off of rocks and can hit targets, I've tested it in the firing range. The bullet penetration seems to drop the damage a bit too low imo. I shot a guy 5 times with the AUR A1 through a wooden wall (at barred house) while he was in pain sight guarding the entrance. Then I rotated around and shot where he was sitting and couldn't seem to get any hit markers. It happens though so its whatever. I gold lmg would be really nice, maybe a Bren Mk.1, the BAR, Lewis gun, or L86 LSW 🤙
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Im sure this is intentional but its something that has gotten me killed multiple times and im sure has gotten many other people killed. After firing your weapon there is a small pause before your put your weapon down and are able to move positions. It adds a certain feeling of clunky-ness. I think the gunplay in this game would improve immensely if the time between firing and moving was reduced. I think you should be able to put your gun down faster after shooting so you can get away quicker. Also if the movement speed was slowed down just a little bit it would stop certain people from being able to just run up on you zig zagging so you can't shoot them. As someone with 1,000+ kills i can still say that there's room for improvement in the gunplay. Much love 🤙
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Honestly the aiming is fine but if that time between firing and being able to run was reduced I wonder if it would make the game feel a little better when in combat. As for the running, I agree. Nobody would actually be crazy enough to sprint at you zig zagging like a mad man 🤣 what do you think about bullet suppression? Like in battlefield when an lmg lights you up, your movement speed gets decreased and so does your accuracy (even if the bullets aren't hitting you but are very close). Could make those people rethink their strategy because realistically if you come running out like that you're dead.
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Its a pain to sit and scroll all the way through my stash to get an m16, ak-47, or an adr since they're all the way towards the bottom of the weapons tab. Could you guys add a rarity filter or even make it so you can scroll though a whole page using the triggers?
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Suggestion: improvement to menu
Andrew Gallway replied to Andrew Gallway's topic in Suggestions & Feedback
Thats why I post, because the devs do respond and interact with the community. I absolutely love that. And I never thought of fishing in the shelter 🤣 im fine without that feature. -
Suggestion: improvement to menu
Andrew Gallway replied to Andrew Gallway's topic in Suggestions & Feedback
Bro thanks for being the only one who comments on my posts 🤣 you a real one, I appreciate you. -
Also turn off aim assist and adjust all your sensitivities to your liking. You're aim will improve, trust me.
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Man we all started out naked and afraid 🤣 makes you learn to approach the game differently. Gotta take it slow, be aware of how much noise you're making, and try to ambush people instead of going head on when you don't have the weapons to be aggressive. Then if you get that loot exfil right away and repeat. You'll get youre stash loaded up pretty easily that way.
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When going from 3rd person aim to 1st person the iron sights kick off the reticle to the left about 6 feet. Makes it really difficult to quickly aim for a quick headshot. Also the armor plate seems to completely disable the stagger effect even at very close range. A guy was able to just soak up my bullet and kill me with his full auto weapon without any hesitation.
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For real man not enough love for the magnum. Still one of my favorite weapons to run in with 👌
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I was thinking it would be really cool to have some history that you could read into while inspecting your weapon in the loadout tab or inside your bunker and possibly a little story of how it could have ended up in Norway 🙂 just a thought, much love for vigor and the dev team 👌
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The current firing range is great to learning how to handle your weapons close to medium range, but not for learning how to anticipate bullet drop for snipers across map. I think over by the windmill overlooking the ocean would be a great spot to test long range target practice with snipers. Maybe you could have buoys in the water for targets. Just an idea 👌
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The current firing range is great to learning how to handle your weapons close to medium range, but not for learning how to anticipate bullet drop for gunfights at long range. Over by the windmill overlooking the ocean and the oil rig would be a great spot to test long range target practice with your weapons. You could have buoys for targets.
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Being able to save custom outfits would be nice. Useful for swapping to a different outfit that would blend in with the different encounters.
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What about a feature that allows you to use your heals on a teammate? Could be a pretty cool and simple idea.