556Moe
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Everything posted by 556Moe
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Hey, I was wondering if anyone could help me with this recurring problem I have. Whenever I try using an alpha texture (_CA.paa) I get this weird artifact. It happened to me one time and I fixed it somehow (it's not that I don't remember, I honestly don't know how I fixed it lol). I used the same RVMAT, so I'm guessing the problem can't be in the material. Can anyone shed some light on it?
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Ha, nevermind, fixed it. Just in case anyone faces the same problem, all you need to do is select the alpha faces, go to the "Faces" tab in Object Builder and select "Move Top". All looking fine now.
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Arma Toolbox for Blender - Arma 2/3 exporter script
556Moe replied to Alwarren's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Wow, totally missed that. Thanks and sorry for taking your time, worked like a charm! -
Arma Toolbox for Blender - Arma 2/3 exporter script
556Moe replied to Alwarren's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Sure, just don't mind the quality, it's my first time modelling. Sorry for taking your time. http://www.mediafire.com/file/tk2j2pd94v7s5kc/S6_low.blend/file -
Arma Toolbox for Blender - Arma 2/3 exporter script
556Moe replied to Alwarren's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Nope, I have only 4 mesh objects in my scene. I also tried exporting them one by one by deleting all the others, but still got the same error. -
Arma Toolbox for Blender - Arma 2/3 exporter script
556Moe replied to Alwarren's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Yes, I have version 3.0.4 of the toolbox. -
Arma Toolbox for Blender - Arma 2/3 exporter script
556Moe replied to Alwarren's topic in ARMA 3 - COMMUNITY MADE UTILITIES
I tried exporting them one by one (by deleting the others) and with "Selected Only" ticked, but I still get the same error. The only objects in the scene are 3 LOD objects and one shadow volume object. Thanks for the help, btw. -
Arma Toolbox for Blender - Arma 2/3 exporter script
556Moe replied to Alwarren's topic in ARMA 3 - COMMUNITY MADE UTILITIES
If you mean the Arma Object Properties in the "N" menu, then yes. I exported a simple cube with no problems using the same configuration. Must be something wrong with my model, I presume. Is this how the "N" menu is supposed to look for the highest LOD model? Btw, not sure if it matters, but I'm modelling headgear. Sorry, I just started modding a few days ago, I'm still really lost. -
Arma Toolbox for Blender - Arma 2/3 exporter script
556Moe replied to Alwarren's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Hey, I'm getting an error when exporting my model to p3d and, since this is my first time modelling, I have no idea on what's wrong. I tried exporting the default cube with the same parameters, texture and rvmat attached and it returned no errors, so I can only imagine the problem is on my model. Here's the log: Traceback (most recent call last): File "C:\Users\556Moe\AppData\Roaming\Blender Foundation\Blender\2.82\scripts\addons\ArmaToolbox\__init__.py", line 223, in execute exportMDL(self, filePtr, self.selectionOnly); File "C:\Users\556Moe\AppData\Roaming\Blender Foundation\Blender\2.82\scripts\addons\ArmaToolbox\..\ArmaToolbox\MDLexporter.py", line 511, in exportMDL export_lod(filePtr, obj, wm, idx) File "C:\Users\556Moe\AppData\Roaming\Blender Foundation\Blender\2.82\scripts\addons\ArmaToolbox\..\ArmaToolbox\MDLexporter.py", line 423, in export_lod writeFaces(filePtr, obj, mesh) File "C:\Users\556Moe\AppData\Roaming\Blender Foundation\Blender\2.82\scripts\addons\ArmaToolbox\..\ArmaToolbox\MDLexporter.py", line 112, in writeFaces materialName, textureName = getMaterialInfo(face, obj) File "C:\Users\556Moe\AppData\Roaming\Blender Foundation\Blender\2.82\scripts\addons\ArmaToolbox\..\ArmaToolbox\MDLexporter.py", line 31, in getMaterialInfo texType = material.armaMatProps.texType; AttributeError: 'NoneType' object has no attribute 'armaMatProps' location: <unknown location>:-1 Thanks in advance!